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πŸ₯¬NEW WEAPON: THE KALE GUN πŸ₯¬

[h2]πŸ₯¬New Weapon: The Kale GunπŸ₯¬[/h2][h2] [/h2][p][/p][p][/p][p]The newest weapon is here in Shotgun Farmers! Say hello to the very OP very ridiculous Kale Gun! This high powered laser will only spawn in Crop Drops (which now have 3 guns in them by the way)[/p][p][/p][h2]πŸ₯• Carrocket Launcher Skins πŸ₯•[/h2][p] [/p][p]The long requested Carrocket Launcher skins are finally here! Earn your gold and diamond Carrockets and unlock more in the Farmer's Market.[/p][p][/p][h2]🎯 New Challenges Menu 🎯[/h2][p] [/p][p][/p][p]Challenges now have their own dedicated menu so you can track your progress to unlock all the cosmetics in-game. The ones that aren't a secret anyway...[/p][h2]
πŸ“Œ 2026 Roadmap Announcement πŸ“Œ[/h2][p][/p][p]We are so excited to finally share with you the roadmap for 2026! New Cattle Pass, new weapons, new modes, new maps, Creative, and…A NEW GAME!? It’s going to be a big year![/p][p][/p][p][/p][p][/p][h2]Major Weapon Rebalance Changes![/h2][p]Credit to L1me for these changes and suggestions[/p][p][/p][p]🟒 = Buff[/p][p]πŸ”΄ = Nerf[/p][p][/p][h3]🟒 All weapons now do 100% damage even when the other player is shielded[/h3][p][/p][h3]πŸ‹ LEMONADE[/h3][p]🎯 Direct hit damage increased[/p]
  • [p]🟒 From 50 damage β†’ 40[/p]
[p]πŸ‘οΈβ€πŸ—¨οΈ Blinding effect on indirect hit duration reduced[/p]
  • [p]πŸ”΄ From 5 seconds β†’ 4 seconds. [/p][p][/p][p]🟒 Area of effect slightly increased [/p][p][/p]
[p][/p][h3]🍈 POMEGRENADE[/h3][p]⏱ Detonation Delay reduced[/p]
  • [p] 🟒 From 3 seconds β†’ 1.5 seconds[/p]
[p]🎯 Direct Hit Damage increased[/p]
  • [p] 🟒 From 25 β†’ 32[/p]
[p]🧨 Pellet Count increased[/p]
  • [p] 🟒 From 5 pellets β†’ 8 pellets[/p]
[p]πŸ’₯ Pellet Damage reduced[/p]
  • [p] πŸ”΄ From 50 β†’ 34 (per pellet)[/p][p][/p]
[h3]πŸ§… ONIONADE[/h3][p]🎯 Direct Hit Damage reduced[/p]
  • [p] πŸ”΄ From 45 β†’ 20[/p]
[p]☁️ Poison Cloud Tick Damage reduced[/p]
  • [p] πŸ”΄ From 10 β†’ 9[/p]
[p]😡 Blind Duration increased[/p]
  • [p] 🟒 From 3 seconds β†’ 4 seconds[/p]
[p][/p][h3]🍍 PINEAPPENADE [/h3]
  • [p]🟒 Area of Effect slightly increased[/p][p][/p]
[h3]πŸ₯› MOOLOTOV COCKTAIL[/h3][p]☠️ Tick Damage while burning (outside moolotov) increased[/p]
  • [p] 🟒 From 5 β†’ 7 damage [/p]
[p]🎯 Direct Hit Damage reduced[/p]
  • [p] πŸ”΄ From 40 β†’ 36 damage[/p]
[p]⏱️ Burn Duration reduced[/p]
  • [p] πŸ”΄ From 6 seconds β†’ 4 seconds[/p]
[p][/p][h3]πŸ… GROMATO LAUNCHER[/h3][p]πŸ’¨ Slightly Increased Projectile Speed[/p]
  • [p] 🟒 Gromato shots now travel faster, making it easier to land hits in fast-paced encounters.[/p]
[p]πŸ“‰ Reduced Drop-Off Speed[/p]
  • [p] 🟒 The projectile retains more of its speed over distance, helping players maintain accuracy at slightly longer ranges.[/p]
[p]⬆️ Increased knockback[/p]
  • [p] 🟒 Players can now use the Gromato Launcher for more enhanced mobility, achieving higher jumps by blasting the ground beneath them β€” rewarding creative movement and more vertical plays.[/p]
[p][/p][h3]🌢️ CHILITHROWER[/h3][p]🎯 Direct Hit Damage reduced[/p]
  • [p] πŸ”΄ From 10 β†’ 9 damage[/p]
[p]πŸ”₯ Burn Tick Damage increased[/p]
  • [p] 🟒 From 5 damage per tick β†’ 7 damage per tick [/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 6 β†’ 5 seeds[/p]
[p][/p][h3]πŸ§„ RAYDISH GUN[/h3][p]🎯 Hipfire accuracy slightly reduced[/p]
  • [p] πŸ”΄ Less reliable when spamming without aiming, especially at medium range.[/p]
[p]⏱ Fire Rate decreased[/p]
  • [p] πŸ”΄ From 0,5 seconds β†’ 0,65 seconds[/p]
[p]πŸ”« Ammo Capacity reduced[/p]
  • [p] πŸ”΄ From 20 β†’ 12 ammo[/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 6 β†’ 4 seeds[/p]
[p]πŸ’₯ Splash Damage reduced[/p]
