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Age of Defense News

New Update. Version 0.99 is available now!



Hello there,

We uploaded this update 3 weeks ago but we were extremely busy. So, only now we have time to make an announcement. Despite this fact, development goes and we will release new version soon.

This update brings final version of the skill tree. All icons have final versions. Paths between them have got several forms. Everything is double checked and works perfectly. Also, we optimized this menu so it works very smoothly now.



Also. as we said previously, skill tree has a great feature. It is partly visible before Mission 9 is completed.
So, new player sees only a half of skills and think, wow there is so much of them. Later, the rest of skill becomes visible and he gets surprised.

Our artist try to keep an idea of cave drawings. We think he definitely fulfilled this idea.
In overall, we have a very cool in-game menu. In our opinion, it is even fun to learn skills and see how the menu is changing.

P.s. Only 2 skills do not ready to learn. First one is the last skill of Battle totem sub-path. Second one is Fear spell. These spells occur a lot of bugs, so we need to fix them before adding to the game.

P.s.s. New update comes very soon with more final graphics and bug fixes which player found. Thanks for bug reports.



[h3]Bug Fixes[/h3]
  • Tower info is shown properly now. It showed wrong info after some skills were learnt.
  • Cursor with placing spike/barricade were remain if battle finishes. It was fixed.
  • Frostblock Ice Shaman's ability added to boss ability list ignore. It could occurs bugs.
  • Skill tree button is locked in the main menu now.
  • Damage aura of Dino Tower no longer affect other Woman towers.
  • All temporary sounds from other games were removed.

[h2]Play with us,[/h2]


New Update. Version 0.98 is here now!



Hello there,

New skill tree was our main priority for last months. Finally, we have almost finished it. We added last skills in Woman, Spike and Barricade branches in this update. A few last skills are ready, but we need to test them little more time before adding to the game.

We are keeping adding new missions in Mode #2. We added last missions of World #4 in Mode #2.

Finally, we added completed animations of all enemies of World #4 and #5. Some ability animations are not ready, but the game is almost completed visually.



[h3]New missions of Mode #2[/h3]
We added Missions 11 & 12 in Mode #2. Second mission of World #4 uses an idea with portals as a main feature. Monsters appear through portals and move from center of the map to its sides. It is a kinda unique mission for a whole game. Also, player will fight monsters exclusively from World #3 and #4 in except of air units.

Mission 12 in mode #2 lost preplaced big bone barricades. Idea of portal stones remained unchanged. To make this level diverse we gave 12000 base meat. So player can build a huge defense. This level introduces last new mob. It is Tall Bird Farm. It acts as usual Tall Bard which protects allies by its body, but also produces eggs every 10 seconds.



[h3]New skills and other changes[/h3]
Skill tree is almost finished. In this update we added last unavailable skills and abilities to Woman, Barricade and Spike branches.
  • Ultimate skill for Fish Tower. It creates a puddle of oil which slows all enemies by 66%.
  • Fish Tower got another ability. It periodically creates caviar which run toward enemies and stun them.
  • Spike can be upgraded with Poison Spike skill. It adds a periodic damage and slow effect to each spike.
  • Barricade spell got ultimate skill. It stuns surrounding enemies for 3 seconds after being destroyed.
  • Dino Tower got a passive ability. it has 25% chance to instantly digest eaten enemy and devourt another one.
  • Added 2 mini-skills in Woman branch.
  • Added Ultimate passive skill in Woman branch which reduces cooldown of all abilities of all towers in Woman branch.
Also we changed 2 enemy abilities. We change Rage ability of Horse enemies (World #4). They became invulnerable for a short period of time at 0 HP. Player could do nothing to interfere them. So we changed it. Now they resurrects with full HP after death with negative health regeneration. Kinda of zombie mode. Their HP were reduced from 210/850 to 175/700. Also, we slightly changed Air Mutant (World #5). It runs towards tower when HP is less than 30%. It doesn't get invulnerability, so player can kill it to prevent it from making a cocoon.



[h3]Bug Fixes[/h3]
  • Both abilities of Bird Tower works properly now.
  • Fixed the bug when stags got permanent speed bonus if they gone up under Sloth Speed aura effect.
  • Fixed the bug when paratrooper yetis never landed if were flying near barricade.
  • Fish casts Oil spell only if an enemy is nearby. It casts it at a location of enemy using parabolic formula.
  • Added a log file with errors info.

[h2]Play with us,[/h2]

New Update. Version 0.97 is here now!



