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  3. Griftlands: 'Mods' Update Now Available!

Griftlands: 'Mods' Update Now Available!



This update adds Mod support, and a batch of new content!

[h2]Mod Support[/h2]
Players can now add their own content to the game! Everything from cards to quests to whole new mechanics are open to modding. Check out instructions here, and check out the example mods on the workshop.

[h2]New Day 1 Boss[/h2]



Meet Buleet, the Rise Turncoat. Sal can face this new challenger at the end of her first day. He's also been added to boss rush and brawl.

[h2]New NPCS[/h2]



Luminitiates - These are low-level inductees to the Cult of Hesh. They are rare outside of the Pearl, but can be occasionally found supporting the Cult's operations throughout Havaria.



Promoted Priests - The standard-bearers of the Cult get a boost when playing in prestige mode. They'll ready the world for Hesh's awakening with their luminized scythes.



Horned Yotes - They're yotes, but meaner, and with new death loot.

[h2]New Daily: Negotiation Boss Rush[/h2]



Ever wanted to convince a Shroog not to eat you? Now you can! This new negotiation-based daily has been entered into the regular rotation, and has also been set to repeat for the next few days.

[h2](a bit of) Smith:[/h2]
Speaking of dailies, Smith will now be appearing in the daily runs. You can get some practice in with his cards before his story debut.


In addition to these changes, there are lot of general fixes and balance changes. Please see the patch notes on our forum for the full details.

Happy Grifting, everyone! The next update will be on Nov 5th. We're taking a little longer with this one, because it will be a big one - the first two day's of Smith's story! As always, you can get a sneak peek at the upcoming content and follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.