Dev blog 35 - Zone 3 skirmish maps
Hey there!
As you continue walking the earth an inching closer to your ultimate goal, you’ll have to pass through the region of Al-Andalus. As you progress through the game, we wanted to show as many distinct regions as possible. Albion is a region of greenery and pastures. Marca Hispanica is a region of mountains and snow. At some point during discussions on how the story might be structured, we settled on the third zone being a sand/desert/oasis type region.

Naturally, as you progress through the world, the Cataclysm becomes more violent and pervasive. The presence of alien enemies and environmental destruction is much more apparent and frequent. While Albion should have a fairly low amount of alien encounters, Al-Andalus will have a lot more of them. Each subsequent zone also introduces a new alien enemy, along with those previously seen (who should pose less of a threat due to upgrades and gained abilities). The world itself should have more corrupted nodes, and most encounters will tell a story of shit hitting the fan. Bandits are less frequent compared to Albion, but will probably still be there - likely in the form of infrequent opportunists, who should pose no threat to your ranked up and boosted party.

The maps themselves are much more corrupted by default. Since we are making a corrupted and non-corrupted version of every skirmish map, this means that the non-corrupted version will have some amount of corruption (let’s say 30%), while the corrupted version will be almost completely covered with alien goo (let’s say 70%). The contrast between the vibrant colors of the region and the alien corruption should be interesting to see.

Thanks for reading! Come join our Discord server if you wanna chat! We’re open to suggestions and answer all questions!
MarkoP
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
As you continue walking the earth an inching closer to your ultimate goal, you’ll have to pass through the region of Al-Andalus. As you progress through the game, we wanted to show as many distinct regions as possible. Albion is a region of greenery and pastures. Marca Hispanica is a region of mountains and snow. At some point during discussions on how the story might be structured, we settled on the third zone being a sand/desert/oasis type region.

Naturally, as you progress through the world, the Cataclysm becomes more violent and pervasive. The presence of alien enemies and environmental destruction is much more apparent and frequent. While Albion should have a fairly low amount of alien encounters, Al-Andalus will have a lot more of them. Each subsequent zone also introduces a new alien enemy, along with those previously seen (who should pose less of a threat due to upgrades and gained abilities). The world itself should have more corrupted nodes, and most encounters will tell a story of shit hitting the fan. Bandits are less frequent compared to Albion, but will probably still be there - likely in the form of infrequent opportunists, who should pose no threat to your ranked up and boosted party.

The maps themselves are much more corrupted by default. Since we are making a corrupted and non-corrupted version of every skirmish map, this means that the non-corrupted version will have some amount of corruption (let’s say 30%), while the corrupted version will be almost completely covered with alien goo (let’s say 70%). The contrast between the vibrant colors of the region and the alien corruption should be interesting to see.

Thanks for reading! Come join our Discord server if you wanna chat! We’re open to suggestions and answer all questions!
MarkoP
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/