Patch Notes - Early Access Build 675212
General fixes:
• Fixed the wording and counter for the Full Roster achievement to correctly target unlocking 9 heroes from the base game.
• Fixed a bug with the Exertion achievement where it could track action point usage incorrectly in some cases.
• Combat maps in Al-Andalus and Jerusalem should now spawn the same enemies even after restarting the match, like most other maps.
• Fixed a bug where the Keen Aim status effect would not expire properly at turn start.
• Toad's Bristleback effect no longer triggers Wyvern's Opportune strike, solving some unclear interactions.
• Stasis should no longer end prematurely based on some character passives.
• Redcap's passive should no longer allow pylons to act when it triggers.
• Alain the White's passive should no longer apply after he's killed in battle.
• Fixed a bug where in the final (Jerusalem) fight, kills that happened in the first turn would not grant mana.
• Fixed a rare bug where the encounter option fineprint could get garbled.
• Fixed an issue where the cards on the world map could be obscured by the map legend in Big Picture mode.
Optimizations:
• Loading times on game start should now be faster on some PCs.
Quality-of-Life improvements:
• Replaced the node models in Jerusalem world map to make it more clear what their encounters are.
Gameplay balancing:
• The Mesmerized debuff, associated with Alain the White, now decreases Range and Accuracy, instead of Range and Evasion.
• Spire, a Tier 3 spell in Morgana's Core, now imparts a higher stack count of the debuffs it applies.
• Reduced the cooldown of Warrior's Parry skill (and its upgrades) from 3 to 2 turns.
• Increased the damage dealt by Warrior's Charge skill (and its upgrades).
• Ranger's Take Aim skill (and its upgrades) no longer cost action points. The Green versions of the Tier 3 upgrades, which were boosted by a reduction of AP cost, now have increased effect strength instead.
• The Raider enemy should now avoid hitting allies with his bombs a bit more, and has less range now (from 6 to 5 tiles).
• Changed Mandrake's Quicken skill. Instead of refreshing cooldowns, it now grants evasion - this is to remove the uncounterable "double-shot" it usually did, in exchange increasing its average survivability.
• Fixed the wording and counter for the Full Roster achievement to correctly target unlocking 9 heroes from the base game.
• Fixed a bug with the Exertion achievement where it could track action point usage incorrectly in some cases.
• Combat maps in Al-Andalus and Jerusalem should now spawn the same enemies even after restarting the match, like most other maps.
• Fixed a bug where the Keen Aim status effect would not expire properly at turn start.
• Toad's Bristleback effect no longer triggers Wyvern's Opportune strike, solving some unclear interactions.
• Stasis should no longer end prematurely based on some character passives.
• Redcap's passive should no longer allow pylons to act when it triggers.
• Alain the White's passive should no longer apply after he's killed in battle.
• Fixed a bug where in the final (Jerusalem) fight, kills that happened in the first turn would not grant mana.
• Fixed a rare bug where the encounter option fineprint could get garbled.
• Fixed an issue where the cards on the world map could be obscured by the map legend in Big Picture mode.
Optimizations:
• Loading times on game start should now be faster on some PCs.
Quality-of-Life improvements:
• Replaced the node models in Jerusalem world map to make it more clear what their encounters are.
Gameplay balancing:
• The Mesmerized debuff, associated with Alain the White, now decreases Range and Accuracy, instead of Range and Evasion.
• Spire, a Tier 3 spell in Morgana's Core, now imparts a higher stack count of the debuffs it applies.
• Reduced the cooldown of Warrior's Parry skill (and its upgrades) from 3 to 2 turns.
• Increased the damage dealt by Warrior's Charge skill (and its upgrades).
• Ranger's Take Aim skill (and its upgrades) no longer cost action points. The Green versions of the Tier 3 upgrades, which were boosted by a reduction of AP cost, now have increased effect strength instead.
• The Raider enemy should now avoid hitting allies with his bombs a bit more, and has less range now (from 6 to 5 tiles).
• Changed Mandrake's Quicken skill. Instead of refreshing cooldowns, it now grants evasion - this is to remove the uncounterable "double-shot" it usually did, in exchange increasing its average survivability.