Dev Blog 4 - The Book
Last week we talked about the first region of the game, and this week we want to show you what happens when you arrive at a notable location or world nodes. Every region is made up of a network of nodes that form a directed graph towards the boss fight for that region. Each node contains an encounter (similar to FTL), with a short story driven by player choices on what to do next. We call this interface “the encounter dialog”, and this went through its own evolution, first as a 2D scroll, and finally became the book we have today.

We wanted the interface to be a physical object that you can interact with, and we looked for inspiration in several places: Skyrim books for one, and the feel of Tom Riddle's diary from the second Harry Potter movie, with how it absorbs the text. Our 3D modeling artist Toni modeled and animated the book, while Marko, the other programmer on the team, implemented the text dissolve and most of the code driving its’ animations. Everything you see in the book is essentially a standard UI widget, we just display it as a page in the book instead of it being on the screen as a HUD. The book is internally split into chapters. The Warband chapter is where you can check the stats of your current party members, the Encounter chapter is where we go through the encounters themselves, and there are a few other chapters for features we’ll talk about in the future.

Marko is a student in his final year, finishing his degree soon (hopefully, it’s been long enough, dude!), and Toni is a self-taught 3D modeling artist. Toni helped the rest of the team learn Blender, and eased the transition from 2D to 3D. Marko is also learning Blender in his spare time, even though it doesn’t do him any good in his daily tasks, as he’s busy working on game features and bug fixing.

In the next post we’ll talk about the encounters themselves, so stay tuned. You can join us on The Hand of Merlin Discord server.
MarkoP

We wanted the interface to be a physical object that you can interact with, and we looked for inspiration in several places: Skyrim books for one, and the feel of Tom Riddle's diary from the second Harry Potter movie, with how it absorbs the text. Our 3D modeling artist Toni modeled and animated the book, while Marko, the other programmer on the team, implemented the text dissolve and most of the code driving its’ animations. Everything you see in the book is essentially a standard UI widget, we just display it as a page in the book instead of it being on the screen as a HUD. The book is internally split into chapters. The Warband chapter is where you can check the stats of your current party members, the Encounter chapter is where we go through the encounters themselves, and there are a few other chapters for features we’ll talk about in the future.

Marko is a student in his final year, finishing his degree soon (hopefully, it’s been long enough, dude!), and Toni is a self-taught 3D modeling artist. Toni helped the rest of the team learn Blender, and eased the transition from 2D to 3D. Marko is also learning Blender in his spare time, even though it doesn’t do him any good in his daily tasks, as he’s busy working on game features and bug fixing.

In the next post we’ll talk about the encounters themselves, so stay tuned. You can join us on The Hand of Merlin Discord server.
MarkoP
(Albion, circa 2017)
(Albion today)
(the tool we use to make the regions)



