New Update! Version 0.86 is available!

Hello there,
New skill system and Mission 6 with New Balance are still in the progress. So today we add a lot of other good things. First of all, we added scenarios to first three missions of the game. We want to keep the idea of "no single word in the game", but we agree what the game can be confusing sometimes. We have a lot of ideas in mind how to solve it. And we added some of them in this update.
[h2]Scenarios[/h2]
First level could be confusing for new players, because it gave so much new stuff for a short period of time. We left a wave filling untouched but added pauses between them and special conditions prior starting new waves (like build a tower, cast a spell). Also, we drawn 3 sketches of the old mage animations who points at certain things in the game. It should help players notice new elements.
In the Mission 2, Meteor spell is auto casted on Wave 3. After that slow motion turns ON for 6 seconds to help a player cast another Meteor spell. Similar things happen in Mission 3 when barricade wall appears right in front of a huge group of insect mobs and block their way.
There won't be any scenarios and tutorials after Mission 3. We want to give players freedom in completion of the game. We think tutorial will help new players to understand main game mechanics. We need your thoughts. Please replay first mission if ytou have time (it takes 6 minutres) and tell us your opinion.

[h2]Interface and other changes[/h2]
We have a plan for a huge interface redesign. It will be awesome. We promise. For now we add 2 things. First one is a new Start wave button. It looks incredibly great. Cool animation of bones show how much time left before new wave starts. Also, we added a bonus for players who starts wave earlier. Now it reduces cooldown of all available spells on 1,5x of remaining time. We don't want to give a meat bonus like in Kingdom Rush, because it fits bad in our game setting. Giving meat for starting wave earlier??? Seems strange. If i won't be enough we will think about something else. You can help us with your ideas as well.
Another thing is new spell buttons. We added hotkeys for all spell. Hotkey letter is a background icon of a spell. Interesting design, isn't? Also, we added a number of available charges for all spells. Finally, barricade can be cast several times (like Spike trap) now. These changes should make battle time is more engaging. We tested it, hotkeys are very useful.
[h3]Game changes[/h3]
- Added 4 seconds pre-activation time for Spike trap. It gives an extra pleasure to use this skill, also it fits better to its origin.
- Meteor center damage radius was slightly reduced. Cooldown was reduced from 80 to 90.
- Added 50% spell resistances to mini-bosses in Mission 1,2.

[h2]Bug fixes[/h2]
- Fixed the critical bug when players lost lives with no reason on Mission 9.
- Fixed the bug with a black screen on Mission 7.
- Fixed the bug when 1 spike could damage several enemies.
- Fixed the bug when Spike trap damaged big monsters several times.
- Fixed the bug when some enemies could get stuck in the start of the road on Mission 2.
- Old mage shows proper tablet when user completed achievement. Also, we added 3s
- Fixed the bug when
- Visual fixes in the Pause Menu.
- Fixed the bug when animation of spell recharging was shown incorrectly.
- Changing game difficulty in the game menu now shows right info about achievements completion.
- Removed wrong shadow animation when the old mage shows a tablet with an achievement.
- Towers has a right order in Mission 1 now.
- Fixed the bug when game scenario (first 3 missions) could be broken if player left and started another mission.
- Fixed the bug when shadows (given during a jump from the water) remained on monsters if player used 2-3x game speed setting
- If enemy has spell resistances, damaging it with spell will show reduced numbers of real damage.
- (Patch #1) Fixed the bug when trap hotkey didn't work on Old Balance maps.
- (Patch #1) Fixed the bug with visial bug of mini-movies menu.
- (Patch #1) Fixed the bug when Start buttons weren't shown on certain maps (Missions 6-15).
[h2]Play with us,[/h2]
