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Sneak peek: Abyss creatures



Hello everyone!

Thank you for joining our free event last week. It was wonderful to see so many of you – we had record numbers of people online playing Barotrauma!

This week, it’s time to look at some more upcoming content additions. Read more on our blog, and let us know what you think about…

[h3]Endworm and Charybdis[/h3]
The time has finally come to reintroduce two of the most sorely missed deep sea creatures that were in the game as placeholders in our earlier days in development.

The endworm and the charybdis both dwell in the Abyss, the deep dark part of Europa’s ocean that is found underneath every level. Both creatures are faster than a regular submarine, tough, and very large. They also emit sound, which you can both hear and see on your sonar display – use that to your advantage!

Besides these two creatures, we’re also adding abyss “islands”, floating land masses with caves and minerals, to make abyss exploration more interesting.

The endworm, charybdis and other abyss improvements will be included in the next update, coming later this month!

Try Barotrauma for free!



Hello everyone!

We are very excited to throw our first-ever play for free event. This is something we’ve seen a lot of interest in, so we hope many of those potential future Barotraumites who have been waiting for this opportunity notice: now and for the next 48 hours, you can download and play Barotrauma for free.

Together with the free event, we’ve also secured a discount period – for our deepest discount yet. That’s to say, if you want to keep playing Barotrauma following your free trial, you can now get it for 55% off.

Without further ado, welcome to Europa! We hope you enjoy your stay.

P.S. Curious to see what you can look forward to with our game? Take a look at this feature sneak peek from last Friday for the latest glimpse into our development plans. The next major update is coming in about one month.

Sneak peek: Shrinking map



Hello everyone!

The next major update is getting closer, and it’s time to introduce some more new features that are coming. Take a look on our blog for some more details about the…

[h3]Shrinking campaign map[/h3]
As the radiation from outside Europa’s icy crust reaches ever deeper into the ocean where we all sail, we must keep moving. The next update will introduce a slowly progressing wall of radiation that destroys everything in its path and pushes the player onwards, into new areas of the map.

While the shrinking map feature will be made optional, we are excited to bring this new expression of lore straight into the campaign map. We hope you will try it out and let us know if you like it!

[h3]Reputation and respawning in campaigns[/h3]
We’re also making reputation a more significant factor in your campaigns: to be able to progress to a new part of the map, you will need to meet reputation requirements at certain points in your journey… or be able to pay for your passage. Time to complete missions to make a name for yourself, or to earn some coin!

Finally, the next update will add the possibility of respawning mid-round even in the campaign game mode. There will be a slight temporary penalty to your stats when you do this, but it should make it a lot easier to get into an in-progress game and cut back on waiting times in campaign servers. We hope you like it!

Sneak peek: Abandoned outposts



Ahoy!

We’re busy at work on the next major update, and one of the new features it will include is…

[h3]Abandoned outposts[/h3]
The world of Barotrauma changes according to what you do or don’t do in it, and a location that is next to monster hunting grounds may become abandoned by its usual inhabitants. Then it will be your job to find and enter the affected outpost and evict whatever has made itself at home inside:
  • Hunt down monsters and destroy their nests, or
  • Deal with squatting outlaws and dispose of their leader, or
  • Deal with outlaws and make sure they don’t come back later – destroy the station reactor for good measure.
  • Get out alive.


What do you think? You can get a more atmospheric glimpse of what’s to come on our blog. Stay tuned – this update is planned to be released towards the end of April, and we’ll write more about other new additions over the coming weeks!

Hotfix v0.12.0.3

- Fixed inability to permanently ban players who are currently in the server.
- Fixed scrap items failing to load in saves done prior to v0.12.
- Fixed bandage/plastiseal crafting exploit.
- Fixed crashing if a bot tries to operate a turret that's linked to some other item than a loader.