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Age of Defense News

Major Update. Version 0.76 is here!



Hello there,

We added just 1 new mission in this update, but it contains some intersting features. First of all, you can summon a UFO to help you in the battle. It loads enemies and unload them in cornet of the map.

Secondly, you will force a new boss at this level. It has unique mechanics. It flies around the mag and fires with ice cannon freezing nearby towers. It also summons flying birds which transport enemies. Finally, it gets 2 new abilities when it gets damaged. Big Freeze cannon allows to fires 80 projectiles per second and Shiled mode allows to neutralize incoming projectiles. In overall, the boss should be very fun. It is made with sketch animations now. Our artis is currently working on final version.



Game menu changes after comletion of 12th mission. The old mage goes to the ancient world with the boy. Game menu appears to be a part of museum exhibiton and while there is no guide it is remains closed. The place behind the old mage contains 3 last mission of the game in setting of Ice Age.

We added sketches of sketches of cinematics for being ivolvbed in the main story. Fully drawn cinematics comes in 2-3 months.

Game changes
  • Added special life bars to the Boss in the end of World #1. So players copuld understand they need to attack the eye/head of the boss.
  • New icons of resistances in the info menu which should be more clear for understanding
  • Money for devour the mob (DIno Woman tower) are given in the end of devour
  • Flying units fly more properly now




Bug Fixes
  • Fixed a huge bug when levels sometimes couldn't be finish because some enemies were stuck in the beginning of the road. It was connected with big enemis like Big fish and etc. So, fixed it. The game should properly finish in Mission 4-12 now. Please, check.
  • Fixed the bug when some projectiles couldn't reach the target and were stuck on the enemy model
  • Towers look at the right side when attack flying enemies now
  • Fixed the bug when skill for Vodoo mages didn't work for Vodoo Tower Level 4
  • Fixed the bug when icon of range was displayed wrong
  • Projectile of Snake mob was fixed
  • Spearman Tower Level 4 now has animation of stuck spear in the ground
  • Visual fixes of the old mage in the main menu


Play with us,
Battlecruiser Games

Major Update. Veusion 0.74 is here!



Hello there,

This update is really major. We added a lot of stuff. First of all, we added 2 missions of World #4. Enemies of this world has some cool and unique abilities. 11th mission has a special feature. There are 2 portals which spawn from previous worlds. It should be fun.



We have got several reports about levels which can't be finihsed. We found some sources which could produce this bug and fixed them. We think, there are more. We added special menu "Send bug-report", you can open it by clicking on the bug icon in top right corner. There you can write a couple of words for better understanding. We will read all reports. Thanks in advance for helping us making the game bug-free.

We added 4 new towers in this update, Upgraded Vodoo Mage Tower, Stone Tower of Max level, Axe Tower of Max level, Woman Bird Tower.
Also, we remodelled old ones like Woman towers and Ape towers to new ones. Their style fit better in the game.



Game changes
  • You can cancel the use of spell / tower building by clicking right button of the mouse
  • You can see where you can or cant' place a spike trap (some players didn't understand what the first spell does)
  • Numbers in info menu (bottom middle) becomes green if a unit/tower gets a buff. They become red if they get a debuff
  • Added information about new towers in 7,8,9,10,11 missions in the stasrt of a mission
  • Added temporarily icons for available missions
  • Woman and Woman Fish tower got a new animation for range buff




Bug Fixes
  • Fixed the critical bug on mission 6. The level was never end if a player didn't kill the walking head of Giant Bug Boss
  • Fixed the bug when cast of Fear spell on static units could crash the game (black screen)
  • Fixed the bug when Stegozavrs (flying dinos) took lives after reaching the temple
  • Soundand Music settings are saved properly now
  • Movement speed of enemies are displayed properly now in info menu. Slows didn't change the number earlier.
  • Pause is cancelled in the end of transition animation instead of the beginning.


Bug Fixes of Patches #1-3
  • Fixed the bug when a tower left on amouse point after learning a skill which increases damage
  • Fixed the bug when the game crushed after upgrading Woman Dino tower to Level 3
  • Removed blue squares under whirlpools in Mission #5
  • Fixed the bug when players couldn't type several letters in the "Bug report" menu
  • Numbers of movement speed in info menu don't show decimal fractions now
  • Starting of attack animation was adjusted for Ape Towers
  • Fixed the bug when there were wave button on the level if player used unusual screen resolution


Play with us,
Battlecruiser Games

Major Update. Version 0.70 is here!



