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Dustwind News

Storepage Updates and Game Update

[p]In the run-up to the release of the Canyon Cross DLC for Dustwind: Resistance this week, we have given all Steam store pages for Dustwind and Dustwind Resistance a comprehensive content update.[/p][p][/p][p]All store pages now feature new images and new video material. In particular, the game descriptions have been revised and graphically enhanced. Check it out![/p][p][/p][p][/p][p]There was also a small update today for Dustwind: Resistance and for the Canyon DLC. In addition to some improvements in the game, we are also releasing the missing in-game languages for Canyon Cross DLC today.[/p][p][/p][p]Tip: Check out our new sales promotions for Dustwind, Dustwind: Resistance, and Canyon Cross here on Steam. You can save up to 50%![/p]

Happy Anniversary, Dustwind!

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Happy Anniversary, Dustwind!
[p]Author: Andreas Koch[/p][p]Today, we are celebrating the anniversary of Dustwind. The game series launched in Early Access on November 1, 2017, and is now eight years old. How time flies![/p][p]
Our Dustwind series has reached several milestones: we have released two complete games, both set in the same universe and highlighting different aspects of the timeline in Dustwind’s world. In addition to the original game from 2017, there are now a number of expansions and campaigns. We are particularly excited about the upcoming release of Canyon Cross, the first DLC for the new Dustwind: Resistance.[/p][p]
But today, we also want to celebrate the countless fans from the community who have made Dustwind what it is today. We look back on several hundred videos on YouTube, TikTok, and other social networks. We celebrate more than 200 maps and installments for Dustwind, which have been published by fans and players in the Steam Workshop. We have counted almost 350 reviews from players, which we are very proud of.[/p][p]To celebrate the occasion, we have created a YouTube playlist of eight “historic” Dustwind videos:[/p][p][/p][p]Dustwind Anniversary Playlist
So today, to celebrate this anniversary, we are launching our Dustwind Anniversary Steam Sale from October 29 to November 10, with 90% off Dustwind and 35% off Dustwind: Resistance. Getting started in the Dustwind universe has never been easier or more affordable—the corresponding bundles will also be adjusted to the new prices.[/p][p]
Dustwind on Steam sale: [/p][p][dynamiclink][/dynamiclink]Dustwind: Resistance on Steam sale: [/p][p][dynamiclink][/dynamiclink]We are proud and excited to add another milestone to the history of Dustwind this year: the release of the new Canyon Cross DLC for Dustwind: Resistance. The DLC will be available later this year on Steam, PlayStation, and Xbox.[/p][p]With the gameplay teaser, we are already giving you a first glimpse into the gameplay and the events surrounding the Canyon Cross settlement and what will happen to it.[/p][p][/p][previewyoutube][/previewyoutube][p]
We are very much looking forward to the upcoming release of Canyon Cross and thus to another step in the Dustwind universe.

Last but not least, we would like to thank all Dustwind fans for their long-standing support, for all the videos, for the reviews, and for playing our game![/p]

Dustwind on Steam Sale

[p]As part of the Steam Autumn Sale, which runs until October 6, there are several offers related to Dustwind.[/p][p]
Check it out: [/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]As well you can save up to 30% on this years Dustwind: Resistance: [/p][p][dynamiclink][/dynamiclink]
Dont forget, we will release a brand-new DLC for Dustwind: Resistance. Check the trailer here:[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]
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Canyon Cross DLC for Dustwind Resistance

[p]Hello dear Dustwind players Here's some news that we naturally don't want to keep from you! We are pleased to announce Canyon Cross, the fist DLC for Dustwind: Resistance. It will feature new missions, new guns, a bit of lore, and a lot of fun.

Check out the teaser video, and stay tuned for more!

