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Griftlands News

Hotfix 418616 + Cloud Saves

Hi Grifters!

We've just enabled cloud saves for the game (and in experimental). So now you can grift from multiple computers!

This update also fixes a couple of things that showed up in the last 24 hours or so:
  • Zig Zag: Fix crash if there are no targets left to wound.
  • Fix crash in fight screen when using a gamepad.
  • Fix input issue that was ignoring some mouse clicks when also pressing keyboard keys when playing cards.
  • Fix UI overlap in audio option screen.
  • Fix crash in manipulate conversation.
  • Fixed a couple of missed localization strings.
  • Fixed missing hit FX for new bandit goon.
  • Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar.
  • Fix issue with continue button when you return to the main menu after manually deleting your save file.
  • Re-export the 1080p texture pack at a slightly higher resolution (it was a little blurry).
  • Added --highres and --lowres command line parameters to force a particular texture pack, for players who want to pick manually.
  • Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies.
  • Improved Chinese Translation.

"Promoted" Update Available Now!



Hi Grifters!

This update adds a Brawl mode for Rook. Once you've completed his story at prestige zero, you will be able to play accelerated runs working out of Hebbel's bar. We've also added some additional 'promoted' enemy variants that only come out at prestige one or higher. Also, Rook's parasite mechanic has gone through a bit of an overhaul. He gets infected a bit later, the cards upgrade a bit faster, and always get more powerful until they reach a useful end-stage form.

Our next major update will be on July 16th. If you'd like to follow along as we develop the content for that, check out the experimental build! New stuff will start showing up there early next week (like this little guy!)



Finally, this release also adds a lot of balance tweaks, bug fixes, and general quality of life improvements. You can read the full patch notes over on the Klei forums.

Experimental Build 417050

Hey Grifters,

This is an update for the experimental branch. There are a bunch of fixes, and Rook's brawl is more fleshed out.

Thank you to everyone who's helping find bugs over in experimental!

  • Localize the CrashReporter text, add a link to the Klei support pages, and add some new art to hopefully smooth things over.
  • Clarified description of Lightning Rod
  • Fix speaker during picnic conversation with Kalandra.
  • Fix missing { spark_barons ? conditional when speaking with Kalandra causing the chinese dialog to be incorrect.
  • Clarified description of Deadlines
  • Added pool_cards to the auction's "Bid" card so you can see the options
  • Making Confirm-Selection the default setting in options. Reverting the Confirm-Selection requirement from the Card Shop, Card Draft, Pick Coin, Pick Graft and Pick Legacy screens
  • Adding a tooltip to confirmation buttons explaining they can be disabled in the settings
  • Localize relationship negotiation modifiers.
  • Updated Russian translation disclaimer text.
  • Fix localization of Pinned and High Value Target
  • When hovering through card upgrade options, the hovered card is brought to the front, so it's easier to read
  • Allowing the location info popup to be closed with Escape
  • Added scroll-wheel support to the Relationship Screen
  • Reworked how Evil Eye is handled. This mean it now gets spent by cards like Compliment since they get the damage increase
  • jakes_lottery.lua now only shows up if you can afford to gamble at least 50 shills
  • Fixed bug where cards that weren't unlockable were being shown as locked
  • Fixed description of Toolbox
  • Using Clean Slate or similar cards to remove (instead of destroy) FIGHT_ALLY_SCARE now removes the core arguments shield
  • Hooked up the new condition highlighting to the WANTED_DEAD and WANTED_ALIVE conditions
  • The Mech Survival event no longer occurs in Sal's brawl and is restricted to Rook's brawl
  • Sal no longer faces the automech boss
  • Changed the possible patrons in Rook's brawl to be from the Grout Bog
  • Rook now gets to recover some resources while camping
  • Pengemunt shows up at Rook's camp rather than at the bar
  • Localize instructional draft text when using Veteran, Charisma, or Toolbox mutators.
  • Fixed bug where changes from CALC_TARGET_MOD were not affecting the UI's auto-targeting for things like RANDOM1 and TEAM
  • Added a CanPlayCard to Screamer to ensure you don't play it with a full team
  • Stinging Eyes is now handled with a CALC_TARGET_MOD instead of manually setting target mods for cards
  • Fix possible crash filling out bartender chat options: nil-check 'who'
  • Supress "Not in hand" error messages when you try to play a card and combat is over.
  • Fix potential crash with attacking someone who has left the battlefield (specifically, if a Clerk Surrenders and is replaced by a Reinforcement while processing an AOE)


You can see more discussion over on our forum.