Hello there,

We are keeping adding new stuff and final graphics to the game. We added last final version of the mission in this update. It is Mission 6. Final line with a lot of cool animations make this mission look awesome. Yeah, finally all 15 missions have final graphics. There will small changes and fixes, but this part of the development is finished.

Also, we have put final graphics of all monsters of World #3 to the game. All abilities have special animations. So, it is easy to understand what enemies do now. For example, Air Dino got a special state with a Green Fish inside. Finally, all dinosaurs got a special visuals with Reptiloid Riders above them which appear in Boss Phase in Mission 9.

P.s. We added Red Fish (story character) into 4,5,6 missions with animations.



[h3]New missions of Mode #2[/h3]
We added Missions 9 & 10 in Mode #2. Mission 9 uses original game features but they start from the beginning. Temple heals allies, puts riders on Dinosaurs and cover reptiloids into armor. It looks really cool with new enemies graphics. We blocked the most effective tower spots with Woman Tower to make this level more diverse So player must seek for another game strategy. Last wave brings several Tyrannosaurs. Also, new enemy appears in this level. It is another Big Magic Dino. It lost Stasis ability, but got HP aura. In overall, it is extremely tough mission.

Mission 10 has another small new feature. Player gets huge amount of starting meat. He needs to distribute it between 3 paths. Enemies go on top line during 1-6 waves, on middle line during 5-8 waves, on bottom line during 9-11 waves. Meat income is low, so starting towers location is a key to a victory. Also, this mission introduces new enemy, Horse Riders. It act like Big Horse mob but summon 2 Armored Reptiloids upon death.



[h3]New skills and other changes[/h3]
We added last unavailable skills and abilities to Woman branch.
  • Bird Tower got fixed Beak Strike ability and fixed Speed Buff ability. They worked wrong previously.
  • Added Angry Bird ability to Bird Tower. It launches kamikaze bird to air enemies. It deals damage and stuns enemies with area effect.
  • Bird Tower Level 2 got Ultimate Ultrasound ability. It periodically screams and damages all enemies in wide area for 50 damage.
  • Added passive ability to Woman Fish Tower. Now it immobilize 2 enemies with 1 shot each third attack.
  • Bird tower got a passive ability. It has 18% chance to perform Super Beak Strike which stuns for 3 times longer.
  • Added 3 skills for discounts to Fish Tower, Dino Tower, Bird Tower.




[h3]Bug Fixes[/h3]
  • Fixed a critical bug when casting of Meteor and attack of Mages on Bosses #1 and #2 occur game crash.
  • Snowdrift near barricade could crush the game in Mission 15. Fixed
  • Fixed the bug with tower placement in Mission 4.
  • Fixed the bug when 2 barricades can be placed at the same point.
  • Wave counter works properly now.
  • Added Start Wave Icon in the last wave of Mission 6.
  • Sloth Aura do not work on other Sloth now.
  • Visual fixes of air path in Mission 9.
  • Yeti Paratrooper lands only at land paths now.
  • Game crashed if player restarted Mission 14 with awaken Ambulocetus. Fixed.
  • Fixed the bug when Devour ability of BigMutant didn't work.
  • Added proper size of Movie #2.

[h2]Play with us,[/h2]

New Update. Version 0.96 is available now!



Hello there,

We are keeping adding last planned game features. In this update we added 2 more game missions, a lot of new skills and abilities and made some bug fixes.

  • Fixed the bug when Phase 2 didn't start at Mission 15. Wave 30 never ends.
  • Fixed the bug when Mission 15 sometimes couldn't be finished after killing Boss in Phase 3.
  • Fixed the bug when upgrading Dino Tower to Level 3 didn't increased aura damage.
  • Added a way to manually add unavailable and broken basic skills.
  • Button Changer of Old/New balance is now disabled.

Also we added final visuals of Mission 5. It got slightly changed paths and a lot of polishing. Also it got an extra animation with red fish (story character). Overall, it looks awesome now. 14 of 15 missions are having final graphics now.



[h3]New missions of Mode #2[/h3]
We added 2 new missions of Mode #2. Mission 7 introduces funny new little mechanics. There are 2 paths with no BBB. A lot of monsters come through top lane and player can't kill them all. Player should kill as much enemies as possible to get meat. Leaked enemies do not spend lives.

Bottom lane have smaller waves of enemies, but each leaked enemy take player's lives. Also, monsters from bottom line do not give meat. So, player should find perfect balance of construction new towers on both lanes.

