π₯¬NEW WEAPON: THE KALE GUN π₯¬
[h2]π₯¬New Weapon: The Kale Gunπ₯¬[/h2][h2] [/h2][p]
[/p][p][/p][p]The newest weapon is here in Shotgun Farmers! Say hello to the very OP very ridiculous Kale Gun! This high powered laser will only spawn in Crop Drops (which now have 3 guns in them by the way)[/p][p][/p][h2]π₯ Carrocket Launcher Skins π₯[/h2][p]
[/p][p]The long requested Carrocket Launcher skins are finally here! Earn your gold and diamond Carrockets and unlock more in the Farmer's Market.[/p][p][/p][h2]π― New Challenges Menu π―[/h2][p] [/p][p]
[/p][p]Challenges now have their own dedicated menu so you can track your progress to unlock all the cosmetics in-game. The ones that aren't a secret anyway...[/p][h2]
π 2026 Roadmap Announcement π[/h2][p][/p][p]We are so excited to finally share with you the roadmap for 2026! New Cattle Pass, new weapons, new modes, new maps, Creative, andβ¦A NEW GAME!? Itβs going to be a big year![/p][p][/p][p]
[/p][p][/p][h2]Major Weapon Rebalance Changes![/h2][p]Credit to L1me for these changes and suggestions[/p][p][/p][p]π’ = Buff[/p][p]π΄ = Nerf[/p][p][/p][h3]π’ All weapons now do 100% damage even when the other player is shielded[/h3][p][/p][h3]π LEMONADE[/h3][p]π― Direct hit damage increased[/p]
[/p][p][/p][p]Keep up with the latest news:
Join the Shotgun Farmers Discord Follow Shotgun Farmers on Twitter See Behind the Scenes on TikTok Watch on YouTube Like Shotgun Farmers on Facebook Follow Shotgun Farmers on Instagram[/p]
π 2026 Roadmap Announcement π[/h2][p][/p][p]We are so excited to finally share with you the roadmap for 2026! New Cattle Pass, new weapons, new modes, new maps, Creative, andβ¦A NEW GAME!? Itβs going to be a big year![/p][p][/p][p]
- [p]π’ From 50 damage β 40[/p]
- [p]π΄ From 5 seconds β 4 seconds. [/p][p][/p][p]π’ Area of effect slightly increased [/p][p][/p]
- [p] π’ From 3 seconds β 1.5 seconds[/p]
- [p] π’ From 25 β 32[/p]
- [p] π’ From 5 pellets β 8 pellets[/p]
- [p] π΄ From 50 β 34 (per pellet)[/p][p][/p]
- [p] π΄ From 45 β 20[/p]
- [p] π΄ From 10 β 9[/p]
- [p] π’ From 3 seconds β 4 seconds[/p]
- [p]π’ Area of Effect slightly increased[/p][p][/p]
- [p] π’ From 5 β 7 damage [/p]
- [p] π΄ From 40 β 36 damage[/p]
- [p] π΄ From 6 seconds β 4 seconds[/p]
- [p] π’ Gromato shots now travel faster, making it easier to land hits in fast-paced encounters.[/p]
- [p] π’ The projectile retains more of its speed over distance, helping players maintain accuracy at slightly longer ranges.[/p]
- [p] π’ Players can now use the Gromato Launcher for more enhanced mobility, achieving higher jumps by blasting the ground beneath them β rewarding creative movement and more vertical plays.[/p]
- [p] π΄ From 10 β 9 damage[/p]
- [p] π’ From 5 damage per tick β 7 damage per tick [/p]
- [p] π΄ From 6 β 5 seeds[/p]
- [p] π΄ Less reliable when spamming without aiming, especially at medium range.[/p]
- [p] π΄ From 0,5 seconds β 0,65 seconds[/p]
- [p] π΄ From 20 β 12 ammo[/p]
- [p] π΄ From 6 β 4 seeds[/p]
- [p] π΄ From 50 β 32[/p]
- [p] π΄ Maximum damage reduced from 100 β 63[/p]
- [p] π΄ Maximum damage reduced from 25 β 15[/p]
- [p] π’ To improve responsiveness and compensate for reduced damage.[/p]
- [p] π’ From 32 β 48 ammo[/p]
- [p] π΄ From 8 β 6 seeds[/p]
- [p] π΄ The Uzucchiniβs damage range is now slightly shorter, making it less effective at long distances. This encourages players to use it in closer, more controlled engagements, where its improved consistency and larger magazine shine.[/p]
- [p] π΄ Maximum damage reduced from 80 β 68[/p]
- [p] π΄ From 6 β 5 ammo[/p]
- [p] π‘ Will now be planted when 5, 3, 1 ammo remain (before 6, 3, 1)[/p][p][/p]
- [p] π’ Shots now travel faster, making the weapon more consistent.[/p]
- [p] π’ Arrows retain velocity longer, improving long-range precision.[/p]
- [p] π΄ Reduced from 40 β 37[/p][p][/p]
- [p] π΄ Maximum reduced from 40 β 36[/p]
- [p] π΄ Slight bloom added to hip fire.[/p]
- [p] π΄ From 5 β 4 seeds[/p]
- [p] π’ Maximum damage increased from 25 β 28 [/p]
- [p] π΄ From 30 β 24 ammo[/p]
- [p] π΄ From 6 β 4 seeds[/p]
- [p] π΄ Previously, hipfire was laser-accurate, combined with higher sensitivity than ADS, giving it too much dominance at close to medium range. This change encourages players to use hipfire up close, while relying on ADS for longer-range precision, supporting a more skillful, range-appropriate playstyle.[/p]
- [p]π’ Allows the HayK-47 to stay effective just a bit farther out, rewarding controlled burst fire in medium to long range situations.[/p]
- [p] π΄ From 5 β 4 ammo[/p]
- [p] π΄ From 5 β 4 seeds (Used to plant every shot, and still does)[/p][p][/p]
- [p] π΄ From 5 β 3 ammo[/p]
- [p] π΄ From 5 β 3 seeds (Used to plant every shot, and still does)[/p]
- [p] π΄ From 100 β 70[/p]
- [p] π΄ Movement Speed while holding the Beet Action Rifle slightly reduced making it harder to reposition quickly when the weapon is out, encouraging smart placement and punishing overly aggressive repositioning.[/p]
Join the Shotgun Farmers Discord Follow Shotgun Farmers on Twitter See Behind the Scenes on TikTok Watch on YouTube Like Shotgun Farmers on Facebook Follow Shotgun Farmers on Instagram[/p]