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A New Evil



Patch Notes - Early Access Build 674600

New features:
• Added 3 new enemies: Enchanter and Witch as two new Mystic Bandits, and Basilisk as a new ranged Abomination.
• Added support for Steam's Big Picture mode.
• Added first-pass gamepad support; it's functional, but UX improvements are planned. Also, only the standard Xbox controllers are officially supported.
• Created a new model for Skill Cards, shown when ranking up your party. The new cards are more informative, and now also include effect area in the skill specs.
• Added some new SFX to Heroes.
• Added some new illustrations for encounters.

Quality-of-Life improvements:
• Units with no action points can now be manually selected. This makes it possible to use 0 AP skills after having spent all AP.
• Added a hint on how to recruit a new Hero in case one of them dies in combat - by visiting Heroic nodes, denoted by a helmet icon on the world map.

General fixes:
• Fixed a bug where reaction attacks against large units would sometimes fail.
• Fixed a bug where trying to end a turn while any unit had a free action wouldn't end the turn until the free action was used.
• Fixed a rare bug in Isabel de Orreaga's encounter that could sometimes prevent her from being recruited.
• Warrior's Driven Haste skill and its upgrades now have correct cooldown values, as stated in the ability card.
• Warrior's Command skill (upgrade of Warcry) should now be usable even if there are no allies nearby.
• Mystic's Scavenging Singe (upgrade of Singe) can no longer target a tile if there are no units in that tile, making it consistent with other attack skills.
• Ranger's Volley skill should no longer allow hitting targets behind full cover.
• The relic Snake Skin can no longer poison the bearer if they receive a debuff.
• Fixed a bug where the effect of Stasis spell would decay twice as fast as intended.
• Fixed typos in several encounters and tooltips.

Optimizations:
• Reduced texture sizes for several heroes and enemies, without loss in visual quality.

Gameplay balancing:
• Changed how Wyvern's passive works. Instead of gaining a stacking Evasion buff when attacked, Wyvern now has Opportunist - when an enemy takes damage, the Wyvern will attack a random enemy in melee range.
• Changed how Mandrake's Quicken ability works, now allowing it to gain an extra action point istead of a Speed increase, making it similar to Warrior's Haste.
• Changed how Behemoth's AI works during reaction turns, favoring the use of the Trample skill.
• Behemoth's Heavy Armor passive will no longer affect damage over time effects.
• The Inspired status effect (gained from various abilities and relics) is now capped at 10 stacks maximum.
• Warrior's Coordinated Parry skill (upgrade of Parry) is now usable at 0 AP.
• The relic Strong Drink can no longer miss, and now has 3 charges with effects that stack with itself.
• The relic Alardin's Shield now grants +2 Evasion (up from +1).
• The relic Blood Amulet now grants +2 Power (up from +1).
• The relic Beast Talisman is now Common, and costs 50gp (down from 80gp).