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  3. v2.0.5 patch

v2.0.5 patch

Version 2.0.5 is live with some bug fixes.

[h3]Changelog[/h3]
  • Fixed an issue in level 4 where mussels, vegetables, sand eel and supplement dispensers didn't start unlocked. Unfortunately the fix will only affect new starts on the level. Sorry!
  • Fixed an issue where land animals got stuck walking on the spot.
  • Fixed an issue where animals could do breeding interactions the day they grew into "full" animals.
  • Fixed issue where unlocking live mysis did not automatically unlock zoo plankton.
  • Fixed issue where after moving a tank which had a poster attached, you couldn't attach another poster until the game was reloaded.
  • Fixed issue where you could build under the stairs of the platform/bridge tanks. Any that have already been placed will continue to have the issue but newly built tanks will be fixed.
  • Fixed issue where the science/ecology windows didn't update when something new became available.
  • Fixed issue in level 2 where additional grant funding was not released.
  • Fixed an issue in level 4 where mussels, vegetables, sand eel and supplement dispensers didn't start unlocked. Unfortunately the fix will only affect new starts on the level. Sorry!
  • Prevented strange bug where timer at the start of level 1 did not start properly (hopefully!).


[h3]Modding[/h3]
  • I believe I have fixed an issue where some modded tanks' rotations and offsets were wrong when built at the smallest size and in the menu.
  • The issue where some tank mods crash the game remains. I believe the modders are aware of the solution (swap 'w', 'W' and 's' codes from the "multicode" of the tanks for other letters, and update the codes in "tileFbx" too). But please be patient with them as this issue has been sprung on them unexpectedly and they haven't had much time to fix it yet.