1. Barotrauma
  2. News

Barotrauma News

Hotfix v.1.8.8.1 for the Calm Before the Storm update

Hello everyone!

We have just released a hotfix to address a number of issues with the Calm Before the Storm update.
Find the list of changes below, and remember to update your game to the latest version to receive the fixes!

v1.8.8.1

- Fixed client list often appearing empty in the server lobby when joining mid-round while a campaign was active.
- Fixed job variant selection panel rendering below the job selection panel, often making it unusable.
- Fixed job variant selection only working in the server lobby, not in the tab menu mid-round.
- Fixed inability to preview loadouts if there's only one variant of a job available (e.g. assistants).
- Fixed fires no longer spreading from room to room.
- Fixed a pathfinding issue that sometimes caused both to get stuck running back and forth towards the target they're trying to reach (one common place where this occurred was Barsuk's engine room).
- Fixed non-hitscan projectiles such as harpoons launching with an incorrect rotation when fired to the left.
- Fixed Herja not having any assistant or non-job-specific spawnpoints, causing assistants and custom classes to spawn at other classes' spawnpoints, potentially giving them ID card tags they shouldn't have.
- Autoinjectors no longer inject meds on dead characters (even though they are technically below the health threshold at which the autoinjection should trigger).
- Fixed team argument not working on the "spawncharacter" console command when spawning non-humans.
- Fixed some edge chunk objects in hydrothermal wastes and the great sea spawning in front of the level walls.
- Fixed missing gap in one of the new crew modules, which prevented water and oxygen from flowing through the module properly.

Modding:
- Fixed transferring afflictions to a newly spawned character using status effects causing a crash if the original character had already been removed. Didn't affect any vanilla content.

Co-op submarine survival simulator Barotrauma has a free weekend on Steam, so dive in with friends and experience the most comically horrifying deaths you can imagine




Quick story about the most nightmarish death I've ever experienced in a videogame: I was playing Barotrauma, the submarine survival simulator where you explore oceans on alien worlds. I'd left the sub and was swimming around in the inky black waters to investigate some sunken ruins, when I noticed I was out of air. Frantically, I swapped my empty oxygen tank with a full one...
Read more.

Try Barotrauma for free this weekend!



Hello everyone!

As a follow-up to last weeks' Calm Before the Storm update, we're having our first play-for-free event since version 1.0 – starting now and until next Monday, you can dive right into Europa's dangers for free!

If you like what you see this weekend and would like to continue your submarine journey even after the event ends, you can get Barotrauma for 50% off until 26 April. For the lore-hungry new players, don't forget to check out the stories inside the "Barotrauma Supporter Pack", which is also discounted for the same duration.

We look forward to seeing new sailors in great numbers and wish you the best of luck. Welcome to Europa!

Hotfix v1.8.7.0 for the Calm Before the Storm update

Hello everyone!

We have just released a hotfix to address issues with the Calm Before the Storm update.
Find the changelist below, and remember to update your game to the latest version to receive the fixes!


v1.8.7.0

- Fixed an AI bug that made bots scared of water, making them seek safety from flooded rooms even when they were wearing diving suits.
- Fixed non-hitscan projectiles registering hits with characters that are behind the weapon, even if the barrel is in front of the character.
- Fixed submarine maintaining an incorrect position (= starting to steer somewhere completely off) when you enable "maintain position" and then enter a new level.
- Fixed autopilot failing to navigate to a destination if it's already on at the start of the round.
- Fixed dedicated server descriptions still sometimes getting truncated.
- Fixed lights shining out from items inside character inventories.
- Fixed inability to access the inventories of other players when they're manually ragdolling.
- Fixed "firing blanks" traitor event requiring you to replace standard coilgun ammo boxes with fake ones, instead of accepting any type of coilgun ammo.
- Fixed switches flipping around when you attach them while facing left.
- Fixed grenade "cooking" hint not showing the correct keybinding (just saying [usekey] instead of the actual keybinding).
- Fixed main menu notifications (changelog, unstable info) staying open if you don't manually close them and e.g. start a new game or go to the sub editor.
- Fixed normal outpost events triggering in outpost that have been abandoned because of Jovian Radiation.

'It’s about to get even darker, more disturbed, and violent': Barotrauma's Calm Before the Storm update introduces new PVP outpost and alien ruins




If you've ever wanted to perish in undersea alien ruins on one of the moons of Jupiter, now's your chance thanks to the latest update for 2D co-op horror game Barotrauma...
Read more.