Hotfix 416547

Hey Grifters,

This is a small hotfix that addresses some issues that we've seen with some of the localizations.
  • Fixed the spelling of the first word of the game in English.
  • Improved simplified Chinese localization.
  • Improved traditional Chinese localization.
  • Fixed parsing problem that was preventing some card keywords from showing up.
  • Fixed game winning dialog formatting in Chinese.
  • Update the Chinese font weight to be more readable.
  • Fixed Korean, Japanese font.
  • Fixed crash in German localization when getting the Shovel in Rook's campaign.
  • Fixed formatting for CONVO.SAL_STORY_DAY_1.STATE_TALK.DIALOG_TALK_ABOUT_GIVERS.


Thank you all for your wonderful feedback the past couple of days. We've been reading them as they come in, and it's great to see so many people enjoying the game!

Our next scheduled update is on June 25th, and you can preview some of those changes already in the experimental build, if you're curious.

[Experimental Branch] - 416527

Note, we don't normally post experimental updates on Steam, but since many of you are brand new to Griftlands, we wanted to make sure you saw that this is available. Griftlands updates quite often on experimental, so if you want to keep up with the latest, head over to our official forums at: https://forums.kleientertainment.com/forums/forum/148-griftlands-early-access-general-discussion/

Originally posted by Kevin on the official forums:

Hey Grifters,

It's been a busy day around here! We've been firefighting various issues found by new players, especially stuff with localization. One new promoted unit made their way into the game, though, so this update is not without new content.

You should be able to play experimental on both Steam and Epic now. On Steam you need to right click on the game, open the options, and select the experimental beta from the betas section. There was a problem with this build earlier today, but it should be fixed now

  • Fix the spelling of the first word of the game (You're wellecome!)
  • you get .5*SHILLS XP at the end of a run, not .01*SHILLS XP
  • Hiding the small cards in tooltips for CardArrangement cards in Small Screen mode
  • Fixed bug where the Grout Mine in the boss fight didn't have the grout burr condition on it
  • Fixed bug where Pale Fast Talk wasn't changing its cost outside of your hand
  • Spare Magazine now uses the Temp power keyword
  • Localize heckler argument description.
  • don't use ESC to cancel out of drafts
  • Localize Warp Vial effects.
  • Fix localization of Ammo, Shrooglet Frenzy, Maternal Instinct.
  • Use Localized card name when confirming card removal.
  • Fix localization of Acidic Slime.
  • Back Channel Negotiations: Localize return_to_giver objective text.
  • event_sal_expects_the_inquisition.lua now checks that you have at least twice the necessary shills as to be less punishing if you can only barely afford the tithe
  • Fixed bug where Vroc Plume and Targeting Core were not passing themselves as the source when applying conditions
  • Description of Efficient Disposal now updates to reflect multiple stacks increasing the damage, also fixed bug where it was scaling both number of targets AND damage
  • Fixed bug where Spear Head didn't work due to recent changes to when START_RESOLVE occurs
  • Hooked up the Promoted Bandit Thug
  • Added a "mute on lose focus" audio option
  • Adding UI scale support to the Credits Screen
  • Make the game work properly in really really wide resolutions (like 31:9)
  • Damage from Efficient Disposal now stacks.
  • Suppress fssh bonus on the very first playthrough.
  • Reworded Caprice to use "Hostility" and not "Hostile"
  • Hiding upgrade info on the Card Popup for cards that have an upgraded version, but don't upgrade themselves to it
  • Showing health-related keywords (panic and defend) and death-loot keywords on the Fighter Info popup. Also replaced the previous custom keywords block with the Keywords Widget
  • fix opponent team being weird and cloneful if you lose a negotiation and have to fight during handler_spree_prisoner_exchange.lua
  • Displaying the locked cards in the Compendium as locked
  • Plax nameplates now use the agent to localize the string correctly.
  • Fix formatting for CONVO.SAL_STORY_DAY_1.STATE_TALK.DIALOG_TALK_ABOUT_GIVERS
  • added flavor to all of Sal's negotiation cards
  • Update the font weight for chinese
  • Avoid hyperlinking locations with no description.
  • Fix infinite recursion parsing Charge tooltip text in German.
  • Core Collector: Localize the password options.
  • Core Collector: Localize turns for reinforcements message.
  • Fix being able to trash cards in combat, or in a card shop.
  • Suppress click sound & handler when mouse-clicking on a disabled card that is already sold.
  • Localize Evaded! popup text.
  • Update korean glyphs. Fix incorrect font title/body font for kr/jp.
  • Don't override upgraded item fields. Fixes Important Admiralty Intel being classified as Common rarity.
  • Unassign clue_1, clue_2 when activatin go_to_woods to avoid triggering failure if you kill the guilty_agent there.