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Barotrauma News

Winter Update preview & DLC sneak peek

[p][/p][p][/p][p]Hello everyone! [/p][p][/p][p]As we’re closing in on the end of another year, it’s time to take a look at what Barotrauma’s Winter Update 2025 has to offer. Like our earlier updates this year, this one will also focus on fixes and improvements, with some new content sprinkled in.[/p][p] [/p][h3]What’s new in the Winter update[/h3][p]
For the first time in a while, we’re adding a new vanilla submarine. The Wallaby, a new Tier 2 Attack class submarine, is a smaller sub with a surprising amount of firepower.

The Wallaby also uses the new pipe weakpoint and valve system we are introducing in this same update. When a weakpoint bursts and starts spewing water, turning the valves can help in fixing the leak. However, any pumps connected to the valves will also stop functioning, so make sure your crew stays on top of things!

The Winter Update will add a long list of fixes and improvements, including but not limited to:

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  • [p]Valves and weakpoints: Pipes can burst due to impacts with walls or being rammed by monsters, causing a water hazard. Burst pipes can be more easily repaired by shutting off their associated valves. The downside of closing a valve is that it also disables any linked pumps.
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  • [p]Multiple timeout threshold changes to reduce errors like “timed out”, “expected old event” and “expected removed event”.
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  • [p]Fixed characters sometimes suffocating or dying if loading into the round takes a long time.
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  • [p]Fixed AFK setting staying enabled when a client loads a campaign, causing them to load into a round with no character.
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  • [p]A possible fix to the game freezing around the 80–95% mark of the loading screen.
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[p]The Winter Update will be released early next week. Stay tuned![/p][p] [/p][h3]Home and Harbor DLC sneak peek[/h3][p]
We’ve been hard at work on the Home and Harbor DLC and wanted to share a few cool additions with you before the year is out. We'll go into more detail later on the bigger new systems and features we've been working on, such as the outpost building, economy and combat changes, but here’s a sneak peek at a couple of Descendant submarine technologies.

The singularity reactor[/p][p]A new, cleaner alternative to a nuclear reactor for power generation. It’s simple, really: the larger the singularity, the more power it creates. But be careful, as a powerful singularity is also more unstable, and prone to escaping containment to wreak havoc around your submarine. DO NOT PUT YOUR HANDS INTO THE SINGULARITY. They might come off.[/p][p][/p][p]Swarm torpedo launcher & the Thales Cannon [/p][p]The Descendants can help outfit your submarine with highly advanced armaments. The swarm torpedo launcher fires a torrent of small torpedoes in rapid succession, which you can then guide to a target of your choosing with an integrated laser guidance system on the turret.[/p][p][/p][p]If you prefer a more up-close and personal approach, try the Thales Arc Cannon. This large turret releases a short range burst of lightning, ideal for dealing with groups of hostiles as the lightning will chain from enemy to enemy in an electric display of destruction. [/p][p][/p][p]What do you think so far? More information about the Descendant faction and the Home and Harbor DLC will be coming your way next year.[/p][p] [/p][h3]Holidays on Europa[/h3][p]
Following the release of the Winter Update next week, we will monitor the bug situation for a while and hotfix any serious issues, as usual. After that, we will head for holidays and be closed for business for a couple of weeks around Christmas. We wish you all a beautiful and relaxing festive season and will see you again in January. Happy holidays, everyone![/p]

Hotfix 1.10.7.2 for the Autumn Update



Hello everyone!

We have just released another hotfix for the Autumn update, focused on improving the server browser filter, to help players deal with the ongoing issue of spam servers.
We apologize for the inconvenience and thank you for your patience while we combat this issue.

1.10.7.2

- Various improvements and optimizations to spam filter processing
- The optimizations makes it possible to add homoglyph processing for all fields
- Added spam filter options that support regular expressions

Hotfix v1.10.7.1 for the Autumn Update

[p][/p][p]Hello everyone![/p][p][/p][p]The DoS attack on our servers and the spam on the server list we mentioned in the previous post is still ongoing, and we've just released another hotfix to add some more in-game countermeasures against them while working on more robust server-side solutions to the issues. We're sorry for the inconvenience and thank you for your patience as we continue to monitor and counter this problem.[/p][p][/p][p]v1.10.7.1[/p][p]- Additional fixes to multiplayer exploits.[/p][p]- Fixed inability to rename a bot you've taken over in permadeath mode.[/p][p][/p][p][/p]

Hotfix v1.10.7.0 for the Autumn Update

[p][/p][p]Hello everyone![/p][p][/p][p]We've just released a second hotfix to address issues affecting Barotrauma following the Autumn Update. Be sure to update your game, and see the changes below.[/p][p][/p][p]v1.10.7.0[/p][p]- Fixed crashing when editing a beacon station's, wreck's or enemy sub's min/max level difficulty settings in the sub editor before you have saved the sub for the first time.[/p][p]- Additional fixes to multiplayer exploits.[/p][p][/p][p]You may also have noticed warnings or errors in the game about "failing to connect to the master server" in the past week. These were caused by an ongoing DoS attack on our servers, which run the Barotrauma website, wiki and support for certain in-game features such as the global spam server filter. We've now applied some countermeasures and resolved the issue. We will continue monitoring the situation with the servers for future issues.[/p]

Hotfix v1.10.6.0 for the Autumn Update 2025



Hello everyone!

We have just released a hotfix to address issues in the Autumn Update 2025. Find the full list of changes below, and make sure to update your game to the latest version to receive the fixes.

v1.10.6.0

- Fixed contextual orders no longer working even if you were within radio/speaking range of a bot.
- Fixes to several multiplayer exploits, including one that allowed clients to cause server-side lag by sending specifically crafted messages to the server, even if the server didn't allow them to join.
- Fixed a bug caused by the water flow changes in the previous update: water flow through gaps in inside the submarine was much faster than intended when there were multiple breaches on the submarine's outer hull.
- Reduced the water flow through gaps when the hulls on are not linked. Linked hulls are intended to behave as if they were one room, and should allow unrestricted water flow.
- Railgun shells now disappear shortly after the first impact: the change in the previous update (which allowed them to penetrate multiple limbs/targets) had the side-effect that a shell that went through a single limb could fall back on the submarine and still do full damage.