Dev blog 112 - Classy
This post is written by Mia, our gameplay designer.
Hello there!
A good number of feedback we’ve received has mentioned a problem regarding classes. Specifically, that they aren’t different enough or lack some class-specific mechanic. We wanted to tackle this problem, but doing so without fully reiterating every ability, since we are approaching full release and running out of time.
So just as every hero has their own unique passive, now so will each class have a passive related to it.
Along with these changes, we’ve also got some new unlockable abilities for each class you can look forward to!
We love hearing feedback and thoughts from you all, so drop by our Discord server and let us know what you think!
Mia
Hello there!
A good number of feedback we’ve received has mentioned a problem regarding classes. Specifically, that they aren’t different enough or lack some class-specific mechanic. We wanted to tackle this problem, but doing so without fully reiterating every ability, since we are approaching full release and running out of time.
So just as every hero has their own unique passive, now so will each class have a passive related to it.
- Warriors
For warriors, the loudest complaint we’ve heard is the lack of a zone of control - or rather, attacks of opportunity! And guess what folks, warriors are getting exactly that!
The first enemy (per round) that tries to move next to a warrior will get whacked.
Of course, we already had an ability that did exactly that. “Stand Ready” is being removed and replaced with a new ability - “Provoke”, which is also a very requested feature, a taunt! - Rangers
Rangers, primary damage dealers, are getting a strategic teamplay element to them - flanking.
For each ally an enemy unit is adjacent to, the rangers gain bonus damage and accuracy against that enemy. - Mystics
For mystics we had several options, but settled for a passive which plays into positioning and teamplay.
Morgan Tud will share his (old) passive with the other mystics now. On attacking an enemy with “Singe”, nearby allies are granted “Mending” which restores armor gradually.
As for Morgan, he’ll be getting a new unique passive of his own, “Thornwarden” which plays into his abilities.
Along with these changes, we’ve also got some new unlockable abilities for each class you can look forward to!
We love hearing feedback and thoughts from you all, so drop by our Discord server and let us know what you think!
Mia