Patch Notes - Early Access Build 669349
Crash fixes:
• Fixed a crash in case player got Dazed status effect from an encounter and then fought a Thorntoad.
• Removed the possibility of recruiting the same Hero twice through the same encounter.
General fixes & improvements:
• Fixed some bad spawn positions in Olive Meadow and Corrupted Field Road skirmish maps.
• Fixed an issue where it was possible to stand in the same location as certain cover objects on some maps.
• Holy Desecration skill (and its upgrades) will no longer target abyss tiles.
• Fixed a bug where holding [Space] to fast forward animations in skirmish could persist to the world map even after releasing the button.
• It is no longer possible to undo a Move if a Spell had been used. (The intention of Undo was always to only undo movement with no side-effects.)
• Serpent Skin no longer poisons the user when you apply a self buff.
• Upgrades for the skills Charge+ (Red) and Fencing Lunge+ (Red) now properly function with just 1 Action Point.
• Fixed several typos and added some missing images to various encounters.
• Opened book blur effect now starts fading out as soon as the book starts closing.
Gameplay balancing:
• Added a blacksmith to the starting node of Al-Andalus map.
• Shield Slam skill (and its upgrades) no longer demands a melee target to work.
• Volley and Reckless Slash skills (and their upgrades) now only reduce accuracy by 20% (down from 30%). Adjusted descriptions to remove ambiguity.
• Small adjustments to cover positions, removing some diagonal cover placements in Castle Hall and Valley of No Return skirmish maps.
Visuals:
• Visual polish of the Corrupted Stonehenge skirmish map.
• Fixed a crash in case player got Dazed status effect from an encounter and then fought a Thorntoad.
• Removed the possibility of recruiting the same Hero twice through the same encounter.
General fixes & improvements:
• Fixed some bad spawn positions in Olive Meadow and Corrupted Field Road skirmish maps.
• Fixed an issue where it was possible to stand in the same location as certain cover objects on some maps.
• Holy Desecration skill (and its upgrades) will no longer target abyss tiles.
• Fixed a bug where holding [Space] to fast forward animations in skirmish could persist to the world map even after releasing the button.
• It is no longer possible to undo a Move if a Spell had been used. (The intention of Undo was always to only undo movement with no side-effects.)
• Serpent Skin no longer poisons the user when you apply a self buff.
• Upgrades for the skills Charge+ (Red) and Fencing Lunge+ (Red) now properly function with just 1 Action Point.
• Fixed several typos and added some missing images to various encounters.
• Opened book blur effect now starts fading out as soon as the book starts closing.
Gameplay balancing:
• Added a blacksmith to the starting node of Al-Andalus map.
• Shield Slam skill (and its upgrades) no longer demands a melee target to work.
• Volley and Reckless Slash skills (and their upgrades) now only reduce accuracy by 20% (down from 30%). Adjusted descriptions to remove ambiguity.
• Small adjustments to cover positions, removing some diagonal cover placements in Castle Hall and Valley of No Return skirmish maps.
Visuals:
• Visual polish of the Corrupted Stonehenge skirmish map.