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  3. New Update. Version 1.09 is available now!

New Update. Version 1.09 is available now!



Hello there,

We have finally added completed and polished graphics for Boss #5. This boss is truly enormous, and the battle consists of three phases. There are countless gameplay and background animations, which our artist spent what felt like ages drawing. The overall result is awesome. Check out these GIFs.

We have also fixed all the bugs we found, so now the game should work flawlessly. We hope the final game mission will bring immense joy to the players.



Our game designer has replayed the entire game and made tweaks to all story missions. Currently, they are working on balancing the missions of Mode #2 and Mode #3. Additionally, there have been some other changes:

Game changes
  • Increased the base amount of barricades from 2 to 3.
  • Completely reworked Mission 7 of Mode #2; Ape Tower and Giant Tower are not available there now.
  • Completely reworked Mission 9 of Mode #2.
  • Slightly reduced the difficulty of Mission 4 of Mode #2; removed the ability to place new towers.
  • Adjusted parameters of various gold abilities.
  • Added access to the last two missing skills.

Also, we added Mission 14 of Mode #3. So now the game has 44 out of 45 playable missions. We only need to add the last mission.

The game is almost finished. Besides the one missing mission, we need to add sounds to the game. Our sound designer has completed 95% of the sounds, so now we are working on integrating them into the game.





Bug Fixes

We fixed a lot of bugs in that update. Really. Just take a look how big is the list.
  • Fixed a critical bug where lives disappeared in Mission 12.
  • Addressed a major bug where Mission 12 was completed before the appearance of Boss #4.
  • Fixed a major bug where a Developer Message could appear during the Boss #4 fight and prematurely finish the mission.
  • Made several fixes to Boss #4, including correcting the movement speed of the Ice cube form and resolving visual glitches during the creation of a shield. Additionally, improved enemy spawns during Boss Phase to address inaccuracies.
  • Resolved a bug where the game could become stuck during Phase 2 of the Boss fight in Mission 15.
  • Fixed a major bug where monsters weren't spawned during the fight with Boss #3 in Mission 9.
  • Addressed a major bug where the game failed to save progress after completing Mission 1-3 of Mode #2.
  • Fixed a major bug where the Siege Protection aura of the Green Dino Big stopped working after passing the Temple in Mission 9.
  • Adjusted the functionality of the Steam Achievement for obtaining 99 SP to ensure players can unlock it properly.
  • Reduced excess time after killing the last mob and displaying the Victory window.
  • Fixed a bug where big monsters sometimes failed to damage barricades.
  • Corrected the animation of the Big Green Dino with Reptiloid riders in Mission #9.
  • Set the proper amount of Reptiloid riders for all dinosaurs passing through the temple in Mission #9.
  • Fixed the movement animation of the Blue Bird after making a jump in Mission 7.
  • Adjusted starting positions for spawned monsters in Mission #5 to prevent stacking.
  • Addressed a bug in Wave 15 of Mission 9 where Air mobs didn't spawn Green Fish.
  • Fixed various issues in Mission 11, including monsters coming from incorrect portals.
  • Set proper attack animation frames for the Voodoo Tower.
  • Fixed a bug where the game could get stuck when upgrading Berserker Tower Level 3 to Level 4 if the Ursa ability was purchased.
  • Corrected the appearance of the old mage when a player hovered over the mission icon, even if he had disappeared after Mission 12 from the main menu.
  • Highlighted the effect from the Damage Aura (Dino Woman Tower) with green color.
  • Fixed a visual bug where spell icons could become flattened.
  • Removed slight menu shift after returning to the Main menu.

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