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Megaquarium News

v2.0.8 patch

[h3]Balance/Improvements[/h3]
  • Hybrids have a hybrid name when they appear e.g. Emerald Cobra Guppy 1.
  • Added the name of the animal to the tooltip for the animal portraits in the ledger.
  • Merchants and trades give a minimum of 2 animals so that you always have 1 extra to trade away.
  • Slightly reduced initial health decrease when an animal is at the wrong pH to give you a little more time to fix the issue.
  • Posters now always generate prestige. A guest can enjoy up to 3 posters. The prestige generated is a random number from 1 to the prestige value shown on the poster.
  • Slightly increased various chances of mutation during hybrid breeding to speed up the initial process, without removing the skill and challenge from the overall process.
  • Tweaked target animals on level 3 'Rare Guppies' objective so that the colors are slightly closer to the starting color.


[h3]Bugs[/h3]
  • Fixed some translations strings.
  • Fixed a bug where the wrong message was deleted in the message log.
  • Fixed a bug where a tank would changing between saltwater and freshwater incorrectly when pumps were involved.
  • Fixed a bug where a tank would highlight as connectable to via pump, but wouldn't actually connect when you clicked it.
  • Fixed a bug where the naming process would not complete due to leading or trailing space.
  • Fixed a bug where a animal which requires a supplement would grow from a fry and immediately say it had missed a supplement.
  • Fixed a bug where points floating off guests were not correct, under representing low numbers of points within a large group of a different type of point.

Megaquarium: Freshwater Frenzy is a fantastic addition to a great game

Megaquarium: Freshwater Frenzy, the first full expansion for the aquarium building game Megaquarium is a worthy addition to a game that was already wonderful.

v2.0.6 & 2.0.7 patches

I released two small patches today.

[h3]Balance[/h3]
  • Made it so autofeeder cannot feed live foods.


[h3]Bugs[/h3]
  • Fixed/tweaked some text in French, Italian and Chinese version.
  • Fixed bug where destruction events were not deletable.
  • Fixed issue where floating plants could be placed over bridges/platforms at some tank rotations.
  • Made it so you have access to the starting paint in level 3 and 4.
  • Added autofeeder textures for roach, vegetables, brine shrimp and bloodworm.
  • Fixed issue where sandbox could create objectives which you couldn't complete. If your save is affected by this it will automatically upgrade when you load it so that all quests are completable! ːsteamhappyː
  • Fixed icon for "dislikes rocks".

v2.0.5 patch

Version 2.0.5 is live with some bug fixes.

[h3]Changelog[/h3]
  • Fixed an issue in level 4 where mussels, vegetables, sand eel and supplement dispensers didn't start unlocked. Unfortunately the fix will only affect new starts on the level. Sorry!
  • Fixed an issue where land animals got stuck walking on the spot.
  • Fixed an issue where animals could do breeding interactions the day they grew into "full" animals.
  • Fixed issue where unlocking live mysis did not automatically unlock zoo plankton.
  • Fixed issue where after moving a tank which had a poster attached, you couldn't attach another poster until the game was reloaded.
  • Fixed issue where you could build under the stairs of the platform/bridge tanks. Any that have already been placed will continue to have the issue but newly built tanks will be fixed.
  • Fixed issue where the science/ecology windows didn't update when something new became available.
  • Fixed issue in level 2 where additional grant funding was not released.
  • Fixed an issue in level 4 where mussels, vegetables, sand eel and supplement dispensers didn't start unlocked. Unfortunately the fix will only affect new starts on the level. Sorry!
  • Prevented strange bug where timer at the start of level 1 did not start properly (hopefully!).


[h3]Modding[/h3]
  • I believe I have fixed an issue where some modded tanks' rotations and offsets were wrong when built at the smallest size and in the menu.
  • The issue where some tank mods crash the game remains. I believe the modders are aware of the solution (swap 'w', 'W' and 's' codes from the "multicode" of the tanks for other letters, and update the codes in "tileFbx" too). But please be patient with them as this issue has been sprung on them unexpectedly and they haven't had much time to fix it yet.

Now available: Freshwater Frenzy!

A new chapter in Megaquarium history. Freshwater Frenzy is the first Deluxe Expansion for Megaquarium. It adds a brand new environment for you to explore and master – freshwater!

It is now available to purchase:

https://store.steampowered.com/app/1315300/

Today I want to draw your attention to two features which I'm excited to share with you.

[h2]Land animals[/h2]
Freshwater Frenzy introduces the first land animals to the game. They are:
  • Eastern Long-necked Turtle
  • Dwarf Crocodile
  • Green Anaconda


All three are reptiles and have some extra requirements compared to most of the other animals in the game.

First off then require tanks which provide some land out of the water. This is provided by a set of new tanks called "beach tanks".



Another interesting requirement of the reptiles is that they need light to flourish. Only a select few other animals in the game have this requirement (mostly corals) so it's nice that the lights have some additional use in the expansion.

[h2]Accessories[/h2]
These are a brand new mechanic unique to Freshwater Frenzy. Each staff can now be assigned a single accessory which helps them as they go about their work. There are 4 to choose from:
  • Backpack - doubles the food carrying capacity of the staff member.
  • Sneakers - increase the fitness talent of the equipped staff member, increasing their speed and making them better at cleaning and gift shop tasks.
  • Feeding stick - increases the feeding skill of the equipped staff member, but only if they are feeding an animal which 'requires skill'.
  • Tool belt - increases the fixing skill of the equipped staff member, while also removing the need for them to carry a toolkit.




I spent days carefully designing each of them to make the choice between them as interesting as possible. I think there is room for each of them even in a fully ranked-up aquarium.

[h2]Full animals list[/h2]
To finish, here is a full list of the animals in the game.
  • Convict Cichlid
  • Midas Cichlid
  • Red-Striped Eartheater
  • Amazonian Angelfish
  • Butterfly Ram
  • Discus
  • Guppy
  • Gardner's Killifish
  • Cardinal Tetra
  • Congo Tetra
  • Blind Cave Tetra
  • Tinfoil Barb
  • Giant Hatchetfish
  • Boeseman's Rainbow
  • Red Bellied Piranha
  • Pacu
  • Adolfo's Cory
  • Redtail Catfish
  • Ripsaw Catfish
  • Sunshine Pleco
  • Porcupine River Stingray
  • Electric Eel
  • American Paddlefish
  • Arapaima
  • Fan Shrimp
  • Panther Crab
  • Eastern Long-Necked Turtle
  • Dwarf Crocodile
  • Green Anaconda
  • American Manatee.


I hope you enjoy the expansion. Don't forget to leave a review once you've made an opinion on it. :)