1. Barotrauma
  2. News

Barotrauma News

Sneak peek: Campaign tutorial



Hello everyone!

Another new addition coming in the next update is a new campaign tutorial. It complements the basic and job tutorials we added in the previous update to help new players get the hang of campaign gameplay, mission structure, and the lay of Europa.

  • Guiding new players through starting a campaign. The campaign tutorial places you at a simplified outpost and guides you to gear up and complete your first mission.
  • Tips and hints along the way. The new tutorial makes use of hints to highlight important NPCs, items, and submarine systems that are important for all jobs to understand.
  • Integrated into the singleplayer campaign. The tutorial mode is enabled by default when you launch a singleplayer campaign and can be turned off in the settings.

We’ve also made some final tweaks to the new tutorials from the previous update by adding some extra text, exit popups upon completing objectives, and overall small improvements. We’re very excited about our completely overhauled tutorials and hope you will find them helpful!

The campaign tutorial will be released along with our December update, and you can already test the upcoming changes in the Unstable test version. Read more about the new additions on our blog and stay tuned for the update, coming in a few weeks!

The Steam Awards nominations are on!

Ahoy!

It's once again that time of year – the Steam Autumn Sale is in full swing, and Barotrauma participates with a deep discount. The sale period also comes with its annual celebration of video games: The Steam Awards.

That's where you come in. During the Steam Awards nomination period, you can nominate games for awards in various categories. Barotrauma is eligible for the Labor of Love category, intended for games with a long development history.

Our Barotraumatic story spanning soon eight years, with over three years of it in Early Access here on Steam, we are proud to say we develop Barotrauma with all our hearts. If we have also captured yours, you can now nominate us for the Labor of Love award.

Thank you for sharing in our Early Access for another autumn season! Stay tuned for more news about the next update and everything that next year will have in store.


Fix for typing using Chinese characters in-game



Hello to Chinese-speaking Barotrauma players!

It has recently come to our attention that typing in-game in Barotrauma has been inconvenient for Chinese versions for an extended time, with the candidate box to suggest Chinese characters not appearing as it should. We're very sorry for the the trouble and have prepared a fix to this issue, to be released in the next update.

While we are still developing the next update, you can already try this fix in the Unstable test version of Barotrauma. This allows you to get the fix early, and we will also work to accommodate your feedback in the public release. It would be very valuable for our development to get feedback from you, as we have no Chinese speakers in our development team, so we encourage all interested players to test the fix now!

[h3]How to get the Unstable beta[/h3]
Opt into "unstable", a free beta version available to everyone who owns Barotrauma on Steam:

  • Head to your Steam Library and find Barotrauma in your list of games in the left sidebar.
  • Right-click Barotrauma and choose Properties.
  • Choose the "Betas" heading in the Properties window.
  • Select "unstable" from the topmost dropdown. This initiates the download of the beta.
  • When "unstable" is successfully opted into, the name of the beta is displayed in square brackets in Barotrauma's title in the left sidebar of your Steam Library.
  • To return to the regular game version, simply repeat these steps and choose ""none"" in the beta selection dropdown.

To give us feedback about Chinese typing, please write on the Unstable forums or our GitHub issue tracker. We hope this fix improves your experience with Barotrauma!

Sneak peek: Talent rework



Hello everyone!

For the last update of the year, we are balancing and polishing Barotrauma’s talent system. The talent rework will introduce lots of new talents, and almost all existing talents have been reworked to some extent. We’ve focused on four aspects of the talent system in particular:

Additional talent levels and more talents. We’re adding two levels of more generic talents for each job, and some of these early talents must be unlocked before picking more specialized talents. The overall number of talents increases, too: we’re adding 50 talents in total.

More powerful final talents. As the talent trees get larger and take a longer time to complete, the final talent of each tree must be extra valuable. The new talent trees will offer a powerful boost or item when you unlock the final talent.

Greater specialization. We want all the different jobs to stand out better, and to support this, the talents of each job have been streamlined into more thematic talent trees. As the talent trees are expanded and offer more specialized talents, each character can now only choose one specialization.

