Hey folks!
The last class is probably even more important than the other two, but it’s hard to say which one you can do without! The Mystic class is a roster of alchemists, druids, shamans, priests, and other professions that deal with the less straightforward arts and helping others achieve greatness.
The Mystic class is designed mostly as a support type class, with skills that provide buffs to allies and debuffs to enemies. For a long while, this class didn’t have much in terms of design or intended skills, we just had a rough idea for it. Being a half-range class (more range than the Fighters, less range than Rangers), they would have a bit higher movement range to be able to get to their allies quickly to heal or buff them. Since most of our combat was designed in terms of units having 2 action points to use on skills, spending two points on movement to get in range felt wrong. Having higher movement would allow them to reach their allies with one action point and use the other to use a buffing ability. Although, Mat did try increasing movement range to all units across the board, so we'll see what happens with this in general.

Mat came through with this class as well and gave it some much-needed love from the previous work we’ve done on it. We also renamed it from support to Mystic, so… You know. It sounds cooler now. Considering the fact that unit health is persistent across the game and is a vital resource (heh pun), being able to restore health with abilities felt like it would be cheesed really fast and easy. So instead of healing allies, the Mystic can restore their armor (which is restored at the start of every combat anyway), and buff them with various other substances - granting increased movement range, more damage to armored units, create hallowed ground which grants bonuses to multiple stats (and has an upgrade to an aura), and so on. Along with being able to buff/debuff units, they also have some skills that allow for partial control of the battlefield itself. For instance, “Arbor Dianae” creates destructible cover, and “Explosive Sulphur” destroys existing destructible cover.

In the last two posts, I went over some combinations of skills the units could use in combat, but for the Mystic I want to just list a few abilities that are insanely useful.
“Stimulants” (gif above) grants all units in a cone a buff to movement range. Just be careful when using it, since it can also buff enemies (a mistake I saw people make during playtests, including myself).
“Mercurial Blessing” (gif below) grants the target extra damage against armor, but it can be upgraded so it’s cast on an enemy which makes that enemy take extra armor damage from anybody!
Most of these names might not be final, but you should get an idea of what we’re cooking up for you.

Lastly, some exciting news: we’ll be joining the
Steam Game Festival next week, from June 9th - 14th, with a
playable demo of the game. It should give you a good enough idea of what the game is about, so be sure to try it. The demo will have a link to join our new Discord server (also linked below) where you’ll be able to talk to the entire dev team directly and give direct feedback on things you don’t like, things that are confusing, things you don’t understand, things you feel should be explained better. Constructive criticism, basically, is very welcome. We also accept praise, it would help the team with morale and enthusiasm. We’ll also maybe do some half-public testing with people who join the server. I know Mat will be happy to have more test subjects for his playtests.
The demo build is still considered alpha, so it's entirely possible there will be crashes and bugs. If you play the demo and encounter one, we would be very thankful if you tell us about it so we can fix it. We hate crashes with a passion, so we want to get rid of them as much as possible!
Thanks for reading! I hope you come talk to us next week with any feedback from the demo!
Here is the link to the
new Hand of Merlin Discord server, and
my Twitter as well which I haven’t learned how to use properly. If you have tips for me which I could put into practice easily with my busy schedule, do come tell me :)
MarkoP