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  3. New Update. Version 0.95 is here now!

New Update. Version 0.95 is here now!



Hello there,

A lot of players asked to add texts to the game. So, we decided to add an option to toggle text on/off in the game. In future there will be a launcher with several options. One of them allows to change text option. We made it is default for now because some mechanics are hard to understand without texts. We added texts to all skills, abilities, spells and menu buttons. We hope it helps new players to understand the game. We repeat, idea of "no words" feature is still priority for us. We will try to make it work in future.

There will be the highest 50% discount soon. It is the last discount before price increase.


[h3]Updated version of Mission 4[/h3]
Current World #2 is the last world from Beta version. All of other maps were redesigned and improved. Our artist prepared updated versions of World # 2 missions. So, we added updated Mission 4 in this update. It looks really cool in our opinion. Also, the story of World #1 wasn't connected with World #2. Only a few players could get that red microbes evolved into the red boss. So we added a small cutscenes in all world #2 missions to keep this idea through the world. Finally, our artist made a really cool Easter Egg which is connected with Dota 2. In our humble opinion it is the coolest Easter Egg in the game.

[h3]New missions and Mode #3[/h3]
We added first mission of Mode #3. It is unlocked after completion of main game story. Mode #3 is a madness mode. Each mission contains monsters from whole game. Enemies attack without pauses.
You can see how it works in Mission 1. Tons of microbes come with Shell mini-bosses. Fast enemies from whole game appear between microbe waves. It is about 7 minutes of pure survival without rest. Feels good. Also, all enemies in Mode #3 have double health.

Also, we added missions 5 & 6 of Mode #2. Mission 5 uses idea of special pools from the start. Enemies appear in 4 spots, so player should defend whole map at once.
Mission 6 have 8 preplaced Big Bone Barricades. Enemies attack from both roads from the start of the mission. New missions introduce 2 new monsters. First one is Magic Bug. It is a fast creature with high regeneration and high resistances. When it is hit by magic projectile it becomes temporarily invulnerable to magic damage. Second mob is Mouth Fish. It is a fast well protected mob with an ability to gnaw units in the front of it to regenerate their health. Also they do high damage to barricades.


[h3]New effects system[/h3]
We were working on new effect system. Previously the game used only a few special effects. We used heart icon for most effects. Our artist made preholders for 20 special effects. We put them into the game. We are also working on priority system, which allows to make a better performance. Also, we made all effects in different sizes. So big monsters uses big effects, small monsters use small effects. This system is in the progress, so it can look not okay for now. It will be OK in a a couple of updates.

[h3]New skills and other changes[/h3]
  • Fixed a bug when Spear Tower had 0-0 damage.
  • Added 9 skills for basic towers. They are available after 36 SP Spent.
  • Added 2 abilities to Ape Tower. Poison Cloud and Death Explosion.
  • Added 2 new skills for Battle Totem.
  • Damage of poison of Ape Towers was increased from 20/45 to 25/55. Area of hit was slightly increased.

[h2]Play with us,[/h2]