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  3. Patch Notes - Early Access Build 674059

Patch Notes - Early Access Build 674059

New features / content:
• Added destruction effects to Heroes. E.g. when a Hero dies by an explosive, they will now explode into chunky bits.

Quality-of-Life improvements:
• Completed ultra-wide support for all skirmish maps in Albion and Marca Hispanica.
• Removed the timer for shuffling random outcome cards and replaced it with a manual Shuffle button.
• Added artwork to indicate when an encounter option leads to a card draw and random outcome.
• Added a quick-and-dirty display of the currently upgrading skill to below the Hide cards button when upgrading skills.
• Changed how portrait tooltips work - they are now hover persistent, and have their own tooltips for various elements, like attributes and status effects.
• Added gear icons to portrait tooltips, as well as attribute breakdowns (the components adding up to the values, such as gear, effects, etc).
• Added a visualization for locations of manual waypoints.
• Slightly increased font sizes in the Journal and in some tooltips.

General fixes:
• Fixed an incorrect message when the AI passes their turn.
• Fixed a bug with the legend compass not getting deleted correctly, causing a crash if the dangling compass is clicked.
• Fixed an error in Zahra's Resourceful passive that sometimes did not proc her armor healing.
• Fixed an issue where the benefits of Hunter's Spree and Surging Shot (upgrades of Ranger's Shoot skill) could not be correctly applied.
• Fixed an issue preventing Volley from being offered as a skill choice to Rangers on level up.
• Turpin's Cross now requires 1 AP to be used, as all free action relics do. This avoids characters becoming stuck with 0 AP.
• Healing for 0 no longer triggers side-effects by default.
• Fixed a bug where encounter text could sometimes use the wrong name when referring to a Hero.
• Fixed various typos in several tooltips and encounters.

Gameplay balancing:
• Revamped all variants of the Holy Grail relic. Instead of an on-use action, they now all have unique passive effects.
• Roland's Horn now deals Harassed to enemies instead of Rally to allies, serving as a locking mechanic with better scaling.
• Ranger's Defensive Vigil (upgrade of Archer's Vigil) no longer takes AP away from the target, but adds 3 stacks of the Blinded debuff.
• Ranger's Far Shot skill (upgrade of Shoot) now only has 1.5x the default range, down from 2x.
• Ranger's Quickdraw skill line now comes with a 40% accuracy reduction, but scales better with more power.
• Warrior's Slam skill now deals Staggered instead of Dazed for its base version and all upgrades. It also now allows pushing diagonal enemies.
• Heavy Armor effect now also reduces damage to health while there is armor left.
• Higher tier Blacksmith upgrades are now cheaper.
• Supplies now cost the same in all zones.