Major update. Version 0.80 is here!

Hello there,
We are continuing the work on the game. We have told about an idea to change current magics mechanics. So, in this update we added the test level. It is complete copy of mission 3 but default magics were replaced. Spike Trap was replaced with individual Spike. It has higher damage (100 instead of 35), has 10 maximum stacks and can be placed several times in a row by holding left mouse button. So, basically you can draw using spikes. We have tested. And it is more fun to use new spikes.

Barricade is another magic we added. Player can put it at any free place on the road and mobs can't walk through it. Player can place several barricades and even completely block the path. Barricade has HP and gets damaged by nearby enemies. The longer they stay near barricade, the faster it falls.
The idea of barricades looks great but it has serious flaw. Path-finding of the game wasn't supposed to be played with serious obstacles. So it can work wrong in certain circumstances. For example, there are can be situation when enemy got stuck near barricade when it can get around an obstacle, so it could feel strange, feels like a bug. To fix it, we have an only option to completely change path-finding system. But this task is global and can take too much time. So we are not considering it such as option. We are considering to use barricade with such flaw or do not use at all.
What do you think? Do you like the idea of barricades.
if we approved barricades, we will make what smaller mobs do smaller damage and big mobs can destroy barricade in a few seconds. Also, we are considering the option to upgrade with skills and etc.
We temporarily removed Stone Strike, but we are going to keep it in the game.
So we really need your opinion. Please check Test level. It is opened after a player passes Level 3. Just give it a quick play and tell us how the game feels with another spells.

Our artist finalizing the art we have already approved. So today we have added finished version of 10th mission with map animations, cleared roads and another Easter Egg.
In our opinion it looks great. What do you think?
Also, we edited missions of the World #1. We polished places where player can/can not place towers, removed situations when enemies visually could get out of road borders. Also we fixed situations when enemies were looking at the wrong side during walking.
We rescaled all World #1 mobs and changed their physical size, so it should feel more realistic now.
Our game designer is working on complete re-balance of whole game. It should come soon.
[h2]Stay with us.[/h2]
