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Age of Defense News

New Update. Version 1.03 is available now!



Hello there,

We are thrilled to bring you the latest update, which didn't take much time to implement as we had already prepared everything in advance. First and foremost, we have added the final versions of all in-game movies, complete with sound design and voice acting. These movies are an integral part of the game and serve to explain the game's story in a funny and engaging manner. With a total runtime of 8 minutes spread across 11 movies, we have invested significant effort to ensure an enjoyable experience. We truly hope you will appreciate them.

[previewyoutube][/previewyoutube]

In addition, we have included Mission 8 for Mode #3. This mission presents players with another challenging and unique experience. The lava in this mission actually heals enemies instead of damaging them, adding a twist to the gameplay. Furthermore, the paths in this mission are deliberately confusing, with enemies taking unexpected routes. They start from the top, move towards the right exit, then reverse their direction towards the bottom exit, and finally attempt to reach the left exit and return to the starting point. It is crucial for players to eliminate them quickly, as enemies from previous waves can reemerge with full health if they manage to reach the healing lava. The mission requires strategic thinking and swift action to succeed.

[previewyoutube][/previewyoutube]

We are currently focused on implementing in-game achievements. As part of this process, all skills and achievements have been reset. We have meticulously planned out the achievements and are currently testing them. They will be gradually added to the game with each future update, offering players exciting challenges to pursue. Although there is no detailed information available about the achievements yet, the system provides basic information.

Furthermore, we are nearing completion of the new game soundtrack, which will feature a total of 19 tracks. Each world will have three dedicated tracks, complemented by two tracks for menus and two for boss battles. The soundtrack will provide players with nearly an hour of immersive musical experience. We will soon offer previews of some of the tracks, so stay tuned for the upcoming news.

[previewyoutube][/previewyoutube]

[h3]Bug Fixes [/h3]
  • Ambylocetus (Mission 14) now deals the appropriate amount of damage.
  • We have resolved a bug that could cause the game to freeze after leaving a mission, resulting in missing icons on the menu and other related issues.
  • We fixed a bug involving the Bird Boss, where towers with attack speed bonus abilities could become permanently frozen under the Ice Cannon effect.
  • movies will now properly play after completing story missions, and the bug causing movies to be invisible while the sound remained has been rectified.
  • Fixed the bug when movies wasn't visible but sound remained.
  • We have also ensured that the game sets a minimum volume for in-game movies, even if the player has set the volume to 0
  • We fixed a bug with Tiranozavr, preventing Big Magic Dinos from remaining on the road after being consumed by the creature when they should have been removed.

[h2]Play with us,[/h2]

New Update. Version 1.02 is here now!



Hello there,

This update took a lot of time. We had problems with the graphics of the Bird Boss, but it is now done. The Bird Boss is ready and is the smallest boss in the game. However, it feels dangerous with all the new animations. Now, it appears from the sky. The whole boss fight is divided into 10 phases, which are separated by a funny animation where it is covered in an Ice Block. After a certain point, the Bird Boss gets a Psi-Shield. Finally, it transforms into a Robot Bird and starts firing its icy cannon rapidly. We have added cool animations for these actions. Overall, the Bird Boss has become a tiny but very cool boss.

We have also fixed some bugs related to the Bird Boss, which you can find in the Bug Fixes section.



We have added 3 new missions in Mode #3. Mission 5 has a lot of preplaced towers, and new towers cannot be built. Additionally, the cooldown of all spells has been significantly reduced. Mission 6 features 3 endless Rage Totems that boost nearby towers. Furthermore, the mission starts with the Bug Boss, which is stronger and summons enemies from all five worlds. Finally, Mission 7 introduces another feature where monsters teleport to another road when they reach the end of the first path. These additions make the new levels fresh and interesting. We hope you like them.

In the next update we are going to add all final movies into the game. They are all ready.



