1. Stone Story RPG
  2. News

Stone Story RPG News

Welcome to the Green Update

[h2]✩✩✩✩✩ Welcome to the Green Update ✩✩✩✩✩[/h2]

First was Cyan. Then came Yellow. And now: Green.

Today, Stone Story RPG gets its newest content: The Green Update!

[previewyoutube][/previewyoutube]

The Green Update takes players beyond their limits and introduces an all-new difficulty tier that’s sure to challenge endgame players.

Green Update will be added in two parts, with Part 1 launching today!*

*Notice to iOS players: due to a critical bug affecting player progression, the update will not be available for iOS users until 10/21. We apologize for the inconvenience this may create.
Green Event (Part 1)


From October 17 to 27, participate in the Green Event and complete in-game milestones for limited-time rewards! Be sure to join our Discord event channel to work with other players.

[h2]Upgrade Your Crafting[/h2]
The Green Update introduces new ways to power up your gear through Double Enchantments. Combine Moonblooms with +21 enchantments or weapons to upgrade them to +21/+1.

Players can obtain Moonbloom Buds from Emerald Eggs, the latest and most powerful loot drop in the dark world.

[h2]Upgrade Your Combat[/h2]
The first part of the Green Update adds Green Difficulty to the following four locations:
  • Deadwood Canyon
  • Caves of Fear
  • Mushroom Forest
  • Haunted Halls

Clearing Green Difficulty levels will require mastery of Stone Story RPG’s mechanics and systems. Stonescript is necessary to overcome the challenges that Green will throw at you.

Be sure to check the Stonescript channel in the Stone Story Discord server to get all the best tips, tricks, and guides on how to optimize your gameplay!



---
-SSRPG Team
[h3]
Stone Story RPG Twitter


Stone Story RPG Discord[/h3]

StoneJam 7 Now Underway!

In the clouds, high above the surface, lies the legendary city of Acropolis—a realm of gods, scholars, and storms. For ages, Acropolis stood as a beacon of wisdom and wonder, but now the once-grand city is fractured by a raging storm. Adrasteia, the Storm, has seized control, leaving behind a trail of lightning and despair. Yet, hope lingers in the air as Leuce, the spirit of the city itself, calls out to those brave enough to save her and restore the glory of Acropolis.

[h2]Welcome to StoneJam 7![/h2]

We’re excited to bring back this community event and see what everyone creates.

For this StoneJam, players are encouraged to create submissions related to Acropolis, the floating city in the sky. Acropolis is home to many odd streets and wondrous artifacts. Here are just a few of the locations you’ll encounter:

  • Leuce’s Courtyard: At the heart of the University of the Moon, the white tree Leuce stands wounded, her roots sickened and her Moonbloom wilting. Restoring her to health could be the key to healing Acropolis itself.
  • University of the Moon: Built around Leuce to study advanced alchemy. Constructs guard the building and its many books after Adrasteia sacked and imprisoned all its patrons.
  • Storm Street: Once a bustling marketplace, now a rain-soaked ruin beneath Adrasteia’s Thundering Fortress. Slickrock gangs patrol the alleys, while the city drowns in endless storms.
  • The Cistern Arena: Deep beneath the city, the Slickrocks hold brutal combat games to appease their twisted leader, Mossy Meldra. Will you fight for glory?
  • The Fairweather Faire: A festival amidst the turmoil! As Acropolis crumbles, the citizens host a bizarre carnival, where fortunes turn with the wind: Strange games, odd performers, and perhaps even allies hide among the crowd.
  • Stonehead Factory: In the heart of Adrasteia’s Thundering Fortress lies the Stonehead Factory, where an endless clang of gears and whirring claws assemble her nightmare army.
  • The Grand Treasury: Deep within the fortress is the Grand Treasury, where gold and treasures flow from the Stream of the Silent.


Acropolis is still taking form, and YOU have the chance to help shape it! Perhaps you picture a smoky tavern full of shifty figures? Maybe a museum of monsters and mischief?

Will your story bring healing to its wounds, or will the city fall further into chaos? Shape the future of Acropolis and its inhabitants through Stonescript.

Let the winds of creativity guide you!



---
[h3]
To participate in StoneJam 7:[/h3]
  1. Visit our Discord server
  2. Go to the #commands channel and type !stonejam
  3. Congratulations, you now have the @stonejam role! With this you’ll be able to see the StoneJam Discord channels
  4. Participate via the Discord event channels:
  5. #stonejam7-discuss - StoneJam discussion chat
  6. #stonejam7-submit - Entry submissions

[h3]How do I submit my StoneJam entry?[/h3]
Submission rules:
  1. Inside your scripts, at the beginning of each file include:


    • Name/nickname of author or multiple names if multiple authors
    • Version number of the script
    • Instructions on how to use it
  2. Drop your script into #stonejam5-submit, along with screenshots and/or gifs of your entry in action.
  3. If a single entry involves multiple interdependent scripts, put them into a zip.
  4. Submit different entries separately.
  5. You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them.

[h3]Useful Links[/h3]

---
-SSRPG Team
[h3]
Stone Story RPG Twitter


Stone Story RPG Discord[/h3]

StoneJam 7 and Upcoming Updates

[h2]StoneJam Returns[/h2]

It’s been quite some time, but we’re happy to announce that StoneJam makes its return on September 18!



StoneJam has been a wonderful way for the community to create scripts, mini-games, utility features, animations, cosmetics, and so much more using Stone Story RPG’s in-game scripting language, Stonescript.

StoneJam 7 will take place from Wednesday, September 18 to Monday, September 30.
The theme this time around will be centered around the floating city of Acropolis, the legendary city of gods, scholars, and storms.

