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  3. Major Update. Version 0.83 is available now! + #Patch 1

Major Update. Version 0.83 is available now! + #Patch 1



Hello there,

When we released AoD at the first time, it had only 6 missions. So, to make the game worth to buy, we tried to make these levels longer. But levels which came after this became long too. For example one of last levels require 30-40 minutes to beat it.

We reconsidered our vision of the game, so we would like make story campaign shorter. To let people feel the story. Also, the game requires some changes and addition. We made waves smaller and more clear to understand. We added some sort of intuitive scenario which helps user understand how things work

So in this update we bring Old/New Balance button.



Old levels are still available. We will add the last mission in the next update. And it will be kinda complete Alpha version of the game.

But we want to make the game better and we will do it in the New Balance. Old Balance won't be changed and later it will be cut from the game. But it will be available in the Artbook DLC.

We added first 3 missions with New Balance. In addition of wave fulfillment, We slightly changed visuals of missions, added more special effects, changed road paths and etc. In overall we brought map visuals to the final state.

Next feature is the new Trap skill system. Like we tested earlier in the test level. It has up to 10 charges and you place one spike per one click. You can kinda draw them on the road.

Barricade spell appears on Level 3. It is on obstacle for enemies. You even can entirely block the road. In future updates we will improve barricade mechanics for more parameters. All 3 available spells offer great freedom of interfering enemy plans.

Another feature which appears on Level 3 is a tower limit. We added Girl Tower Level 0. It does nothing, but increases limit by 3. This feature add some strategy to the game and motivates players to use Girl tower more often. They are extremely useful even on Level 3.



[h2]What's next?[/h2]
In the next updates we are going to add next features:

  • Finishing of the World #1. We will bring mobs to the final state. Also we are going to fix other graphic bugs.
  • Complete rework of Barricade spell. It will become more strategic option.
  • We are going to add mini movies which will help players to understand basic game mechanics.
  • We are going to add last 15th story mission with the Old Balance. Player could see how the story ends. This mission contains a lot of new mechanics and it is really fun to play.
  • New skill system. Player will earn Skill points by completing levels and getting achievements. There will be a skill tree with a lot of bonuses (similar to Warstone, but shorter version).
  • Yeah, there will be an achievement for each mission (like in Warstone). Also, we will add extra mods each mission in future.
  • Finally, all Level 3 & 4 towers will get special abilities which can be bought with Meat or achieved with skill points.




[h2]Bug fixes and other changes.[/h2]
  • Fixed critical bug in Mission 5 and Mission 9 when player could lose lives for no reason.
  • A lot of visual fixes of World #1
  • Fixed buttons in the setting menu
  • Now you can see stats of Boss parts in the Level 3


[h2]Bug fixes of Patch #1[/h2]
  • Fixed the critical bug when towers could disappear.
  • Fixed the bug when players couldn't use skills in Old Balance.
  • Fixed some problems which couldn't allow players to finish Level 14. Also added system message if some of enemies got stuck.
  • Fixed bonfires in Mission 13.
  • Fixed the bug when enemies of Mission 14 had wrong characteristics. Also some abilities was fixed.
  • Sloth mob at Mission 14 now gives reward. Health of Sloth was reduced from 7500 to 5500.
  • All start buttons in Mission 14 should be visible now.
  • Ability of Pink Sponge mob was fixed (Level 3).
  • Fixed the bug when Ambulocetus could be moved with Meteor spell on Level 14.
  • Activation button of Ambulocetus ability was changed.


[h2]Play with us[/h2]