[h3]General gameplay changes[/h3]
We have made several changes in different aspects of the game. Please find the list below:
  • Spells no longer recharge before starting the first wave.
  • Stun from Barricade last skill is now reduced from status resistance.
  • Changes to the Rank skill: Amount of kills required has been dramatically decreased. Now, it provides +6%/13%/22%/34%/50% bonus instead of +6%/12%/18%/24%/30%. The price of the skill has been increased by 1.
  • An immune list has been added to all mini-bosses in the game: Hex, FrostBlock, Devouer, and Eat.
  • Number of required clicks for firing a bonfire in Mission 13 has been reduced from 7 to 4.
  • Damage of Voodoo Towers has been slightly reduced.
  • Ability price of Axes was increased from 150 to 200.
  • Price of Frost Block was increased by 25 and duration was reduced by 33%.
  • Price of Voodoo Hex was increased from 175 to 225. But cooldown was reduced.
  • Duration of slow and damage was increased by 20% for Anti Air ability. Cost was increased from 100 to 125.
  • Target ability price was increased from 125 to 175. Bonus range was increased by 50%.
  • Fire Spear damage was increased from 3000 to 3500. They no longer stack




[h3]Bug Fixes [/h3]
We have gathered all bug reports and fixed all the critical ones, as well as a lot of smaller ones. The game is in a much better state now. However, please continue to report any bugs you may find in the future.


  • Fixed a critical bug with the Rank skill that awarded towers with bonus damage too quickly. It also gave the wrong bonus damage, sometimes providing +50% or even +100% instead of the intended +30%.
  • Fixed the bug where casting Hex on Bird Eggs caused a game crash. They are now immune to this effect.
  • Hexed enemies can no longer be targeted with the Voodoo Hex ability. Graphical bugs have been resolved.
  • Fixed the bug where Mission 14 didn't finish if the player didn't wake up Ambylocetus.
  • Fixed the issue of excessive starting meat in Mission 4 of Mode #2.
  • Fixed the bug where the Boss Phase didn't start in Mission 15.
  • Fixed the bug where Ape Tower Level 4 couldn't attack air units. []The Target ability of Sniper no longer stacks.
  • Target ability of Sniper no longer stacks.
  • Fixed the bug where Price discount skills didn't work for Towers Level 1.
  • Voodoo Hex and Frost Block abilities no longer work on EvolutionMob, Jumping Mobs, and MagicDinoBig.
  • Jerboa mob and its ability now work properly.
  • Fixed the bug where spell cooldowns were reduced when a player started the first wave.
  • Fixed a bug with TallBird and TallMutants mobs that refused to step into whirlwinds.
  • Fixed the bug where death animations for all monsters weren't shown.
  • The area of damage of Ambylocetus (a feature of Mission #14) has been fixed in all modes.
  • The area of effect of the Yellow Plant is now dropped properly in Mission #14.
  • Some monsters and scenario features have been added to the mini-boss immune list to prevent critical bugs. For example, the Altar of Dino Boss (Mission #9) can't be eaten or hexed.
  • Hexed monsters from the Voodoo Shaman now grant proper rewards.
  • Fixed a bug with the wrong display of starting spells' charges.
  • Fixed the bug where teleported enemies had lower health in Mission 12.
  • Fixed the bug where a tower could be built with no limit if it was chosen with hotkeys.
  • Added the missing ability for Tall Bird #2 and Tall Mutant to pass over units.
  • Fixed the bug where the meat cost of the Woman tower was displayed as 000.
  • Some visual fixes have been made with tower hotkeys.
  • Bird boss now looks in the right direction.
  • Cargo Red Birds of the Bird Boss could drop monsters at impassable areas, but this has been fixed.
  • Dropped monsters of Cargo Red Birds no longer activate Spike Traps.
  • Cargo Red Birds and their monsters now have the proper height.

[h2]Play with us,[/h2]

Madness mode. Gameplay video.

[previewyoutube][/previewyoutube]

Hello there,

Development is currently in progress. We initially intended to upload it earlier, but we encountered unexpected issues with the new graphics of Boss #4. Nevertheless, it will be ready for release soon.

We have recorded gameplay of one of the upcoming levels in Madness mode. Just like other Madness missions, players will encounter enemies from all five worlds there. Additionally, this mission boasts interesting features similar to other Madness missions. The enemies move along a conveyor-like path, reaching the end only to appear on another one.

This particular level stands out as one of the most captivating missions in the game, not to mention its visually stunning appearance.

All in-game movies have been completed, with final graphics, recorded voices, and meticulously designed sound effects. We will include them in the update following the next one. Moreover, we are actively working on the music and sound elements. We have already finished 10 new tracks for the game, which will be added once the entire 50-minute set is complete.

[h3]Play with us,[/h3]

New Update. Version 1.01 is available now!



Hello there,

We have awesome news. We significantly improved our game engine! This has led to a huge increase in graphic performance. Now the game has high FPS even with 200 monsters on the screen.
Please share with us if you notice recent changes.



