Why The Hand of Merlin?
Earlier this year, just two weeks before the lockdown, Mateus Farias arrived from Brazil to Croatia. A week later, a not-a-very-nice-magnitude earthquake devastated downtown Zagreb, leaving our game designer without a roof. He found a new place to stay, but that's when the floods came...
The Hand of Merlin is a game about the endless struggles in life. We wrote this sentence down in the game design document, to give some deeper meaning to the game we're working on. Just in case someone asks what's it all about and if the aliens are a metaphor, or, you know, we had to write an artist statement.
Yes, it's about fighting aliens with your Arthurian medieval knights, and yes, Merlin is an alien, and it's all grim (and leftfield) as it sounds. The plot owes everything to our lovely writers' duo, Verena & Jonas Kyratzes, but we wanted the game to really be about doing the right thing, even when it's hard. And about those occasional sparks of magic in our lives that help us push through.
One pandemic, one earthquake, two floods, and one engine switch later, Room-C is doing great with the hardships! We're fairly light on those magic moments so far, but this is all about to change when the game finally gets out there and we can feel that magic already: we were happy to see The Hand of Merlin accepted and recognized by so many shows (we made the PAX Rising selection just recently, and the game was featured on Digital Dragons and TGS). And finally, we're here, at Steam's own Autumn Festival - thanks for checking out The Hand of Merlin and playing the demo!
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The Hand of Merlin is a roguelike turn-based RPG, coming soon from the engineers of The Talos Principle and Serious Sam, and written by Verena & Jonas Kyratzes (Phoenix Point).
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
The Hand of Merlin is a game about the endless struggles in life. We wrote this sentence down in the game design document, to give some deeper meaning to the game we're working on. Just in case someone asks what's it all about and if the aliens are a metaphor, or, you know, we had to write an artist statement.
Yes, it's about fighting aliens with your Arthurian medieval knights, and yes, Merlin is an alien, and it's all grim (and leftfield) as it sounds. The plot owes everything to our lovely writers' duo, Verena & Jonas Kyratzes, but we wanted the game to really be about doing the right thing, even when it's hard. And about those occasional sparks of magic in our lives that help us push through.
One pandemic, one earthquake, two floods, and one engine switch later, Room-C is doing great with the hardships! We're fairly light on those magic moments so far, but this is all about to change when the game finally gets out there and we can feel that magic already: we were happy to see The Hand of Merlin accepted and recognized by so many shows (we made the PAX Rising selection just recently, and the game was featured on Digital Dragons and TGS). And finally, we're here, at Steam's own Autumn Festival - thanks for checking out The Hand of Merlin and playing the demo!
---
The Hand of Merlin is a roguelike turn-based RPG, coming soon from the engineers of The Talos Principle and Serious Sam, and written by Verena & Jonas Kyratzes (Phoenix Point).
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/