Patch Notes - Early Access Build 670034
New features / content:
• Added new VFX for all aura abilities.
Quality-of-Life improvements:
• Units now show their passive status effects on the map state portraits (as opposed to just during skirmish).
• Mystic's Explosive Brimstone skill and all its upgrades now explicitly show their effect area in the description.
General fixes:
• "Heal Half Armor" effect, associated with Rana and Zahra's passives, should no longer miss.
• Warrior's Bash skill now allows you to push away Mandrakes before they trigger their Xenopollen ability, even if the movement was blocked. Meaning, it is now always safe to Bash a Mandrake to avoid its on-death effect.
• Fixed an issue where Warrior's Bash skill would sometimes not deal full damage to the blocking unit.
• Fixed an issue that would sometimes prevent Mystic's Caustic Coating skill (and its upgrades) from applying its effect.
• Fixed an issue where Mystic's Raise Tall Totem skill (upgrade of Raise Totem) would raise a low cover instead of a high cover.
• Fixed Bayard's Bits relic to not destroy all cover when moving.
• Redcap's AI should no longer gaze at a target gazed by another Redcap, which was never intended. As a benefit, this also helps avoid confusion.
• Dire Toad is now immune to knockback, as it is a large unit.
• The action bar now has space for up to 16 AP; which is the soft cap of attainable AP per turn.
• Fixed a bug where auras that did not affect any unit did not show their unit tooltip description.
• Fixed an issue with the epilogue saying Roland always survived, regardless of actual events.
• Fixed several typos in ability and effect descriptions.
Gameplay balancing:
• Mystic's Delphic Elixir+ skill (upgrade of Aeolic Elixir) no longer targets the caster, just their allies.
• The aura granted by Mystic's Holy Totem skill (upgrade of Raise Totem) now scales with Aura power properly, making Holy Totem significantly stronger.
• Restoration spell's strength has been reduced from 8 to 5.
• Translocation spell cooldown reduced from 3 to 1.
• Stasis spell now affects all enemies in the map, rather than just a single target. Additionally, the Stasis effect now works similarly to the Stunned effect, where 1 stack equals 1 turn stalled.
• Thunderbolt spell no longer deals damage. Instead, it now has one of two effects: a) for armored foes, it removes all armor, b) for unarmored foes, it kills them instantly.
• Warp spell no longer affects speed. Instead, it now changes AP draw per turn: -1 to enemies, +1 to allies.
• Halo spell is now renamed into Starfall. It deals more damage (20, up from 15), and no longer has a minimum effect range.
• Black hole damage is increased to 15 (up from 8), and the duration of its Maim effect is increased to 3 turns (up from 2).
• Hexed, the status effect associated with Morgana, now has healing properties, granting innate healing opportunities to the second core.
• Wither no longer requires the target to be unarmored to be killed.
• Wraith now deals 15 Health damage, up from 10.
• Covenant has a different mechanic. Now, it increases the stacks of Hexed of all enemies with at least 1, by 2.
• Pylons now always have 25 Health (up from 1), and have their stacks of Ethereal reduced from 8 to 5. Ethereal now makes pylons immortal, and restore +1 to both armor and health per stack. The intent of this change is twofold: a) to make bleed builds effective, b) to reduce downtime between being able to eliminate Pylons.
• Added new VFX for all aura abilities.
Quality-of-Life improvements:
• Units now show their passive status effects on the map state portraits (as opposed to just during skirmish).
• Mystic's Explosive Brimstone skill and all its upgrades now explicitly show their effect area in the description.
General fixes:
• "Heal Half Armor" effect, associated with Rana and Zahra's passives, should no longer miss.
• Warrior's Bash skill now allows you to push away Mandrakes before they trigger their Xenopollen ability, even if the movement was blocked. Meaning, it is now always safe to Bash a Mandrake to avoid its on-death effect.
• Fixed an issue where Warrior's Bash skill would sometimes not deal full damage to the blocking unit.
• Fixed an issue that would sometimes prevent Mystic's Caustic Coating skill (and its upgrades) from applying its effect.
• Fixed an issue where Mystic's Raise Tall Totem skill (upgrade of Raise Totem) would raise a low cover instead of a high cover.
• Fixed Bayard's Bits relic to not destroy all cover when moving.
• Redcap's AI should no longer gaze at a target gazed by another Redcap, which was never intended. As a benefit, this also helps avoid confusion.
• Dire Toad is now immune to knockback, as it is a large unit.
• The action bar now has space for up to 16 AP; which is the soft cap of attainable AP per turn.
• Fixed a bug where auras that did not affect any unit did not show their unit tooltip description.
• Fixed an issue with the epilogue saying Roland always survived, regardless of actual events.
• Fixed several typos in ability and effect descriptions.
Gameplay balancing:
• Mystic's Delphic Elixir+ skill (upgrade of Aeolic Elixir) no longer targets the caster, just their allies.
• The aura granted by Mystic's Holy Totem skill (upgrade of Raise Totem) now scales with Aura power properly, making Holy Totem significantly stronger.
• Restoration spell's strength has been reduced from 8 to 5.
• Translocation spell cooldown reduced from 3 to 1.
• Stasis spell now affects all enemies in the map, rather than just a single target. Additionally, the Stasis effect now works similarly to the Stunned effect, where 1 stack equals 1 turn stalled.
• Thunderbolt spell no longer deals damage. Instead, it now has one of two effects: a) for armored foes, it removes all armor, b) for unarmored foes, it kills them instantly.
• Warp spell no longer affects speed. Instead, it now changes AP draw per turn: -1 to enemies, +1 to allies.
• Halo spell is now renamed into Starfall. It deals more damage (20, up from 15), and no longer has a minimum effect range.
• Black hole damage is increased to 15 (up from 8), and the duration of its Maim effect is increased to 3 turns (up from 2).
• Hexed, the status effect associated with Morgana, now has healing properties, granting innate healing opportunities to the second core.
• Wither no longer requires the target to be unarmored to be killed.
• Wraith now deals 15 Health damage, up from 10.
• Covenant has a different mechanic. Now, it increases the stacks of Hexed of all enemies with at least 1, by 2.
• Pylons now always have 25 Health (up from 1), and have their stacks of Ethereal reduced from 8 to 5. Ethereal now makes pylons immortal, and restore +1 to both armor and health per stack. The intent of this change is twofold: a) to make bleed builds effective, b) to reduce downtime between being able to eliminate Pylons.