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Griftlands News

Griftlands: 'Mods' Update Now Available!



This update adds Mod support, and a batch of new content!

[h2]Mod Support[/h2]
Players can now add their own content to the game! Everything from cards to quests to whole new mechanics are open to modding. Check out instructions here, and check out the example mods on the workshop.

[h2]New Day 1 Boss[/h2]



Meet Buleet, the Rise Turncoat. Sal can face this new challenger at the end of her first day. He's also been added to boss rush and brawl.

[h2]New NPCS[/h2]



Luminitiates - These are low-level inductees to the Cult of Hesh. They are rare outside of the Pearl, but can be occasionally found supporting the Cult's operations throughout Havaria.



Promoted Priests - The standard-bearers of the Cult get a boost when playing in prestige mode. They'll ready the world for Hesh's awakening with their luminized scythes.



Horned Yotes - They're yotes, but meaner, and with new death loot.

[h2]New Daily: Negotiation Boss Rush[/h2]



Ever wanted to convince a Shroog not to eat you? Now you can! This new negotiation-based daily has been entered into the regular rotation, and has also been set to repeat for the next few days.

[h2](a bit of) Smith:[/h2]
Speaking of dailies, Smith will now be appearing in the daily runs. You can get some practice in with his cards before his story debut.


In addition to these changes, there are lot of general fixes and balance changes. Please see the patch notes on our forum for the full details.

Happy Grifting, everyone! The next update will be on Nov 5th. We're taking a little longer with this one, because it will be a big one - the first two day's of Smith's story! As always, you can get a sneak peek at the upcoming content and follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.

Hotfix 427310

This hotfix addresses some issues that we found with yesterday's update. View full information on our forum, here:

https://forums.kleientertainment.com/forums/topic/121122-hotfix-427310/

Griftlands: 'Perks' Update Now Available!


This update brings big changes to the game's difficulty curve, and a bunch of new systems and content.
Difficulty overhaul:
  • The default prestige level has been made more difficult, both in combat and negotiations. The prestige track has been made shorter and steeper. We combined a lot of the old prestige levels to make going up a level in prestige feel more impactful. Each step up the ladder should feel meaningfully harder than the last!
  • Mutators and custom card pool selections have been moved to a custom game mode, to provide a consistent challenge.
  • We've also added a new low-difficulty story mode, for when you just want to explore the choices in the characters' stories.
Perks and Grifts:
  • Perks are special unlockable skills that you can equip at the start of a run. You unlock perks by spending points that you earn by completing Grifts as you play the game. You can unlock up to 3 perk slots to use at a time, and there are 34 perks to unlock, split over 5 tiers.
Defensive Cards:
  • We've added a bunch of new defensive cards for Rook and Sal, rounding out their capabilities and supporting more cautious playing styles.
New Characters:
  • New promoted variants of the Laborer and Jakes Runner are waiting for you in prestige level 1.
New Daily Run Type:
  • A new daily run type has been added to the pool: Protection. See if you can help a wounded ally survive a series of tough fights. This daily will be available every three days.
Main UI Revamp:
  • The main UI bar has been redesigned to give you easier access to all of the information about your current run. You can see your perks, grafts, boons, banes, mutators, and relationships all in one place.


In addition, there are a lot of general fixes and balance changes. Please see the patch notes on our forum for full details.

Happy grifting, everyone! We'll see you for our next scheduled update on September 17th. As always, you can follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.

Griftlands: 'Dailies' Update Available Now!



This update adds a new game mode: Daily Challenges.

In daily challenge, your goal is to get a high score in a short (< 1 hour) run with a specific character, mutators and bonus goals. The configuration updates every day at 5pm Vancouver Time, so you can come back each day for a new challenge!
Currently, Sal and Rook are enabled in the dailies, and there are two major variants: Cave Escape, and Boss Rush. We'll be adding more variants to put into the rotation at development continues, and of course everyone's favourite party alien.

Other new features include:
  • New promoted units in prestige >1: Rise Rebel and Baron Security Guard
  • New beast / pet: The Lumicyte
  • Lots of behind-the-scenes stability/performance and balance fixes


You can find the giant list of patch notes on our official forums here.

Happy grifting, everyone! We'll see you for our next scheduled update on August 20. As always, you can follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback. Special thanks to all of the players who helped us balance the Daily Runs these past couple of weeks - it's a much more fun experience for your efforts!

Incoming Price Adjustment

Hey Everybody,

As we noted previously during most recent Roadmap, we had previously planned to increase the price of Griftlands last May however we wanted to allow some more time for people to get the game at the Alpha price.

With the Summer Sale now over, we thought it would be a good time to let you know the price of the game will be increasing to $19.99 usd on July 20th.

We generally price games lower during various stages of development to provide a good value as we build the game and settle in to a final price, so the price may raise again in the future but we'll let you know well before that happens.

We've been getting a ton of great feedback and bug reports since entering Early Access and we have another update coming up here real soon, so please keep sending us your thoughts as we work our way to official launch.

Have fun out there!