Dev blog 109 - UI improvements
Hey folks!
A little while ago, we were working on improving the skill upgrade process. The idea was to show the base skill on the screen during the upgrade. Even though this information was already there (through a tooltip on an icon between the cards), it wasn’t very intuitive or obvious.
When I was working on adding the middle card (which you can see in the game today), I was hanging out with a friend on discord and chatting about our work. She’s a UX designer, so she started giving me ideas for improving my situation. When I passed the ideas along to the team, after a bit of back and forth, we decided to hire her for freelance work to go over the UI/UX in the game.
Now, a month later, we have a bunch of suggestions to improve the games’ UI. A lot of these are changes to font usage, text sizes and small layout tweaks, but there are a few that are a bit larger.
Here’s a list of items I consider notable changes:
Most of these will be part of the next content update slated this month, with some bits maybe spilling into a few smaller patches afterwards, depending on how much time i get to focus on this. A lot of the main menu is already done and just needs to be finalized.
Finally, here’s a preview of some of the suggestions.


Before -> After
Before -> After
Let us know what you think about these on our Discord server or here on Steam!
MarkoP
A little while ago, we were working on improving the skill upgrade process. The idea was to show the base skill on the screen during the upgrade. Even though this information was already there (through a tooltip on an icon between the cards), it wasn’t very intuitive or obvious.
When I was working on adding the middle card (which you can see in the game today), I was hanging out with a friend on discord and chatting about our work. She’s a UX designer, so she started giving me ideas for improving my situation. When I passed the ideas along to the team, after a bit of back and forth, we decided to hire her for freelance work to go over the UI/UX in the game.
Now, a month later, we have a bunch of suggestions to improve the games’ UI. A lot of these are changes to font usage, text sizes and small layout tweaks, but there are a few that are a bit larger.
Here’s a list of items I consider notable changes:
- Difficulty selection screen will have all difficulties on the same screen instead of in sub-screens
- Hard mode + modifier selection screen gets a new layout
- Core selection screen gets a new layout
- Hero selection screen gets a new layout
- Codex hints will be rewritten to a different format
- Victory screen after combat gets new information
- Cards will be changed to a better information layout
- Warband book page tweaked layout
- Blacksmith tweaked layout
- Unit portrait tooltip tweaked layout
Most of these will be part of the next content update slated this month, with some bits maybe spilling into a few smaller patches afterwards, depending on how much time i get to focus on this. A lot of the main menu is already done and just needs to be finalized.
Finally, here’s a preview of some of the suggestions.




Let us know what you think about these on our Discord server or here on Steam!
MarkoP