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Megaquarium News

v4.2.6 patch

[p]Hello Curators,[/p][p]There are no major changes in this update, the timing is related to a hotfix, the details of which are below.[/p][p]I do have an exciting Megaquarium-related thing to share with you guys soon though! Thank you for your parience,[/p][p]Tim Twice Circled[/p][p][/p][h3]v4.2.6 Changelog[/h3]
  • [p]Security: Upgraded build to Unity 2019.4.41f1 as a security precaution at the request of Unity Technologies. This is a Unity-wide event, nothing specific to Megaquarium. As of writing no users (of any game) have been affected, this is just a precaution.[/p]
  • [p]Bug: Fixed bug where the last tank of DF 1. Cotsbury had to be specifically a Small Abyssal Tank - this is the only tank in vanilla but it caused confusion for a player who had an extra abyssal tank from a mod.[/p]

v4.2.5 patch

Hello Curators, today's patch contains a set of bug fixes I've been working on over the recent months. Thank you all for your feedback. I read every post. :)

For those that are curious what else I've been working on, I have been working on a couple of other more substantial projects, which I look forward to sharing with you down the line.

Changelog below. Any issues, let me know.

[h3]v4.2.5 Changelog - 19/05/2025[/h3]
  • UI: Added latin names as search tags to all animals.
  • UI: Close Window button and hotkey now closes build menu, research windows, prestige window and message window.
  • UI: Fix typo on Family Poster description.
  • UI: Fixed bug 'needs light' now works correctly as a search term in the search menu.
  • UI: Improved placement on heights other than y=0, especially land masses.
  • UI: Fixed bug wrong sprite was used when Science income was not sufficient to keep Abyssal Tank operational.
  • UI: Fixed panning in perspective mode.
  • UI: Fixed typo causing Boeseman's Rainbow to not have a latin name.
  • UI: You can no longer place the same substrate on top of itself.
  • UI: Improved layout of save/load box with more even distribution of columns, especially in 4:3 ratio.
  • UI: Improved layout of Sandbox menu, especially in 4:3 ratio.
  • Graphics: Removed some lights from Kreisel tank to improve look.
  • Graphics: Fixed bug where Oblique-Lined Dottyback, Long-Nosed Chimaera, Long-Tailed Duck and Adélie Penguin didn't animate when you hovered over them in the menu.
  • Balance: Fixed bug where some objectives were generated for sandbox where the required animal was 'Congeners Only' making Tank Point Value objectives impossible.
  • Balance: 3. Elmshorn, improved Toadstool Coral side objective structure to make it easier to follow.
  • Balance: Fixed bug where 'Requires Observation' on a modded animal was still causing health to drop even when Deep Freeze is disabled.
  • Japanese: Fixed a bug where [empty string] was written in the cashflow window.
  • Chinese: Renamed Marbled Serpent Starfish.
  • Chinese/Modding: Added requested characters for better names in mod support.
  • Modding: Added support for floating point (decimal/fractional) number to be used for tank.waterHeightAdjustment. This lets you put floating objects at any height.
  • Modding: Added feature to disable automatic mod disabling when an error is encountered during post-processing. gui.data -> dontDisableModsOnFailedLoad. Please don't change this setting unless you are a mod creator in the middle of tweaking a mod. It will disable automatic recovery meaning you'll be locked out of the game until you manually fix/delete/disable the mod causing the error.

v4.2.4 patch

[h3]v4.2.4 Changelog - 16/07/2024[/h3]
  • UI: Updated some incorrect Chinese localisations.
  • UI: Added guest count to prestige window.
  • UI: Increased maximum money from 1,000,000 to 10,000,000.
  • UI: Updated Daisy Star Polyp latin name to Knopia Octocontacanalis.
  • Balance: Arctic Skate now tolerates abyssal.
  • Balance: Dislikes stony coral is now counted by science poster.
  • Graphics: Fixed minor error in 3d model of Mega Polar Tank.
  • Graphics: Whale skeleton is 100% opaque now leading to less glitchy use in abyssal tank.
  • Graphics: Improved frozen paint UVs on some objects.
  • Fixed bug/modding: 'Chemistry' objects with footprints larger than 9 tiles caused error. Very small change to some 'chemistry' object prices as a result to moving to an algebraic approach for the footprint discount.
  • Fixed bug/modding: If an object is added to the child of a child the tank stats update to reflect this.
  • Misc: New code signing certificate means the .exe may need to be whitelisted again in any Antivirus software.

v4.2.3 patch

[h3]v4.2.3 Changelog - 07/05/2024[/h3]
  • Misc: Upgraded back up to Unity 2019.4.40f1 after fixing the issue causing textures and audio files not to load correctly on OSX and Linux.
  • Optimisation note: Upgrading to 2019.4.40f1 has yielded a significant boost in the rendering side on my Macbook Pro. I don't know if this is limited to OSX, but it felt like possibly all versions were running a bit smoother. Nice to have! ːsteamthumbsupː
  • Misc: Changed Peacock Squid latin name to: Taonius Borealis.
  • Fixed bug: In staff level up tooltip, on hover over skill, modifiers from talents that were zero (--) appeared in red, instead of green.