1. The Hand of Merlin
  2. News
  3. Content Update #1

Content Update #1

New features / content:
• Overhauled Hero Skill trees: new skills are added for each class, most old ones made stronger.
• Added unique passive effects for each Hero. These provide more strategic depth even for level 1 Heroes, and also make individual Heroes more unique.
• Added alternative skirmish map versions for all regular combat encounters in Albion.

Crash fixes:
• Fixed a possible crash with voiceover textboxes when clicking on them furiously.

Quality-of-Life improvements:
• Difficulty selection screen now has a Back button.
• Added a notification when an Essence is gained.
• Redcap's Gaze ability now makes the camera follow a trail towards the target, to make it easier to notice which unit is Gazed.
• The action bar sidebars now save their opened/closed state.
• Slightly decreased font sizes for ability and effect tooltips to accommodate for cases of many stacked effects.

General fixes:
• Fixed some compatibility issues when using Windows Mouse Keys to emulate the mouse via keyboard.
• Fixed a bug where destructible cover could be destroyed around the caster by abilities that destroyed cover in general.
• Non-default Move abilities such as Sprint and Translocation will now also preview hit chances from the destination tile.
• Fixed a bug where the portrait hover texture was visible when undoing movement.
• Fixed several minor glitches on various UI element textures.
• Added some new VFX for the Core View and Hero Roster in Lobby.
• Fixed an issue where some sounds would sometimes not be played when switching levels.
• Fixed a bug where you could press backspace to prematurely end the AI turn.
• Optimized some FPS drops on a cliff skirmish map in Albion.

Gameplay balancing:
• Abominations now have stronger stats in later zones to account for increased player power via Hero passives.
• Status effects of the same type granted through encounters now stack.
• Vulnerable debuff from Cockatrice's Bad Omen will no longer stack.
• Aura-granted effects (such as from re-casting Mystic's Hallow before it expires) will no longer stack, but instead refresh their duration.