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v5.0.X patches

[p]Dear Curators,[/p][p]All patches associated with the v5.0 release will be combined into this post to keep things tidy.[/p][p]Tim Twice Circled[/p][p][/p][h3]v5.0.12 Changelog[/h3]
  • [p]Reduced requirement for Sandbox Trials - Species time trial to 70 species. Well done to everybody who already completed it, you did it on hard mode![/p]
  • [p]Improved mod update code to be slightly more resilient.[/p]
[h3]v5.0.11 Changelog[/h3]
  • [p]Translation: Words for 'Centerpiece' and 'Slushie' in Chinese changed to better fit meaning.[/p]
  • [p]Translation: Words for 'Centerpiece' in German changed to better fit meaning.[/p]
  • [p]Fixed bug: Button Polyps were getting unlocked incorrectly when a finite number were purchased or given as a gift.[/p]
  • [p]Fixed bug: Mounted objects were getting double subtracted from the in-game count in the build menu, when the tank holding their parent object was sold.[/p]
  • [p]Fixed bug: Floating plants could be put anywhere in magnifying tank - now they can only be placed at the back.[/p]
  • [p]Fixed typo: Horseshoe crab description.[/p]
  • [p]Graphics: Items on gift shop shelves and tool dispensers are now visible when picked up.[/p]
[h3]v5.0.10 Changelog[/h3]
  • [p]Fixed bug: Centerpiece and backdrop objectives were being generated even when Invertebrilliant Collection was disabled in Sandbox.[/p]
  • [p]Fixed bug: When aquascaping is provided as part of an objective in Sandbox mode, it has to match the salinity of the animal.[/p]
  • [p]Fixed bug: Octopus Custume was not spawning.[/p]
[h3]v5.0.9 Changelog[/h3]
  • [p]Fixed bug: Slushie machine refill cost was incorrect and final red slushie was not being purchased.[/p]
  • [p]Fixed bug: Long-Spined Urchin was not being classed as an invertebrate for the Invertebrate Poster.[/p]
  • [p]Fixed bug: Frozen Paint 3 was overridden by Underwater Paint 3.[/p]
[h3]v5.0.8 Changelog[/h3]
  • [p]Gameplay: Corals are now mounted on existing decorations.[/p]
  • [p]Gameplay: You can prioritise tasks associated with specific items or skill levels on the advanced staff tab.[/p]
  • [p]Gameplay: Calcium is now a hard requirement for some animals. Calcium Reactors need to be fixed with Calcium Refills when they break down.[/p]
  • [p]Gameplay: Lights can go on any tank.[/p]
  • [p]Gameplay: Rounded tanks cost slightly more, non-rounded tanks cost slightly less.[/p]
  • [p]Gameplay: Backpacks double carrying capacity of more than just food now: gift shop, RO membrane refills and Calcium Refills are all compatible now.[/p]
  • [p]Gameplay: Base game polish/rebalance.[/p]
  • [p]Gameplay: Prestige is now earned for food/drink variety.[/p]
  • [p]Gameplay: Copperband Butterfly is dangerous to Bivalves.[/p]
  • [p]Gameplay: Outcrop tank max size is increased.[/p]
  • [p]Gameplay: Arapaima can no longer eat Pacu.[/p]
  • [p]Gameplay: You can build one-way gates underneath archways.[/p]
  • [p]Gameplay: Reduced range of podium to 12.[/p]
  • [p]Achievements: 2 new 'time trial' achievements have been added.[/p]
  • [p]UI: Extra message log filters.[/p]
  • [p]UI: Build menu remembers last position.[/p]
  • [p]UI: Tank capacity icons shows an additional value for when all animals are 'grown up'.[/p]
  • [p]UI: Added support for 'dangerous' tag in search.[/p]
  • [p]UI: Added negative support in search using exclamation mark. e.g. "!dangerous" means animals which are NOT dangerous.[/p]
  • [p]UI You can pick up multiple immobile objects at the same time now by right clicking on their portraits on a tank window.[/p]
  • [p]Many, many bug fixes.[/p]