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Age of Defense News

Major update. Version 0.80 is here!



Hello there,

We are continuing the work on the game. We have told about an idea to change current magics mechanics. So, in this update we added the test level. It is complete copy of mission 3 but default magics were replaced. Spike Trap was replaced with individual Spike. It has higher damage (100 instead of 35), has 10 maximum stacks and can be placed several times in a row by holding left mouse button. So, basically you can draw using spikes. We have tested. And it is more fun to use new spikes.



Barricade is another magic we added. Player can put it at any free place on the road and mobs can't walk through it. Player can place several barricades and even completely block the path. Barricade has HP and gets damaged by nearby enemies. The longer they stay near barricade, the faster it falls.

The idea of barricades looks great but it has serious flaw. Path-finding of the game wasn't supposed to be played with serious obstacles. So it can work wrong in certain circumstances. For example, there are can be situation when enemy got stuck near barricade when it can get around an obstacle, so it could feel strange, feels like a bug. To fix it, we have an only option to completely change path-finding system. But this task is global and can take too much time. So we are not considering it such as option. We are considering to use barricade with such flaw or do not use at all.
What do you think? Do you like the idea of barricades.

if we approved barricades, we will make what smaller mobs do smaller damage and big mobs can destroy barricade in a few seconds. Also, we are considering the option to upgrade with skills and etc.

We temporarily removed Stone Strike, but we are going to keep it in the game.

So we really need your opinion. Please check Test level. It is opened after a player passes Level 3. Just give it a quick play and tell us how the game feels with another spells.



Our artist finalizing the art we have already approved. So today we have added finished version of 10th mission with map animations, cleared roads and another Easter Egg.
In our opinion it looks great. What do you think?

Also, we edited missions of the World #1. We polished places where player can/can not place towers, removed situations when enemies visually could get out of road borders. Also we fixed situations when enemies were looking at the wrong side during walking.

We rescaled all World #1 mobs and changed their physical size, so it should feel more realistic now.
Our game designer is working on complete re-balance of whole game. It should come soon.

[h2]Stay with us.[/h2]

Major Update. Version 0.79 is available!



Hello there,

It was almost a year since the last update. We were busy with Warstone, but we expected to finish DLc earlier. Sorry for that. Dlc is almost finished and now we can contunie the development of thegame. This update is small. We must recovered old files and code, figure out how it works. We promise to add more stuff in future updates.



So, 0.79 brings fully animated and finished 7th mission of the game.. It has proper roads, polished envoirement, several animated visuals and even an Easter Egg. Also, we added animated mobs for that level, but we are going to change them in future.

We need to be sure that thegame works OK after such a long inactivity. We are working on reworking Spell system (change current spells with another ones), completely change wave fullfilment (make all levels smaller) and finally we are thinking about complete skill system rework.

[h2]Stay with us.[/h2]






Development continues!



Hello there,

We want to say that we are still alive. Warstone DLC took more time when we expected.

The artist works on Age of Defense full time. He is making final visuals of missions 7-15.
You can see some of new stuff on the picture above. Also, you can see one of upcoming bosses.

We are going to post more stuff/news in future weeks.

Stay with us,
[h3]Battlecruiser Games[/h3]

Major Update. Version 0.78 is here!



Hello there,
We have added 13th mission in this update. It has a special feature. Towers are getting freezed if they stay long out of bonfire. There are 3 bonfires at the level, you can activate them any time, but be aware they have a cooldown. Another small feature that Ice Mage towers are immune to cold, so you can build them anywhere.

We slightly changed UI by moving spell buttons from right middle to left bottom corner.

We improved log system. it sends more information now, so it will be easier for us to find the mistake.

Also, we have got several reports about game difficulties. Temporarily we reduced health of monsters and armor modifiers on Easy and Hard. We increased amount of lives for all difficulties as well.



Bug Fixes
  • Fixed a lot of bugs which could occur black screen or didn't let the level finish. Most of them were connected with using of Fear spell.
  • Fixed the bug when using Fear ability on air units breaked their path way
  • Fixed the bug when restart the level breaked a tutorial. For example, a player didn't get Meteor spell at 7th wave if he restarted the level.
  • Fixed the bug when a player could not place a tower at mission 5
  • Fixed road paths on several maps
  • Fixed the bird boss on Mission 12. It had 100 shield stacks by mistake.
  • Flight path of spear was visually improved
  • Fixed the bug with Rank talent


Play with us,
Battlecruiser Games

World #5 review + Roadmap!



Hello there,

We want to show sketches of last maps to you. It is well known Ice age. There will be a lot of map speicasl and enemies which have new unique abilities. For example, there will be a monster which will spawn small birds which attack towers and micro stun them (like carrier from Stacraft). So, we expect these mission will be a great challenged end of the game.



We are going to add a lot to the game in the next 2 months after we add sketches of 13,14,15. missions

Roadmap of Age of Defense
  • Player skills for 7-15 levels.
  • Gold abilities for each tower. 2-3 for each tower (similar to gold upgrades in Kingdom Rush
  • Updated report system. Fixing of all critical bugs (when levels don't finish)
  • Final versions of all maps with animations and easter eggs
  • Windowed mode and other game settings
  • Adjusting difficulty of all missions
  • Specials rules for each mission (similar to stars quest in Warstone)
  • Second mode for each mission
  • Animated and sounded version of all cartoon cutscenes
  • Animated begginer information in the start of the game
  • Animated explanation for each skill




Play with us,
Battlecruiser Games