[h3]Other improvements:[/h3]
1) We have unlocked final spell in the game, Fear spell. Player can cast it on the group of enemies,
so they start running back. Now players can learn it in the skill tree.

2) We made some changes in the spell mechanics. The player gets maximum charges for each spell
at the start of the mission. In addition, spells do not recharge until the player starts the first
mission.

3) We have prepared Missions 2, 3 and 4 in the Mode #3. They are ready to play. Enjoy!
Other missions in the Mode #3 are almost completed. Now we are balancing them and finalizing
graphics.



4) We have improved forced level completion mechanics. So now, a player could complete each level if
any monster is hidden.

5) We optimized Mission 2 and 3 for faster loading and whirlpool mechanics in some levels.



[h3]Bug Fixes [/h3]
We are keeping polishing the game as well as working on music, sounds and movies. They should come in the next updates. Please report any bug you find and post printscreen of devs message on the forum if it arises. It gives us extra help.
  • Fixed critical bug with Magic Dino 2 (with hp aura). Some monsters could stuck and be invulnerable.
  • Fixed critical bug with Green Dino Big. Its stone resistance aura could produce game errors.
  • Fixed different bugs with Fear spell.
  • Barricades skills visuals work properly now.
  • Devs message for starting incomplete missions can be closed now.
  • Mini Green Fish mob has proper game animation now.
  • Fixed the bug when player could build towers without limits.
  • Fixed the bug with Bone Track mob (World #5) which mistakenly was an air unit.
  • Fixed several bugs with Tentacle Boss (World #1)
  • Fixed spawn time of Reptiloids of Boss Altar (Boss #3).
  • Fixed bugs with different spikes abilities.
  • Fixed the bug when boss aura not working (Mission #9).
  • Fixed the bug with Boss of the World #3 when he got stuck in Meteor or Giant (gold ability) Barricade.

[h2]Play with us,[/h2]

New Update. Version 1.00 is here now!



Hello there,

This update took a lot of time for us. But we brought a lot of cool stuff.

Our artist drawn all spell graphics and its animations. Barricades and Spikes have got animation of appearing and several animated phases of destruction. We added different visuals for all of them. Spikes can be wooden, poison and icy. Barricades can be wooden, bone, stone and stone with oil. Also, we added graphics for preplaced big bone barricade and big stone barricade and preplaced bone spikes of Mission 12.

Battle Totem and Fear spells have got completely new visuals.

Finally, we reworked Meteor system. Now it has a new graphics and a new flight path with a small delay before impact. All of this made casting a meteor a small pleasure.



Secondly, we introduce new system of tower building.

We added hotkeys to all towers and their abilities. Secondly, all buttons have a direct disposition and forms for a simple navigation. Now they uses same feature as spell buttons. They fill themselves depending on current meat counter. If they full enough, player can use them.

We drawn and put all unique icons. Also, UI shows to the player if tower has a purchased ability.



We drawn and put all final game menus into the game. Map of adventure has got some decorative details. Main menu have got links to social networks which make unavailable later because of the old mage. Also, there is a special button appears when the last story mission completed. This button start a very fun in-game movie with all members of our team. Check it.

Also, we added a special decoration for a situation when the old mage disappears during the story.
We added different outfits for the old mage to show what Mode #2 and #3 are about.
Also, learning spells in the Skill tree play a cool animation now.

Finally, we added new version of Mission 7 with swapped starting areas and Added Mission 15 in Mode #2.



[h3]Bug Fixes[/h3]
  • Fixed a bug in Mission 12 when dropped monster of Cargo Bird appeared off the edge of the screen, so Mission couldn't be finished.
  • Fixed a bug when Cargo Bird didn't visually die in Mission 12.
  • Fixed an inflated new wave timer of 1 wave in Mission 7 of Mode #2.
  • Barricades can't placed into another one now.
  • Fixed a bug when battle cursor remains in the game menu.
  • (Patch #2). Fixed the bug when missions of Mode #2 and Mode #3 didn't rewards with SP.
  • (Patch #3). Fixed the bug when the progress could not be saved sometimes.
  • (Patch #4). Fixed the bug when Mission 3 couldn't be finished after appearing of the boss head.
  • (Patch #4). Fied the bug with Rank skill and killing the boss head in Mission 3.
[h2]Play with us,[/h2]