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Megaquarium News

Fishblast – Happy New Year – January 2022

Click-Clack, Click-Clack… Oh hi! Long-time no see, first off Happy New Year! Welcome to my office! Here I carefully write your Fishblast’s every month! I am still recovering from an amazing New Years party, so ignore the empty soda bottles and popcorn laying around. But I think we have quite a bit to catch up on. We had a new DLC release in November, the holidays came, and I think just many amazing things happened. I hope you had a great time as well!

Community build

To celebrate the new year we hosted a unique building challenge. Asking all members to build a facility in the shape of the year 2022. And people had so many ideas, and it was a tough pick. Here we are though: The winner of the 2022 build is: Sardine. They created such a compact version of the theme, but with unique use of the new Architect’s Collection bridges. We just could not let it slide.



The smart use of smaller tanks under the bridges created a dynamic but interesting walk for all the guests. Maybe this is something you could try too!



Try and build this!

Often people are looking for challenges. Sometimes having no idea what to create. This short segment will give you some guides to unfold your very own creativity. Are you ready to give it a try?

Try and build this: Dining area next to a reef tank

How to build this:
  • Create a reef tank that covers a whole wall.
  • Place benches facing each other against the window.
  • Have a buffet-type area with all the food options you want to give your guests.
  • Too much central open space? Add a small tank there too, so all guests can have a similar experience.

Have fun building!

Mod Spotlight

We started this year with a fantastic release of a huge new mod pack for you creative people. One that allows second floors to your builds and more tools to create heights in a way you have never seen before. I am talking about the:

[h3]Rickreptile Building Kit by RickReptile[/h3]


This mod adds various tools (and even has expansion mods) to change your game into literal new levels. There are almost no words to describe the possibilities with this mod, and I could only recommend it for you to try and make something yourself.



[Click here to discover this fantastic mod]

Fishypedia

[h3]Common Name: Arapaima[/h3]
[h3]Scientific Name: Arapaima gigas[/h3]





Range: The Amazon
Habitat: River Basin
Size: Up to 3 meters (10 ft)
Diet: Fish and other animals on the water surface
[h3]Needs in Megaquarium:[/h3]
  • Tropical waters
  • Water quality at least 60%
  • Acidic Waters
  • Feeding Skill: 1
  • Greedy
  • Heavy Armored
  • Likes floating cover: 9
  • Likes Caves: 11
  • Open Space: 3x3
  • Fish and Crustacean Eater (minimum size: 4)
[h3]Fun facts:[/h3]
  • The mouth of an Arapaima works like a vacuum. When hungry, it opens its mouth to suck up nearby food.
  • Arapaima can breathe air and stay submerged for 10-20 minutes at a time. It can survive up to 24 hours outside of the water!
  • Arapaima are mouth brooders.
How does it work?

In this segment we are looking into the life behind the scenes of machinery or tasks that happen in public aquariums. We might ponder the question: How do UV filters work? Or investigate the breeding progress of a certain species.

For this month’s “How does it work” we will be looking into how public aquaria introduce new fish to a tank.

When visiting a public aquarium you might notice empty tanks, or even new fish in an already established tank. Sometimes they are changing their collection, and sometimes it is just another fine addition to a tank. But do they just drop the fish in the tank and let it live its life?



When adding a fish to a tank, it is very common to first quarantine the fish. Meaning to separate it for a while to make sure it does not hold diseases and to make sure it eats fine. Quarantine is often a room behind the scenes with multiple tanks on separate filtration systems. Separate because if there is a disease, you do not want this disease to end up in all tanks linked to that filter system. After a few weeks with the fish showing healthy behaviour, it could be ready to move it to the display tank.

Do you have quarantine tanks in your Megaquarium builds?

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Want to be more involved in our community? Join our [Discord] and share your works, we love seeing what you created and maybe we will feature your work in the next FishBlast.

See you in the next one!
Your community liaison, Timmiegun

v3.0.6-v3.0.8 patch

Mostly bug fixes this time around. Thank you for all your feedback. :)

A special welcome to all the new players. I hope you're enjoying your time with the game. If you're enjoying the game and feel like helping out, please feel free to leave a review for Megaquarium and/or its 2 expansions. This can be done directly on each of the store pages.

