Dev blog 101 - Roadmap to 1.0
Hey folks!
The team is back from vacation this week. We had a long meeting on Monday to see where we’re at and what we’ve got left to do for the game. We talked about a potential release date, and while some rough dates were thrown around, none of them stuck to the wall yet, because they weren’t sticky enough.
The output of our meeting was a rough list of things we want done for 1.0.
The list isn’t overly long because these are just the large categories of things we’re doing. We’re confident we can release the 1.0 version anytime after January, we just have to see which date is the best to account for some final testing on our part, and maybe to not clash with some other big titles? Nothing is determined yet, and we’ll keep you informed as the information becomes clear.
If you’re interested helping out with some bug reports, post in the Steam forums or our Discord server.
Thank you!
MarkoP
The team is back from vacation this week. We had a long meeting on Monday to see where we’re at and what we’ve got left to do for the game. We talked about a potential release date, and while some rough dates were thrown around, none of them stuck to the wall yet, because they weren’t sticky enough.
The output of our meeting was a rough list of things we want done for 1.0.
- There’s one more Guardian Core we’re working on which is super endgame content and more of a penultimate reward. There won’t be any achievements bound to it since we can’t expect everyone to get it, and it would just feel crappy to have that one thing out of your reach due to difficulty. It's the most powerful core we've made, and will break the game when used, but because it's the very last thing you get, we don't really mind that. :)
- We've had legendary questline encounters on our todo list for a while now, and we're aiming on getting those in for 1.0. These encounters span several zones and reward you with very powerful relics on completion, so you'll likely want to chase them. Is Excalibur finally coming to the game? Only Mia knows!
- More map optimizations are also in progress.
- We’re currently writing guides for modding the game. A bunch of them are already done, and we want to have everything (or at least most of it) covered before release. The editor will also likely come with the 1.0 release, or soon after.
- Since we now have Will, our dedicated VFX boi, he’s redoing a bunch of older vfx made by other people to be consistent with the stuff he’s made. We have an internal list of all the things, and Will is hard at work to make all of them gooder.
- There are some bugs and issues we need to go through as well. The external QA team has been helpful in finding technical issues. Everyone that reported an issue on either our Discord server or on Steam, thank you!
The list isn’t overly long because these are just the large categories of things we’re doing. We’re confident we can release the 1.0 version anytime after January, we just have to see which date is the best to account for some final testing on our part, and maybe to not clash with some other big titles? Nothing is determined yet, and we’ll keep you informed as the information becomes clear.
If you’re interested helping out with some bug reports, post in the Steam forums or our Discord server.
Thank you!
MarkoP