  • [p] πŸ”΄ From 50 β†’ 32[/p]
[p]πŸ’’ Bodyshot Damage reduced[/p]
  • [p] πŸ”΄ Maximum damage reduced from 100 β†’ 63[/p]
[p][/p][h3]πŸ₯’ UZUCCHINI[/h3][p]πŸ’’ Bodyshot Damage rebalanced[/p]
  • [p] πŸ”΄ Maximum damage reduced from 25 β†’ 15[/p]
[p]⏱️ Fire Rate slightly increased[/p]
  • [p] 🟒 To improve responsiveness and compensate for reduced damage.[/p]
[p]πŸ”« Ammo Capacity increased[/p]
  • [p] 🟒 From 32 β†’ 48 ammo[/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 8 β†’ 6 seeds[/p]
[p]πŸ“‰ Slightly reduced effective range[/p]
  • [p] πŸ”΄ The Uzucchini’s damage range is now slightly shorter, making it less effective at long distances. This encourages players to use it in closer, more controlled engagements, where its improved consistency and larger magazine shine.[/p]
[p][/p][h3]🟒 PEAVOLVER[/h3][p]πŸ’’ Bodyshot Damage adjusted[/p]
  • [p] πŸ”΄ Maximum damage reduced from 80 β†’ 68[/p]
[p]πŸ”« Ammo Capacity reduced [/p]
  • [p] πŸ”΄ From 6 β†’ 5 ammo[/p]
[p]🌱 When Seeds Planted adjusted[/p]
  • [p] 🟑 Will now be planted when 5, 3, 1 ammo remain (before 6, 3, 1)[/p][p][/p]
[h3]πŸ“ STRAWBOWRY[/h3][p]πŸ’¨ Projectile Speed Increased[/p]
  • [p] 🟒 Shots now travel faster, making the weapon more consistent.[/p]
[p]πŸ“‰ Projectile Drop-Off Speed Reduced[/p]
  • [p] 🟒 Arrows retain velocity longer, improving long-range precision.[/p]
[p][/p][h3]πŸ₯œ M6BEAN[/h3][p]πŸ’’ Bodyshot Damage[/p]
  • [p] πŸ”΄ Reduced from 40 β†’ 37[/p][p][/p]
[h3]πŸ‰ WATERMELMG[/h3][p]πŸ’’ Bodyshot Damage[/p]
  • [p] πŸ”΄ Maximum reduced from 40 β†’ 36[/p]
[p]πŸ” Hip Fire Accuracy decreased[/p]
  • [p] πŸ”΄ Slight bloom added to hip fire.[/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 5 β†’ 4 seeds[/p]
[p][/p][h3]🌾 HAYK-47[/h3][p]πŸ’’ Bodyshot Damage[/p]
  • [p] 🟒 Maximum damage increased from 25 β†’ 28 [/p]
[p]πŸ”« Ammo Capacity reduced[/p]
  • [p] πŸ”΄ From 30 β†’ 24 ammo[/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 6 β†’ 4 seeds[/p]
[p]🎯 Hipfire accuracy reduced[/p]
  • [p] πŸ”΄ Previously, hipfire was laser-accurate, combined with higher sensitivity than ADS, giving it too much dominance at close to medium range. This change encourages players to use hipfire up close, while relying on ADS for longer-range precision, supporting a more skillful, range-appropriate playstyle.[/p]
[p]πŸ“ Effective range slightly increased[/p]
  • [p]🟒 Allows the HayK-47 to stay effective just a bit farther out, rewarding controlled burst fire in medium to long range situations.[/p]
[p][/p][h3]πŸ₯¦ SNIPERAGUS RIFLE[/h3][p]πŸ”« Ammo Capacity reduced[/p]
  • [p] πŸ”΄ From 5 β†’ 4 ammo[/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 5 β†’ 4 seeds (Used to plant every shot, and still does)[/p][p][/p]
[h3]πŸ‡ BEET ACTION RIFLE[/h3][p]πŸ”« Ammo Capacity reduced[/p]
  • [p] πŸ”΄ From 5 β†’ 3 ammo[/p]
[p]🌱 Number of Seeds reduced[/p]
  • [p] πŸ”΄ From 5 β†’ 3 seeds (Used to plant every shot, and still does)[/p]
[p]πŸ’’ Bodyshot Damage reduced[/p]
  • [p] πŸ”΄ From 100 β†’ 70[/p]
[p]🐒 Movement Speed slightly reduced[/p]
  • [p] πŸ”΄ Movement Speed while holding the Beet Action Rifle slightly reduced making it harder to reposition quickly when the weapon is out, encouraging smart placement and punishing overly aggressive repositioning.[/p]
[p][/p][p]We plan to continue tweaking the weapons to support both casual and competitive play! Thank you for all your feedback![/p][p][/p][p]See you on the farm! [/p][p]-Qazi [/p][h2]Join our Discord![/h2][p] [/p][p][/p][p]Keep up with the latest news:
Join the Shotgun Farmers Discord Follow Shotgun Farmers on Twitter See Behind the Scenes on TikTok Watch on YouTube Like Shotgun Farmers on Facebook Follow Shotgun Farmers on Instagram[/p]