Talents for bots to support singleplayer. Until now, the use of talents has been effectively limited to multiplayer. To remedy that, we’re adding support for talents for bots in singleplayer. Many talents have been reworked slightly to make them usable by bots.

You can read more about the talent rework on our blog and try it out already in the Unstable test version! The talent rework will be released as part of our December update.

Second fix patch for Hoist the Sails update



Hello everyone!

We've just released another small patch to address issues discovered since the launch of the Hoist the Sails update, including submarine upgrades being lost when you switch to a lower tier sub and back again, and a number of other small adjustments and fixes.

See the full list of changes below and be sure to update your game to the latest version!


v0.19.14.0

- Fixed submarine upgrades getting lost if you switch to a lower-tier sub that can't have as many levels of upgrades as the current sub, and then back again.
- Fixed "failed to find the end of the bit field after 100 reads" error when trying to join a server that has a large number of mods enabled.
- Fixed some monster events not being as common/uncommon as intended. In more technical terms (which may be of interest to modders): the commonness defined as an attribute of an EventSet did nothing, making the event default to a commonness of 1. The commonnesses defined for specific level types worked correctly.
- Fixed clients getting stuck in a non-functional lobby if they happen to disconnect or get kicked back to the lobby at a specific point when loading a new round.
- Fixed large turret hardpoint origin being off, causing turrets installed on a large hardpoint to be misaligned.
- Attempt to fix crashing when disconnecting from the server you're hosting.
- Fixed Ctrl+Shift+S shortcut (quicksave) not working in the sub editor.
- Fixed toolbelts and storage containers in old subs going inside toolbelts.
- Fixed submarine tier resetting to default when reopening the sub editor's save dialog.
- Fixed sub editor not taking filename case into account when saving an existing sub: if you'd try to save the file with a different filename case, it'd ask about overwriting the existing sub, but save it as a new file even if you opt to overwrite.
- Fixes to Herja room names (use Engineering, Gunnery compartment, etc. labels), add camera to the front, with a periscope for the captain.
- Fixed non-purchaseable talent items not being available as extra cargo.
- Sorted extra cargo alphabetically + added a filter box.
- Fixed taking items that spawned inside another item (e.g. tanks in a diving mask) from NPCs spawned by an event not counting as stealing.
- Fixed characters falling off ladders when using aimable tools.
- Fixed money gain/lose popups no longer showing in the campaign.
- Fixed inability to manage the campaign if there's no-one with permissions alive. Previously we allowed anyone to manage the campaign if there's no-one with permissions present in the server, but that's not enough, because the players with permissions can't end the round if they're dead. Now if there's no-one with permissions alive, anyone is allowed to manage the campaign.
- If Select and Deselect have been bound to the same key, the deselect input is ignored when interacting with another item than the selected one. Prevents e.g. falling off ladders when trying to open a hatch when both Select and Deselect have been bound to E.
- Made it possible to enter a hostname (e.g. someserver . com) in the direct join prompt.
- Adjusted the size of the submarine list elements in the server lobby to reduce the amount of empty space on large resolutions.
- Fixed event texts for the "scan ruin" mission being in an incorrect language.
- Attachable items cannot be attached inside walls.
- Fixed distance at which you can attach items being slightly longer than the interact distance, making it possible to attach items out of reach.
- Fixed inability to turn when you're dual wielding melee weapons and attacking continuously.
- Fixed inability to cancel deconstruction if there's non-deconstructible items in the queue.
- Fixed local copy of a mod you're publishing not using the version number you've entered in the publish menu.
- Fixed crashing when trying to open the tab menu's character tab with a character who has no personality trait (may happen e.g. if you use a mod that adds custom personality traits and try to play that save without the mod).
- Fixed sourcerect issue in alien generator + decorative sprite not disappearing when the fuel rod is taken out.
- Fixed corrupted mods causing a nullref exception when autodetecting required mods in the sub editor.
- Fixed minerals not disappearing from mineral scanner if they get detached by something else than a character picking them up (e.g. by the destructible ice wall they're on breaking).
- Fixed event-specific metal crate deconstructing to steel.
- Fixed inability to join servers that have enabled multiple mods with identical content.
- Fixed tandem fire not working if there's a character between you and the other character on a periscope.