v2.0.3 Ledger, Live Cultures and many more tweaks and improvements!
v2.0.3 is now live!
Ahead of the launch of Freshwater Frenzy tomorrow (!) I thought I would push the base game update a day early so people could get used to some of the new features before diving into the expansion.
[h2]Ledger[/h2]
The animals ledger (found via the little fish-book icon in the bottom right) allows you to view all your animals and tanks in one place.

If you switch the filter to problems, it will only show you tanks/animals which have problems associated with them - very handy!
[h2]Live cultures[/h2]
Live Mysis, Live Lug Worms and the new Live Artemia are all now Live Cultures.

This means that these food dispensers need to be fed themselves with Zoo Plankton. Don't worry, your old saves will work just fine, but you may need to pop down a couple of extra Zoo Plankton dispensers.
[h2]Tunnel tanks now generate prestige![/h2]
Support has been added for tanks themselves to generate prestige. The small and large tunnel tank will each have a chance to generate a new prestige thought when your guest views it.
Just like every other prestige thought, a guest can only enjoy an object once. So don't go filling your aquarium with 100% tunnel tanks - it won't work!
[h2]Three new achievements[/h2]
To celebrate the launch of the expansion I decided to add 3 new achievements. They focus on sandbox play and can be completed with or without the expansion installed.
Sandbox Trials - Standard - In Sandbox mode, reach rank 12 using the Standard preset on normal difficulty or higher.
Sandbox Trials - Limited - In Sandbox mode, reach rank 12 using the Limited Supply preset on normal difficulty or higher.
Sandbox Trials - Completionist - In Sandbox mode, unlock every animal using the Quick Start preset on hard difficulty or higher.
That's some of the highlights but check out the following list for all of the changes.
[h2]Changelog[/h2]
Ahead of the launch of Freshwater Frenzy tomorrow (!) I thought I would push the base game update a day early so people could get used to some of the new features before diving into the expansion.
[h2]Ledger[/h2]
The animals ledger (found via the little fish-book icon in the bottom right) allows you to view all your animals and tanks in one place.

If you switch the filter to problems, it will only show you tanks/animals which have problems associated with them - very handy!
[h2]Live cultures[/h2]
Live Mysis, Live Lug Worms and the new Live Artemia are all now Live Cultures.

This means that these food dispensers need to be fed themselves with Zoo Plankton. Don't worry, your old saves will work just fine, but you may need to pop down a couple of extra Zoo Plankton dispensers.
[h2]Tunnel tanks now generate prestige![/h2]
Support has been added for tanks themselves to generate prestige. The small and large tunnel tank will each have a chance to generate a new prestige thought when your guest views it.
Just like every other prestige thought, a guest can only enjoy an object once. So don't go filling your aquarium with 100% tunnel tanks - it won't work!
[h2]Three new achievements[/h2]
To celebrate the launch of the expansion I decided to add 3 new achievements. They focus on sandbox play and can be completed with or without the expansion installed.
Sandbox Trials - Standard - In Sandbox mode, reach rank 12 using the Standard preset on normal difficulty or higher.
Sandbox Trials - Limited - In Sandbox mode, reach rank 12 using the Limited Supply preset on normal difficulty or higher.
Sandbox Trials - Completionist - In Sandbox mode, unlock every animal using the Quick Start preset on hard difficulty or higher.
That's some of the highlights but check out the following list for all of the changes.
[h2]Changelog[/h2]
- Ledger added.
- Live cultures added.
- Moon Jelly now eats Zoo Plankton.
- Guests don't like seeing food/tool dispensers now! Put them behind the scenes with your filters. ;)
- You can now set default paint for new construction by right clicking on the paint in the build menu.
- Improved messages - growth events have a clickable link to the animal and you get a message when a tank is too small for an animal to grow up.
- Tunnel tanks generate prestige.
- Increased prestige of some of the more prestigious animals (some sharks, green turtle).
- Costs of most animals have gone up a small amount in a balance pass. The cost of some high prestige (12+) animals has been increased quite a bit as they were underpriced before. Noticeably the Whale Shark and Manta Ray both cost 2-3x what they cost before.
- New reliability icon tells you estimated time between breakdowns so it's more useful in making judgements between equipment.
- Tweaked equipment reliabilities so that they remain useful throughout the game.
- The aquarium can now be closed. You can find the toggle by selecting the entrance.
- A number of sharks and rays require skill now.
- Autofeeder cannot be used on as many animals due to previous change. The time between breakdowns has been increased to make it more competitive.
- Research window now scrolls rather than shrinking the projects. It also has unlimited capacity now.
- Build menu scroll speed has been capped for when the menu gets very full (with mods!)
- Improved tooltip for growth icon.
- Tweaked tooltip for tank depth and require tank depth icons for compatibility with expansion.
- Tweaked tooltip for warning/danger to icons for compatibility with expansion objects. It now shows the size as a range. "Fish" has been replaced with "Animals" so that it can include reptiles and mammals. Mechanically nothing has changed. It basically means any animal that is not a crustacean, starfish, clam, gorgonian, soft coral, stony coral or anemone.
- Added new icons for starfish, clam, gorgonian, soft coral, scavenger, anemone and empty dispenser.
- Guests holding balloons can go inside toilets now.
- Animals move between containers e.g. they will move between all parts of the u-shaped tank.
- Small tunnel tank has an extra container at the top to allow animals to swim over.
- Mega tank is now a large tank instead of huge. It doesn't need its own category.
- Food dispensers appear before the fish in the search so they are easier to find.
- Improved scenery placement on tanks with sunken floors. The scenery now appears at the cursor instead of below it.
- Messages with enclosed objects do not jump to the top when you pick one up.
- Creator mode starts on rank 12 so you have access to better staff.
- The quick start preset has been tweaked to work better with the new achievement.
- 3 new achievements: Sandbox Trials - Standard, Sandbox Trials - Limited, Sandbox Trials - Completionist.