[/p][previewyoutube][/previewyoutube][p]Contents:
Defeating the Warlord was not enough. A ruthless raider general threatens your allies’ settlement, Canyon Cross. Lead Jake and his crew into battle once more and remind the invaders why it’s a terrible idea to mess with you. Push your character’s skills even further. Ride into action guns-blazing in your trusty Scraptrack. Discover new elite weapons. Reawaken the ancient defense system and rain fire from above. Sneak. Strike. Protect. Overcome.[/p][p]
In addition to new maps and landscapes, the DLC offers five new weapons, five new missions, and approximately 5 hours of gameplay (based on average play). Like the main game, Canyon Cross will be available on PC (Steam), PlayStation 5, and Xbox X|S. 
 
The Canyon Cross DLC will be released in fall 2025.[/p]

Update for Dustwind The Last Resort

[p]We are pleased to announce another comprehensive update for Dustwind The Last Resort today. The team has been working hard on the new Dustwind: Resistance over the past few weeks, and it has only been a few days since an update was released for the new game.[/p][p]A few weeks ago, we released a major update for Dustwind The Last Resort along with the free DLC Two Friends . Now, many of the new improvements from Dustwind: Resistance have been transferred to the “old” Dustwind. You can find a comprehensive changelog at the end of this post.[/p][p][/p][previewyoutube][/previewyoutube][p]The update will be available on Steam later this evening and brings numerous improvements, some from fan and player feedback, some from new developments over the last few weeks and months. The console versions on PlayStation and Xbox will be available on the platforms early next week. We will post information about the exact time of the update on the relevant social media channels.[/p][p][/p][p]Both Dustwind The Last Resort with Two Friends and Dustwind: Resistance are part of the current Steam Isometric Sales Event. You can save 85% on Dustwind and 20% on Dustwind: Resistance. We are also offering a bundle where you can save an extra 10% when you purchase both games. Don’t miss out on this opportunity![/p][p][/p][p]Changelog:[/p]
  • [p]Improved terrain rendering with triplanar shader[/p]
  • [p]Tweaked terrain palette configuration for better visuals[/p]
  • [p]Tweaked normal map strengths to make things look less flat[/p]
  • [p]Improved maps in Last Resort campaign with water tiles[/p]
  • [p]Mapeditor: improved color picker window[/p]
  • [p]Gaining more maxHP re-scales health so you don’t appear to lose any[/p]
  • [p]Disabled unit to camera raycasting for roofpopping when the camera is far away[/p]
  • [p]Added and applied new slow moving fire projectile to fire weapons so enemies don’t drop dead before the flame even reaches them[/p]
  • [p]Fixed radial damage getting blocked by terrain[/p]
  • [p]Fixed flanking crit bonus getting applied to radial damage [/p]
  • [p]Fixed a bug that allowed turrets being built out of reach[/p]
  • [p]Fixed knocked-out units not being found as secondary targets, thus not taking splash damage[/p]
  • [p]Fixed a bug in vehicle exit position finding[/p]
  • [p]Fixed some labels not getting updated after language change[/p]
  • [p]Fixed item info window not showing the correct full reload time[/p]
  • [p]Fixed weapons not unloading ammo when dropping them on the floor[/p]
  • [p]Fixed pushkick cooldown not saving/loading correctly[/p]
  • [p]Fixed knocked out units restarting the action from the beginning after loading[/p]
  • [p]Fixed incapacitated units loading as dead[/p]
  • [p]Fixed always on HP bars showing up over UI and video[/p]
  • [p]Fixed dialogue topic buttons not updating after language change[/p]
  • [p]Fixed idle auto attack waiting for cooldown so reload can start sooner[/p]
  • [p]Fixed “new savegame” label not being translated[/p]
  • [p]Improved readability of some font styles[/p]
  • [p]Fixed trader never appearing on Base01 in Last Resort campaign[/p]
  • [p]Fixed vehicle name not being translated[/p]
  • [p]Fixed objective marker text not getting updated after language change[/p]
  • [p]Fixed units being able to interact with objects through walls[/p]
  • [p]Fixed custom switches and containers not being translatable[/p]
  • [p]Fixed some memory leaks[/p]
  • [p]Nerfed extreme attack speed on raider patrol unit with autoshotgun in main campaign[/p]
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