Hello there,
A lot of time has passed since the last update. We worked hard, so In 0.70 update we added demo version of two new missions. They end World #3.

Force 15 new enemies with different abilities. Big Stegozavr has a flight ability, it stuns nearby towers upon landing. Big Magic Dino stuns one tower while it walks nearby. Reptiloids are units with small amount of health but incredible regeneration. Tyrannosaur mini-boss roars decreasing towers attack speed, also it has damage reduction aura and etc...

Another Boss Fight brings also a lot of fun. First of all, 9th mission has several stages. The temple starts healing monsters at 11th and 16th waves. Dinosaurs get riders at 21th waves. Finally, Reptiloid transforms to ArmoredReptiloids after 26th wave.

New missions are sketches. There is no animation, explanation and etc. Our artist is currerntly working on final art. We reupload World #3 with final art when he finishes.

Game artist and programmer are working on World #4 now. We shared screenshots of this world in the previous announcemnt. it contains some new mechanics like UFO, portals from previous worlds and a huge plot twist.



Game changes
  • If you point at Skull button of new wave and hold, you will see info about upcoming enemies from that road.
  • If you hold more time, you will see a path which enemies will go
  • Added ice Mage Tower Level 3 in Mission 8
  • Added Axe Tower Level 4 in Mission 9
  • Added Dino-Woman Tower Level 3 in Mission 9
  • Cost of VodooMageTower was increased by 50
  • Projectile speed of VodooMageTower was inreased by 40%




Bug Fixes of 0.70 Version
  • Fixed critical bug when fly enemies on some air roads turned back after reaching end point in Mission #5
  • Enemies with fly abiliites lose physical size after takeoff now.
  • Fixed the bug when all towers had "spear" icon for their type damage
  • Enemies affected by stun effect can't use abilities
  • Slows of MageTower and IceMageTower don't stack anymore
  • Girl-DinoTower ate enemies of high size. Fixed
  • Fixed the bug when game speed was set to 1x after leaving pause menu
  • Info of enemy vulnerabilities now scale properly
  • Fixed the bug when some skills didn't work
  • Fixed the bug when magic birds of World #3 didn't use ab ability after being hit by ApeTower
  • IceMage fires from the right spot now and uses better projectile.
  • Towers which affected by Girl-DinoTower's aura have heart icon now
  • JumpFish die with death animation now
  • Steam achievement fixes
  • Animation of death of Big Balloon mob in World #2 shows properly
  • Fixed the bug when poison effect of ApeTower was shown even if bug dissappered


Play with us,
Battlecruiser Games

World #4 preview



Hello there,

We are going to upload 0.64 update with demo versions of 8th and 9th missions. It unlock a lot of new enemies, 3 new towers and another boss fight.
While we are making last tests, we want to show you sketches of World #4



it is another era. Creatures look closer to present time, but have a lot of exceptions.
First map contains 3 independent roads. Be ready to plan your defences against 35 different enemy types.



Second mission introduces unique mechanics. It spawns portals from previous worlds. So, a player will defend against creatures of all 4 worlds. it should be fun

The last mission has 4 entrances and 1 exit point. Also, it have alien artifacts, mighty hands, which can close a road and force enemies move to another way.

Play with us,
Battlecruiser Games

Version 0.63 is here now!


Hello there,

We added 7th mission. Layout of this mission is a sketch, so some objects can cover others. Also enemy units don't have animations.
It is kinda a demo of 7th mission. We did it because we want to upload all remaining levels earlier for earlier tests. For example, 8th and 9th missions comes before August ends.

New missions unlock 2 new towers. Ape tower is a siege tower which applies deadly poison on enemy units. It is great in elimination of small units. Another tower is Dino Woman tower. It has +12% damage aura (excellent in any situations) and can devouer small units instantly.

New mission introduces new world, so there is just a few new units. You will defend against units of World #2 as well.

Finally, we added first 39 achievements in the game. Most of them can be got easily. We plan more than 150 achievements in total.