v1.6.2 Place doors on walls, Japanese, many bugs fixed!
The major addition this update is Japanese language support. But for all the existing players there's a neat package of bug fixes and small improvements. See below for all the details.
I've mentioned this a few times in the forums, but I can officially confirm that new content is in the works.
I would love to share certain details about the theme of the new content, and what the exact format will be, but as things are still changing from week to week as I explore ideas, I've decided to wait until I have something concrete. Thank you for your patience. ːsteamhappyː
New content is coming
I've mentioned this a few times in the forums, but I can officially confirm that new content is in the works.
I would love to share certain details about the theme of the new content, and what the exact format will be, but as things are still changing from week to week as I explore ideas, I've decided to wait until I have something concrete. Thank you for your patience. ːsteamhappyː
Full changelog
- Japanese localisation.
- Place staff doors directly over walls.
- Slightly reduced memory footprint.
- Fixed bug where floor tiles in maps with default paint were not being automatically painted.
- Fixed bugs where painted objects were not appearing correctly when being moved/placed.
- Fixed 'silent sound bug' which occured when you held shift in first person mode.
- Fixed positions of shark hat and copperband toy gift shop items.
- Fixed bug where not all water quality icons (skimming, uv sterilising, heating, chilling etc.) were appearing in the context bar when placing an object.
- Fixed hard and brutal difficulty strings which had some incorrect figures.
- Fixed bug where tank point value was updating before animal health, leading the out of date tank point values (until updated again, which happened regularly).
- Fixed bug where pump could connect to same tank twice.
- Fixed bug where you could switch to the pipe connecting tool when already using it, caused extra connections to stay on screen permanently.
- Fixed bug where staff did not return their item when they were fired.
- Fixed bug where staff did not resume their work animations when game was loaded.
- Fixed various bugs where item accessibility was not being updated correctly for use in tasks.
- Fixed bug where music label disappeared when at a value of 0.
- Fixed bug where guide book shelf was not lit correctly.
- Fixed bug where supplements were not causing animals to lose health correctly.
- Centred "Let's Go" button on rank up screen.
- Expanding, filling in, walls, platforms and stairs all vary in cost based on difficulty.
- Guests now switch to standing animation when they view a tank or use an object.
- Tweaked Megalopolis final objective to remove the angelfish and surgeonfish requirement. Too restrictive.
- Tweaked Napalos level so that you need 24 animals to win. The level lasts slightly longer and forces you to use some of the animals you unlock at rank 7 which is fun.
- Reworked podium code to be more robust and deal with interruptions, saving/loading etc. mid-talk.
- Fixed bug where dispensers for non-consumable items were being refilled at the beginning of the day.
- Fixed bug where if you moved a wall when it was 'dropped' then it would not drop in the new position.
- Increased size of text in drop down list items.
For modders
- Tanks no longer
- need* PointGenerator.
- Expanding, filling in, walls, platforms and stairs costs are set in data file so can be overriden within mods.
- Doubled bonus Ecology and Science from cheat hotkeys for faster testing.