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  3. New Update. Version 1.10 is here now!

New Update. Version 1.10 is here now!



Hello there,

We are continuing to finalize the development of the game. In this update, we've introduced special challenges for all missions of Mode #3. These challenges are designed to provide hardcore players with a platform to test their skills. They're tough, so get ready for a real challenge.

Additionally, our artist has revamped the design of the Steam Store page. We've added numerous cool GIFs with text set in the backdrop of ancient shaman imagery. Make sure to check out the new Store page to see these updates. We've also included some of these GIFs in this announcement for you to preview.



We are investing a significant amount of time in fixing bugs, which is consuming the majority of our game designer and programmer's efforts. We've identified and addressed some critical bugs, so players can expect the game to run much smoother now.

Additionally, we have completed the creation of new sounds and are currently working on implementing them into the game system. We've generated sound effects for virtually every element in the game, including towers, enemies, and boss abilities, resulting in approximately 400 sound effects in total. This was a massive undertaking, but we aim to include these updates in the next game update.



[h3]Game Changes[/h3]
  • Revised and adjusted the balance of all missions in Mode #2 (Chief Mode).
  • Reduced the projectile speed of Voodoo Shaman Level 4 to match Tower Level 3.
  • Granted access to the final upgrade of the Fear spell, which creates 25 frost spikes on the ground.
  • Restored availability of the Caviar ability. Fixed a critical bug associated with the Caviar ability of the Woman Fish Tower, which could cause the game to become stuck if the tower was positioned far from the road.
  • Fixed a major bug where Ice Tower Level 4 had a cooldown on its Slow ability. It now applies with each attack as intended.


Bug Fixes
  • Changed the functionality of mission restart to address previous issues, particularly in Boss Battles.
  • Fixed a critical bug where enemies could bypass whirlpools and deplete the player's lives.
  • Addressed a critical bug where upgrading the Axe Tower to Level 4 with the Ursa ability could cause the game to become stuck.
  • Fixed critical bugs affecting all Madness mode missions, particularly with wave counters causing various issues, especially during boss fights.
  • Resolved a major bug where some enemies' abilities had double effects, such as the Big Jellyfish.
  • Fixed a major bug where certain skills did not function correctly when multiple skills were learned.
  • Removed excessive sound effects for the Purple Run Mob in World #1.
  • Corrected major bugs in Madman Mode's Mission 3, ensuring it functions as intended.
  • Optimized the Boss Battle of Mission 3 in Mode 3, addressing frame rate drops to 5 fps.
  • Fixed issues with the Boss Battle of World #1.
  • Resolved visual glitches with the abilities button when food was unavailable.
  • Fixed a bug where the Yellow Farm Tall Bird could die after its egg was opened.
  • Addressed an issue where the Totem (Speed spell) could remain on the ground and not disappear.
  • Adjusted the available tower spots on Mission 6 and several other missions to prevent tower placement in screen corners.
  • Fixed a bug with Tall Birds and whirlpools where they could endlessly circle in a large range.
  • Implemented disposal of Ice Spikes (Fear spell upgrades) after use.
  • Prevented the Flint cursor from appearing if the Bonfire is not available.
  • Fixed a bug where tower animation attack times were incorrect under the Freeze effect in Mission 13.
  • Resolved a bug where red circle effects could remain on the map.
  • Implemented visual fixes for the stone tablet menu (challenges).

[h2]Play with us,[/h2]