[h3]v3.0.6 Changelog[/h3]
  • UX: Decorations can now be placed even where there are no viewable locations.
  • Fixed bug: Mods with non-capitalised folder names were not being read correctly on Linux OS.
  • Fixed bug: Could not place underground tunnel in a position where walls would be against the middle edges, at some angles.
  • UX: Slightly tweaked code for positioning decorations in tanks with raised or lowered substrates.
  • Modding: Container 'adjust bounds' variables no longer apply to land-based animals when they are on land.
  • Modding: Added hosting.childLayerConverter to allow tanks to adjust the occupation layers of incoming decorations. This is required for tanks which occupy layer -1 or 1 but not 0.


[h3]v3.0.7 Changelog[/h3]
  • Fixed bug: 'Reptiles' category was not localised into non-English languages correctly unless FF DLC was installed.


[h3]v3.0.8 Changelog[/h3]
  • Increased stability when encountering errors contained within mods on save game load.

v3.0.5 patch

Some more bug fixes and some balance changes for Sandbox. Thank you for all your feedback. :)

Lots of small, inconsequential sounding things in this list, but when they add together they really do make a difference. Sandbox is now playing better than ever!

If anybody is enjoying the new expansion and would like to help out, please feel free to leave a review. This can be done directly on the store page.

[h3]Changelog[/h3]
  • Fixed bug: If sandbox reward animal is a breeder it was overriding the minimum number of animals to 2, even if it was a shoaler or group spawner which has a higher requirement.
  • Fixed bug: Greek Arch and Acropolis can no longer be placed under bridge/jetty tanks platforms.
  • Fixed bug: Sunken wreck can no longer be placed under roofs, archways and bridges.
  • Fixed bug: Science poster now says Pairs Only instead of Dither Fish
  • Fixed bug: Science points cannot be offered as a reward in sandbox before rank 3.
  • Fixed bug: Adorned Decorator Crab counts as a Decorator Crab for objective and count purposes.
  • Fixed bug: Science tank version of 'Donation' objective had not been updated in the last patch. It now requires a lower science total, the same as the ecology version of the same objective.
  • Balance: Added an addition trade rarity range (3 total) so that trade rewards match trade requirements more closely. Rarity (prestige) 1-8 trades up to 9-12 which trades to 13-16 which trades to 17-20.
  • Balance: Trade objectives offer more appropriate animal numbers based on size. More small animals, less big animals. Exception: minimum requirements for shoaling or breeding.
  • Balance: Added additional trades which give a supply of an animal instead of a finite number for more variety.
  • Balance: Reduced rarity of animals available from merchants. Trades and objectives are required for best stuff.
  • Balance: 'Sponsored exhibit' objective in sandbox is now easier and only targets theme decorations. The science and ecology point totals will only be updated in the objective tracker if the tank already matches the 'x different animals' requirement. This will hopefully reduce the occurrences of multiple tank contributing to the same objectives.
  • Balance: Trades which unlock animals are added to reward tracker so that you don't get offered the same animal again from another opportunity.
  • Balance: Sandbox 'Rehouse' objective, animal is counted as a reward as well as an objective so you won't be offered the same animal as a reward for another opportunity.
  • Balance: Sandbox 'Display using X?' objective, decoration is counted as a reward as well as an objective so you won't be offered the same decoration as a reward for another opportunity.
  • Balance: Reduced difficulty and increased frequency of FF poster objectives.
  • Balance: Paints are added to objective tracker so you won't be offered the same paint objective more than once.
  • Balance: Bridge, poster and archway objectives will only be offered once even if you decline and never build any of those objects.
  • Balance: Multisize decorations cannot be offered by merchants or objectives. The only example of this is Acropolis.
  • Localisation: various strings improved.
  • Modding: Removed requirement for attractions to occupy layer 0.
  • Modding: Fixed bug where hyphen in mod name was causing standalone custom maps not to work.

v3.0.4 patch

A few bug fixes. Thank you for the reports. :)

Glad to see everybody enjoying the new expansion!

[h3]Changelog[/h3]
  • Fixed bug: you could place Jetty and Bridge tanks over bridges.
  • Fixed bug: Tanks not being visited under certain conditions.
  • Balance: In Full Unlock mode in Sandbox, objective difficulty is tied to your rank even though you have access to everything.

Megaquarium: Architect's Collection is out now with 15 new animals

Megaquarium: Architect's Collection is a new and exciting sounds expansion pack for the impressive aquarium building game that's now available.

Read the full article here: https://www.gamingonlinux.com/2021/11/megaquarium-architects-collection-is-out-now-with-15-new-animals