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Barotrauma News

Coming next week: Unto the Breach Update



Hello everyone!

The Unto the Breach update is now almost here, so let’s take one last look at what’s coming.

[h3]PvP overhaul[/h3]
The PvP mode in Barotrauma has been given a complete overhaul:

  • Two new mission types: Outpost Deathmatch and King of the Hull.
  • Both teams can freely choose which sub they wish to do battle on.
  • Use the new Perk Points to pick submarine upgrades, better weaponry, talents or other benefits to help your crew in the fight. Perk Points are also available in Mission Mode.
  • New items to help you breach and board the enemy vessel: Harpoon ammunition for turrets, the Boarding Pod and the Timed Detonator.
  • Multiple options to customize the PvP gameplay to your liking, and various improvements throughout.

[h3]Alien ruin improvements[/h3]
  • New modules, traps, and puzzles.
  • Rebalanced gene splicing system.
  • New craftable dementonite items.
  • New events to encourage exploration and uncover the mysteries of the ancients.

[h3]Three new husks[/h3]
Unto the Breach introduces three brand new, high-danger husk enemies: the Exosuit Husk, Husk Prowler and Husk Chimera. Stay sharp and shoot fast!

[h3]And more[/h3]
The update adds a total of 36 new outpost modules – be sure to take a good look around next time you dock to find more layout variation. Most of the new module variants were submitted by “NotWendy”, a long-time player. Big thanks! There are also a couple of entirely new module types, and a few new events.

Finally, the update includes a long list of bugfixes, improvements and optimizations. Read more about the Unto the Breach update now on our blog, and be ready for the release next week!

Sneak peek: PvP Overhaul



Hello everyone!

It’s time to reveal the biggest change in the upcoming update: a complete overhaul of the PvP game mode. This game mode has not received any attention from us in a long time, so now we wanted to bring it up to par with the rest of the game.

[h3]Two new mission types[/h3]
The PvP overhaul introduces two brand new mission types: Outpost Deathmatch and King of the Hull.
  • In Outpost Deathmatch, two teams battle inside one of two purpose-built outposts. The first team to reach a set amount of kills gets the win.

  • In King of the Hull, the teams must race their subs to a beacon station, get inside, capture it and defend it from the enemy team to emerge victorious.

[h3]Improved Sub versus Sub gameplay[/h3]
Something we’ve seen players request many times is choosing different subs for different teams in PvP, and now you can. This should make the existing Sub vs Sub mission type more interesting!

We’ve also made PvP maps smaller, made it possible to see the approximate location of the enemy submarine, and added new ways of breaching and boarding the other sub to spice things up.

[h3]Perk points for PvP and Mission Mode[/h3]
An important addition in the overhaul is a start-of-the-round perk point system. Both teams are granted a number of points which they can spend on submarine upgrades, talents, and extra gear.

The perk point system is also applied to Mission mode to make playing single missions more engaging, allowing your crew to use the talents and upgrades already familiar from the campaign mode.

[h3]Choose your playground[/h3]
Many things in PvP become more customizable with this overhaul. For example, you can disable monster spawns, modify the rules of respawning, adjust the point limit needed to win a round, and choose the map you want in the PvP lobby settings.

What do you think? Read more about the PvP overhaul now on our blog, and stay tuned for the update in a few weeks!

Sneak peek: Alien Ruin and Husk improvements



Hello everyone!

The next update is now about a month away, so it’s time to take a closer look at what’s new on Europa this time. We’ll cover the “big thing” in the update in our next post, and this time, let’s take a look at…

[h3]Alien ruin improvements[/h3]
Alien ruins will be more varied both in their visual and gameplay aspects: New modules and decorations will make the ruins feel more lived-in and intriguing, while new puzzles and traps will challenge your crew’s tactics more than their plasma cutters. The update will also include brand new events that will encourage exploration and give you more information on the mysterious beings behind the ruins.

Exploring the ruins will also be more rewarding. Dementonite can now be used to craft more experimental items, like gravity-affecting ammunition for your submarine. The gene splicing system is also receiving improvements and balancing, to give players more uses for genetic materials found in the ruins.

[h3]Three new Husks[/h3]
Because the waters of Europa were not dangerous enough, we are adding three new variants of Husked creatures for you to contend with:
  • The Husk Prowler, a fast and agile threat ready to jump at your throat.
  • The Exosuit Husk, quite self-explanatory. Better bring out the big guns.
  • The Husk Chimera, a monstrosity made from repurposed body parts. Good luck.

In addition, humanoid Husks can now play dead and ambush you. Stay frosty, everyone!

Read more about all of these upcoming additions on our blog now, and don’t forget to give them a test drive in the Unstable version. Stay tuned for more sneak peeks, and keep your eyes peeled for the update in the latter half of October!

Hotfix v1.5.9.2

Hello everyone, we've just released an extra hotfix to address two issues which have caused problems recently:

v1.5.9.2

- Fixed an exploit that allowed clients to crash servers when hosting through SteamP2P.
- Fixed crashing when loading a save in which a character has a deconstruct order and an item marked for deconstruction is outside hulls.

Late Summer Greetings



Hello everyone!

We’ve been back at our desks for a few weeks now, and it’s time to turn our eyes towards the second major update of 2024.

This next update is going to be in the oven for a while longer, but remember that you can try out all the upcoming features and changes in the Unstable version as they roll out for playtesting throughout the next couple of months.

[h3]Coming in October[/h3]

Just like last autumn with the Treacherous Tides update, we’ll again be overhauling and fleshing out a game mode which hasn’t received a lot of attention in recent years. Can you guess which one it will be this time?

In addition to this overhaul, you can look forward to improvements to alien ruins, new additions in the Velonaceps calyx department, as well as several brand new outpost modules.

The update will also include the usual list of fixes and small improvements to address issues that have been bothering you since the previous release. For instance, we’re just now working on adding a few new save slots per campaign, so you can more easily roll back a save when a bug blocks you from moving forward. (We’ll still keep fixing the bugs, but this way you can keep playing more comfortably while we’re taking care of them!)

[h3]Stay tuned![/h3]

We hope you all have had a great summer, or whichever time of year it is for you currently. We’re excited to enter another season of developing Barotrauma, and we’ll be back with more detailed sneak peeks in the coming weeks. See you then!