Griftlands: 'Perks' Update Now Available!

This update brings big changes to the game's difficulty curve, and a bunch of new systems and content.
Difficulty overhaul:
- The default prestige level has been made more difficult, both in combat and negotiations. The prestige track has been made shorter and steeper. We combined a lot of the old prestige levels to make going up a level in prestige feel more impactful. Each step up the ladder should feel meaningfully harder than the last!
- Mutators and custom card pool selections have been moved to a custom game mode, to provide a consistent challenge.
- We've also added a new low-difficulty story mode, for when you just want to explore the choices in the characters' stories.
- Perks are special unlockable skills that you can equip at the start of a run. You unlock perks by spending points that you earn by completing Grifts as you play the game. You can unlock up to 3 perk slots to use at a time, and there are 34 perks to unlock, split over 5 tiers.
- We've added a bunch of new defensive cards for Rook and Sal, rounding out their capabilities and supporting more cautious playing styles.
- New promoted variants of the Laborer and Jakes Runner are waiting for you in prestige level 1.
- A new daily run type has been added to the pool: Protection. See if you can help a wounded ally survive a series of tough fights. This daily will be available every three days.
- The main UI bar has been redesigned to give you easier access to all of the information about your current run. You can see your perks, grafts, boons, banes, mutators, and relationships all in one place.
In addition, there are a lot of general fixes and balance changes. Please see the patch notes on our forum for full details.
Happy grifting, everyone! We'll see you for our next scheduled update on September 17th. As always, you can follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.