New Update. Version 0.90 is available now!

Hello there,
We are keeping the work with Age of Defense. This update took a lot of time because we were finishing the last huge update for Warstone TD. We added the full Offline mode. It was a really big task. We almost finished polishing it, so now we can spend more time on Age of Defense.
Another reason is the new boss mechanics in Mission 9. It was just a big mob previously. Now it is a well drawn really big boss with 3 phases. You need to kill him 3 times. It grows strength and gets new abilities after each transformation. It is so huge what it destroy gates of the temple. It is EPIC BOSS battle. Enjoy!

[h2]Changes in Mission 9.[/h2]
We also reworked this mission significantly. Amount of waves were reduced. Players start with less meat. But waves of enemies are big and spawn with reduced cooldowns. So, it is non-stopping battle and a palyer should defend them using all 3 sectors.
The Temple comes alive in the middle of the mission. It starts spawn tons of different reptiloids. It heals all units later. Finally, it puts reptiloid-riders on every dinosaur which coming through.
Air paths were changed also. They starts in the middle of sides and goes strictly to the exit point. New Air mob spawns Green Fish mobs when fly over the road.
In overall, enemies come from everywhere. This mission unlocks Voodoo Tower (very high magic damage with low reloading) and Dino Woman Tower (damage increase aura and Devour ability to consume an enemy).

[h2]New building and upgrade animations for basic towers.[/h2]
Our artist revised all basic towers. They have same size of pedestal. It is important because some towers can visually overlap other terrain. It looked bad. Now they are all of the same size. Also, we added animation of building and upgrading. It is a pleasure to just build towers now. We did it only for basic towers, because they don't have special abilities. We will bring other towers to the same concept with their abilities when they will be done.

[h2]Mission 10 with New Balance.[/h2]
This update is exceptional because we added 2 new missions. Mission 10 has had already finished graphics. We just added a new feature. Now the middle path is full of spike traps. We will draw an unique graphics for it later. It works as usual Spike trap, but deals much more damage.
Enemies on the middle path will appear in huge numbers, so players will need these pre-default traps.
Also, we brought game balance to New Balance. Parameters of monsters were changed. All enemies come from left size and go to the right. This is the only mission in the game which has 3 separate walk paths.
New enemy abilities appear on this level. Bird mobs leave egs upon death. These eggs produce smaller birds if they are not destroyed. Another cool thing is UFO mob. It increases size and health of targeted enemy. It looks very fun. We hope you will like this reworked level.

[h2]Skill Tree changes.[/h2]
First of all, we slightly changed a design. We added icons of all 5 spell to the menu which highlight tower icons which get affected by chosen skill. It makes navigation in the menu much easier.
Also, we added a bunch of new skills. 19 new skills in total. They increase damage, decrease cooldown and increase amount of charges for Spike Trap and Meteor spells. We are going to add more skills with each next update.
[h2]Play with us,[/h2]