Click here to join the StoneJam 7 discussion

Players are invited to craft cosmetics, stories and minigames inspired by the various districts and ancient wonders of Acropolis, such as:
  • Leuce’s Courtyard
  • University of the Moon
  • Storm Street
  • The Cistern Arena
  • The Fairweather Faire
  • Stonehead Factory
  • The Grand Treasury

These are just some of the locations to be featured in Acropolis, but the city is large and sprawling! Any new areas or parts of the city you can envision, the Dark World is yours to shape.

Submissions are open to anyone and everyone, and the themes are only meant to serve as guidance. However, if your submission sticks to the theme you could potentially receive higher rewards as well as the opportunity to help shape the world design of Stone Story RPG's next big additions like Acropolis, which will soon be making its long-awaited appearance in-game!

Are you a mobile user? Stonescript look too intimidating? Check out the links below to help make mobile Stonescripting an easier experience:

Mindstone Tutorial

Tools for Mobile Stonescripting
Advanced Guide to Setting Up Local Files on Mobile


And see what kind of submissions people made for the last StoneJam here

More details about the theme to follow on the 18th. We look forward to seeing what you all create!

[h2]Upcoming Updates[/h2]
At long last, challenge is getting ANOTHER new color! Green Difficulty will soon be arriving in Stone Story RPG.

Keep an eye out on our channels, something green this way comes…



---

-SSRPG Team


Stone Story RPG Twitter


Stone Story RPG Discord



"Danger in the Woods" 2x Loot Event is Live

[h2]Danger in the Woods Event[/h2]

A foul wind blows once more from Deadwood Canyon

Within the rotted bark and branches of Xyloalgia, the wicked Poena emerges once more.

From 8/29 to 9/8, the Danger in the Woods Event will be live in Stone Story RPG. Poena brings her terrifying presence to the game as a Phase 2 in the Xyloalgia fight. Crafty adventurers would do well to carefully consider their strategy when facing the Mistress of Punishment.

Be mindful of Poena’s Mirror mechanic: any debuff inflicted upon Poena will be reflected back to its source.

All runs in Deadwood Canyone for the duration of the event will yield 2x loot!



---

-SSRPG Team


Stone Story RPG Twitter


Stone Story RPG Discord

Celebrate 10 years of development on Stone Story RPG!

Happy 10 Years of Development SSRPG

Thank you for 10 incredible years of support for Stone Story RPG! This weekend we want to celebrate a (belated) birthday for SSRPG, which started development on July 29th, 2014.

We’re so grateful for everyone who’s played the game, learned stonescript, and made incredible ASCII art and animations. Come celebrate with us!



[h2]Anniversary Event[/h2]

[h3]Event and Rewards[/h3]
Celebrate our 10th Anniversary with a trove of loot from now until August 18.

Like previous events, you’ll complete in-game objectives to earn points that move you along the reward track. We want to celebrate with you, so we’ve added even more rewards!

[h3]Beastiary Added[/h3]
In this update we’re also adding The Beastiary to the game. Thank you to our community for naming it and helping with its design!



We’d like to do a special shoutout to Incoherent Toast, who created the first version of the Beastiary during Stone Jam 6. (Link) Toast has been a longtime valued community member and is now even part of the open-source initiative.

The Beastiary has been one of our most requested features; we hope you enjoy filling it out! All players will receive it upon updating the game.

[h3]Leaderboards Reset[/h3]
In this update, leaderboards have also been reset. Can you make it back to the top?

[h2]Stone Story RPG Retrospective[/h2]

Let's take a look back at the past 10 years of SSRPG's development:

[h3]Early TIGS posting[/h3]
Stone Story RPG began as the brainchild of creator and lead developer, standardcombo. With years of experience in mobile gaming and animation, he blended the two with a heavy dash of Candy Box to create a unique ASCII art incremental game. Development communication at this time was largely on the TIGS forums as the game’s many systems were iterated and polished.

Check out standardcombo’s previous ASCII game, Pyramid Builder! Much of the core visual design to Stone Story was defined here. (Link)



[h3]Early Access[/h3]
After 5 years of development, the game launched into Early Access on August 8, 2019. The game was out, but the project was far from over. Stone Story RPG has continued to receive major content updates, seasonal events, and further polishing.

[previewyoutube][/previewyoutube]

[h3]Awards for SSRPG![/h3]
Stone Story released to quite a positive reception! Players were intrigued by the text-based animation, the hauntingly hypnotic soundtrack, and the deceptively simple gameplay.

The team was humbled to be considered for various awards, traveling to Tokyo where it won four indie awards at Tokyo Game Show, as well as the UK where it won Best RPG at the TIGA Games Industry Awards.



[h3]Major Updates[/h3]
The next few years saw bugfixes, balance patches, and new content updates like adding the quest system in the Quest Update and upping the game’s difficulty in the Yellow Update.



[h3]Mobile Launch[/h3]
After a few years on PC, the game received F2P mobile ports; first on Android then on iOS. This greatly boosted the game’s reach all across the world! We’re still growing and doing our best to make the best game for as many players as possible.

[h3]Upcoming Plans[/h3]
Stone Story RPG is far from over. We’ve got a lot of plates spinning right now, like the animated trailer, Green Difficulty, Part 2, and a whole lot of other stuff we’re not ready to share just yet! We’ve hit every milestone for our 2024 roadmap and plan to do the same for 2025!



We can’t wait to finally reveal everything we’ve been planning and working on. Until then, thank you as always for your continued support.

-SSRPG Team


Stone Story RPG Twitter


Stone Story RPG Discord