Major Update! Version 0.85 is here!

Hello there,
In this update we added redesigned menu mission. Icons of World #5 were moved to the right. Their appearance should be a surprise for new players. The small icon with horns in the bottom is "Change Mode" button. After a player completes the final level he will be able to click on it to turn whole menu to another mode. We show an example how it looks in the previous news. There will be 3 modes, so the game will contain 45 missions in total. This option comes when Mission 15 (New Balance) will be added to the game.
Left bottom icon will open Skills menu. It should be available after completion of third mission, but it is not done yet. We are working on it. It comes soon. More info about skill tree you can find in the previous announcement.
We introduce Challenges mechanics (similar to Star Achievements in Warstone). The old mage will show a tablet with several pictures. It is a requirement which players should achieve to complete Challenge. Mission icon changes to a cooler one. Also, it will reward with 1 skill point when Skill system will be in the game. Challenges are available for first three missions now.

[h3]Mission 4 & 5 of New Balance[/h3]
We are keeping working on whole game redesign. We made a lot of gameplay changes in the World #2 and units' parameters. In overall, enemies got weaker but appear in larger numbers. A lot of mobs has got certain vulnerabilities to encourage player use different towers.
Entrances of Mission 4 were moved closer to the center to remove time when enemies just walking being not attacked. Balloon mob was moved to Mission 5 and replaced with Fly mob. So, Mission 4 become the first mission with flying enemies. Also, it is the only one mission with oncoming traffic. Perfect mission to introduce Stone Tower 3 and show its weaknesses.
We added 2 pools in Mission 5. Enemies appear there but can't leave it. They regenerate their health while they are inside of the pool. We added "Eating immobile thing" from old Mission 2 into this mission. Now it just eats enemies and spits out in other place. Basically this mission contains just one but very long road. So, it would be wise to use long-range Arrow Towers Level 3 and buff them with range buff of Woman Fish Tower. Dragonfly mini boss appear in the end of the stage. In overall, Mission 5 became one of the coolest game of the game because enemies are visually everywhere.

[h3]Barricade spell changes[/h3]
We added new spell "Barricade" some updates ago. We still think it is a good addition to the game, but it was fairly unbalanced. So, we redesigned it. First of all, we added a special parameter for each enemy in the game. It shows how strong mobs damage the barricade. So, small enemies do small damage, big enemies destroy a barricade within 5-7 seconds. It adds a lot of strategy possibilities of defeating enemies. Also, enemies now starts damaging a barricade early and damage increases the longer they stay nearby.
We added Mold feature to prevent users from stockpiling barricades in the end of the path and motivate to use them in battle. If a barricade doesn't get any damage for 4 minutes it gets Mold debuff which slightly damages it.
[h3]Other game changes[/h3]
- Spikes damage was increased from 50 to 75. Max stack amount was decreased to 5. Cooldown was slightly increased. Now Spike traps lay on the ground for 240 seconds (it was 45 earlier). So, players can plan better defenses.
- Meteor damage was increased from 95 to 125. Now it deals 250 damage in the center of the area. Cooldown was changed to 80 seconds. Stun duration was slightly reduced.
- Added "%" symbol in the resistances & vulnerabilities info menu.
- Price of Woman Tower Level 1 & 2 was decreased.
- Area of splash damage was increased for all Stone Towers.
- Attack speed of Stone Tower 3 was changed from 4.45s to 4s. Damage was decreased to remain same DPS.
- Added preinstalled Arrow Tower in Mission 1. Preinstalled Arrow Tower in Mission 2was replaced with Mage Tower. Some waves were changed to improve gameplay and overall game understanding.

[h2]Bug fixes[/h2]
- Fixed the bug when some preinstalled towers couldn't be upgraded.
- Fixed the bug when Woman Tower couldn't be upgraded to higher levels on certain missions.
- Woman Tower Level 2 uses stun ability properly now.
- Fixed the bug when a spike trap didn't triggered upon enemy movement.
- Fixed the bug with Black screen on Mission 5
- Fixed the bug when Electric Fish left visual bugs upon death.
- Sound volume setting now affect volume of cartoons.
- Fixed the bug when Evolution Mob didn't get difficulty HP buff upon transformation.
- (Patch #1) Fixed the bug when "Skills/Level up" button is not clickable if "old balance" is selected in the 0.85 version.
- (Patch #1) Fixed the bug when icons in the mission menu were displayed wrong after changing a game difficulty.
- (Patch #1) Missions 13,14,15 are not visible for new players now.
[h2]Play with us,[/h2]
