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  3. New Update. Version 0.92 is available now!

New Update. Version 0.92 is available now!



Hello there,

This is update is huge. First of all we added Missions 13 & 14 with New Balance. They were completely reworked and now it feels differently. We added final graphics and animations as well. They look incredibly beautiful now.

Mission 13 introduces global cold mechanics. Each tower on the level except Ice Shamans is freezing. It decreases tower attack speed. There is a lot of bonfires on the level. Player should fire them up to warm his towers. It is easy to manage while there is a few towers. The second path opens in later waves. So player should prove his management skills to keep all towers working.
Finally, the huge Mammoth Mutant appears as a mini-boss in the last wave.

Mission 14 has a very long single circular path with several entrances to it. There is a lot of spots where towers can hit different parts of the path. Strong waves of enemies appear from first waves. Tons of monsters attack from 4 sides in the last waves. This missions have TWO special features. First is a great sleeping ambulocetus. Player needs to break the ice with Axe Tower. After that player can control it to damage all mobs in front of ambulocetus with high damage. Very useful pet.

Second feature is Yellow Plant. It activates on Wave 10. It shoots fetuses on the road. Mobs are getting a special power buff when were hit with it. It slightly heals them, adds extra health and raise their resistance. So, a little dodo with 125hp transforms into super little dodo with 525 hp and 20% resistances.



[h3]New mobs of World #5 and their abilities[/h3]
  • Yeti and BigYeti are basic mobs of World #5. They have nothing special except high status resistance. They are almost invulnerable to slow movement effects.
  • Mammoth is a tough unit with average movement speed.
  • Armadillo is an armored unit. It has 2 phases. First phase of it have high resistance to spear damage and stone vulnerability. Second phase have stone resistance and spear vulnerability.
  • Dodo and Dodo Micro are fast but fragile units.
  • BoneTrack is a big and tough machine made by yeti. It has 16'000 hp and protected from spear attack and slow movement effects. But it gets extra damage from magic and stone attacks. Also, it lands 9 yetis upon death.
  • JumpHair is a basic mob of Mission 14. Improved version of it has better stats and uses jumps instead of walking. And it stuns all nearby towers on each jump.
  • YetiSummoner appears in Mission 14. It is a weak unit which summons skeletons of dinos. The longer they live, the more skeletons they summon. Skeletons get double damage from stone attacks.
  • Stags appears in Mission 14. It has improved version of Fly ability (StegoFly from World #2). When one stag flies up it forces other stags to fly up as well. So prepare to defend against big and sudden packs of horned animals.
  • Sloth mob is a rare mob. It has high resistances and have an aura of stink. Other mobs are trying to pass Sloth as soon as possible, so they increase their movement speed. Also aura affects towers, so they attack slower.
  • Finally, a big mini-boss Carrier appear in the last wave of Mission 14. It acts as a Carrier from SC2, it summons 6 small birds which flies around and stuns nearby towers.


[h3]New towers and skills[/h3]
World #5 is very tough. Basic mob has 475 hp. Stronger mobs can have 16'000 hp. It is very important to unlock Level 4 towers if you want to pass it. 5 of 6 Level 4 towers are already released.
  • Added Level 4 Vodoo Shaman tower. It has the highest attack damage in the game.
  • Added Level 4 Axe tower. It has the highest attack speed in the game. Also, added a gold ability for it and other 2 mini-skills
  • Added a skill which unlock new spell. Battle Totem. Player can place it on ground to boost attack speed of all nearby towers.
  • Added almost full Barricade branch. Several skills increases its durability, spell recharge and amount of charges. Very useful now spell.
  • Added 4 mini skills to Woman branch. They increase amount of food they provide and others decrease their meat cost.
[h3]New tooltips[/h3]
Since we are adding new abilities for towers but icons and animated descriptions are not ready, we decided to add text tooltips for them now. A lot of players asked about adding text. We intend to keep no text feature in the game, but maybe these tooltips will be available as an option.



[h3]What we do next?[/h3]
We have added 14 of 15 missions of New Balance. New Balance missions feels much better. So after we add 15 Mission, we will remove Old Balance missions. Also we are going to add Ape Tower Level 4 and its mini-skills.

There will be groups of skill in end of each branches in the skill tree. For example, a final skill in Spear branch will add critical strikes to all towers in Spear branch.

We will add more abilities to each towers. Each tower will have 1 passive ability, 2 purchasable abilities in Level 3 and purchasable Ultimate ability in Level 4. Woman towers also will have similar abilities.

Fear spell will available as a 5th spell of the game. Also, all other spells will get special upgrades. For example, Spike trap becomes Poison Spike trap and etc.

Our artist is finishing drawing of final cutscene. We are going to add them all very soon (without sounds for now).

Animations of all monsters of the game are ready. We are going to add them one by one in future updates. Also, we made a cool system for special effects. Now, mobs of different sizes will have effects of different size as well.

[h2]Play with us,[/h2]