New Update. Version 0.93 is here now!

Hello there,
This update took so much time because last mission has a really huge boss with a lot of mechanics, animations and etc. Yeah, finally we finished a redesign of the game. Now AoD has all missions with New Balance now and new big Skill Tree. All mechanics and map features are working. So the game is kinda complete but unfinished. We are going to polish it to perfection in the future updates.

[h3]About Final Mission[/h3]
We completely reworked mission 15. Paths were slightly changed. Now a zone with snowfall which makes tower disabled is visually can be seen. This zone has some great tower spots. So, players need to think wisely where they want to start making defenses.
Mission fulfillment was rebalanced as well. Now players starts with 4 basic towers and 125 meat. Amount of waves was increased from 25 to 30. So Final mission is kinda a representation of whole game. Start with a few basic towers, finish with ultimate towers.
The bottom path leads to a hole. Enemies who reach the end do not take player's life, but they feed boss themselves which make the boss tougher in the Phase 3. If boss fed, then no snowfall appears. So it is better to not feed the boss and get extra money, but sometimes players need to feed him to prevent the boss from getting angry.
Phase 2 starts when a player survived whole 30 waves. A lot of cool animations will be played. After that the boss start spawning tons of yeti mobs. And the Eggs appear. Player need to destroy the Egg to trigger a special wave of Egg monsters. When all Eggs are destroyed Phase 3 starts. in this phase the boss moves on the road as a huge tongue. it consumes towers, fear other towers and create tons of different mutants.
In overall, Final mission could take about 1 hour to complete it. It is a tough challenge and promise to be very fun. What do you think?

[h3]Updated skill menu[/h3]
Previously all skills were available to learn from the start. We decided what an ability to get Level 2 of strong towers would affect gameplay significantly, so we hid the most strong skill with a special part of menu. So now players see only a part of skills and think it is a whole menu. But after completion of Mission 9 they unlock the rest of skill menu and think "Wow".
Skill tree now in the pre-final state. All skills was planned and we are going to add them one by one in the next update. Now it is in test state and can lag sometimes. When it will be done we will add final version and it will work smoothly.
Ape Tower Level 2 and its mini skills are available now.
[h3]Mode #2[/h3]
All missions have 3 modes in total. First one is a story mode. Second mode introduces some new mobs and some special mechanics. Third mode will be a madness.
We added two first missions in Mode #2. It combines all enemies of World #1 in different match ups.
Second mission in Mode #2 has a small feature. There is a lot of preplaced barricades but barricade spell itself is not available. So defendes are not infinite. Also, in the end of this mission SEVEN Microb-Bosses come. Looks very cool.
Mode #2 is available after completion of Mission 6. Mode #3 is available after completion of Final Mission 15. There is no mission available in Mode #3 for now. We will add them later.
Also, we slightly updated maps of first two missions. We revised paths and added more tower spots.

[h3]Other Changes[/h3]
- Animations of all monsters of World #2 were revised and updated.
- Fixed a bug when purchased abilities were removed when a tower got upgraded to higher level.
- Meat cost of Ape Tower Level 1 & 2 was increased by 25. But mini skill for a discount got extra 15 bonus.
- Visual attack radius of Woman Tower Level 1 was removed to prevent players from confusion.
- Price of Fish Tower Level 1 was reduced from 100 to 90. Duration of stun effect was increased by 20% for Fish Tower Level 1 & 2.
- Price of Dino Tower Level 1 was reduced from 100 to 90. Bonus from damage aura was increased from 15% to 20%. Proper radius of Devour ability was set.
- Status resistance now reduces duration of Poison effect.
- Damage of Spike Trap spell was increased on all levels.
- Damage of Meteor spell was increased on all levels.
- Parameters of Bonfire (Mission 13) and Ambylocetus (Mission 14) are different now and the depend on game difficulty.