Paths of Mission 8 were slightly changed. Now all paths lead to bottom exit. Damage of lava was slightly increased. Finally, the level have 17 preplaced towers which can be upgraded only. Player can't construct new towers. So, player should develop defenses on all sides of the mission because the last road has only a few towers.

New missions introduces 2 new enemies. BirdRider heals nearby allies when it jumps. Fat Reptiloid is tough version of usual reptiloid with a lot HP ad regeneration.


[h3]New skills and other changes[/h3]
We added last unavailable skills and abilities to Stone branch and Woman-Dino branch.
  • Ape towers got passive ability. They do 3 shots with increased attack speed.
  • Ape towers got ultimate ability. Poisoned enemies summon a mini-tower upon death.
  • Added 4 mini skills in Ape and Giant branches.
  • Giant towers got passive ability. Now they have a chance to stun enemies on each attack.
  • Giant towers got basic abilities. It adds 125 pure full splash damage on each attack.
  • Giant towers got ultimate ability. This ability deals damage and stuns all nearby enemies.
  • Added overall mini-skill for Stone branch.
  • Added ultimate passive ability into Stone branch. Each 9th shot have 100% bonus area range.
  • Dino tower got an ability. Woman goes into dancing madness which gives an extra 50% aura damage.
  • Added a skill for unlocking Dino Tower Level 3.
  • Dino tower got an ultimate ability. Dino roars and drive all nearby enemies into fear for 10 seconds.
  • Added 2 mini-skills to Dino branch which increases devour damage and aura range.
[h2]Play with us,[/h2]

New Update. Version 0.95 is here now!



Hello there,

A lot of players asked to add texts to the game. So, we decided to add an option to toggle text on/off in the game. In future there will be a launcher with several options. One of them allows to change text option. We made it is default for now because some mechanics are hard to understand without texts. We added texts to all skills, abilities, spells and menu buttons. We hope it helps new players to understand the game. We repeat, idea of "no words" feature is still priority for us. We will try to make it work in future.

There will be the highest 50% discount soon. It is the last discount before price increase.


[h3]Updated version of Mission 4[/h3]
Current World #2 is the last world from Beta version. All of other maps were redesigned and improved. Our artist prepared updated versions of World # 2 missions. So, we added updated Mission 4 in this update. It looks really cool in our opinion. Also, the story of World #1 wasn't connected with World #2. Only a few players could get that red microbes evolved into the red boss. So we added a small cutscenes in all world #2 missions to keep this idea through the world. Finally, our artist made a really cool Easter Egg which is connected with Dota 2. In our humble opinion it is the coolest Easter Egg in the game.

[h3]New missions and Mode #3[/h3]
We added first mission of Mode #3. It is unlocked after completion of main game story. Mode #3 is a madness mode. Each mission contains monsters from whole game. Enemies attack without pauses.
You can see how it works in Mission 1. Tons of microbes come with Shell mini-bosses. Fast enemies from whole game appear between microbe waves. It is about 7 minutes of pure survival without rest. Feels good. Also, all enemies in Mode #3 have double health.

Also, we added missions 5 & 6 of Mode #2. Mission 5 uses idea of special pools from the start. Enemies appear in 4 spots, so player should defend whole map at once.
Mission 6 have 8 preplaced Big Bone Barricades. Enemies attack from both roads from the start of the mission. New missions introduce 2 new monsters. First one is Magic Bug. It is a fast creature with high regeneration and high resistances. When it is hit by magic projectile it becomes temporarily invulnerable to magic damage. Second mob is Mouth Fish. It is a fast well protected mob with an ability to gnaw units in the front of it to regenerate their health. Also they do high damage to barricades.


[h3]New effects system[/h3]
We were working on new effect system. Previously the game used only a few special effects. We used heart icon for most effects. Our artist made preholders for 20 special effects. We put them into the game. We are also working on priority system, which allows to make a better performance. Also, we made all effects in different sizes. So big monsters uses big effects, small monsters use small effects. This system is in the progress, so it can look not okay for now. It will be OK in a a couple of updates.

[h3]New skills and other changes[/h3]
  • Fixed a bug when Spear Tower had 0-0 damage.
  • Added 9 skills for basic towers. They are available after 36 SP Spent.
  • Added 2 abilities to Ape Tower. Poison Cloud and Death Explosion.
  • Added 2 new skills for Battle Totem.
  • Damage of poison of Ape Towers was increased from 20/45 to 25/55. Area of hit was slightly increased.

[h2]Play with us,[/h2]