Patch Notes - Early Access Build 675092
New content:
• Added all of the remaining alternate combat maps, across all zones.
General fixes:
• Fixed possible crashes when entering or leaving combat if playing with a gamepad.
• Fixed a possible crash during AI's turn in combat.
• Fixed a bug with being unable to use multi-target abilities with the gamepad.
• Fixed a bug where the score view didn't close when clicking on hero icons.
• The Red version of Doubleshot+ (upgrade of Ranger's Quick Draw) is now called Tripleshot and correctly describes that it indeed shoots 3 times.
• The Green version of Surging Shot no longer explodes units on kill shots.
• Basilisk's Lingering Poison now correctly reduces health healing, instead of increasing it.
• Fixed several typos.
Optimizations:
• Reduced the time AI takes for the Basilisk's turn in combat.
Quality-of-Life improvements:
• Improved the UX on ultra-widescreen monitors of several more combat maps.
• Improved the UX of Lobby navigation with gamepads.
• Gamepad X/square can now be used to activate notifications on the world map.
• The game no longer waits for the camera to settle before giving control over the Journal or Core on the world map.
• Changed War Horn relic's description, to better describe its self-cast nature.
Gameplay balancing:
• Thunderbolt now deals a flat 15 standard damage, away from reducing all armor OR killing unarmored units.
• Ranger's Decoy skill (and its upgrades) now have limited charges.
• Noble Ruser (Merewen's passive) now only reduces cooldowns by 1 instead of resetting all of them. This still allows her to chain basic attacks.
• Behemoth's Bloodlust passive now increases its speed whenever it takes damage, and Trample is required to be used in its regular turn, costing 2 AP. The intent of this change is to curb non-counterable behavior.
• Cockatrice's aura has fewer stacks of regeneration now.
• Added all of the remaining alternate combat maps, across all zones.
General fixes:
• Fixed possible crashes when entering or leaving combat if playing with a gamepad.
• Fixed a possible crash during AI's turn in combat.
• Fixed a bug with being unable to use multi-target abilities with the gamepad.
• Fixed a bug where the score view didn't close when clicking on hero icons.
• The Red version of Doubleshot+ (upgrade of Ranger's Quick Draw) is now called Tripleshot and correctly describes that it indeed shoots 3 times.
• The Green version of Surging Shot no longer explodes units on kill shots.
• Basilisk's Lingering Poison now correctly reduces health healing, instead of increasing it.
• Fixed several typos.
Optimizations:
• Reduced the time AI takes for the Basilisk's turn in combat.
Quality-of-Life improvements:
• Improved the UX on ultra-widescreen monitors of several more combat maps.
• Improved the UX of Lobby navigation with gamepads.
• Gamepad X/square can now be used to activate notifications on the world map.
• The game no longer waits for the camera to settle before giving control over the Journal or Core on the world map.
• Changed War Horn relic's description, to better describe its self-cast nature.
Gameplay balancing:
• Thunderbolt now deals a flat 15 standard damage, away from reducing all armor OR killing unarmored units.
• Ranger's Decoy skill (and its upgrades) now have limited charges.
• Noble Ruser (Merewen's passive) now only reduces cooldowns by 1 instead of resetting all of them. This still allows her to chain basic attacks.
• Behemoth's Bloodlust passive now increases its speed whenever it takes damage, and Trample is required to be used in its regular turn, costing 2 AP. The intent of this change is to curb non-counterable behavior.
• Cockatrice's aura has fewer stacks of regeneration now.