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Empire of Sin Version 1.01 Patch Notes - PC



Greetings, mobsters and crew! Today, on this day of our games release, we bring to you a swell ol' day one patch! It contains a number of great fixes and bugs squashed, and will be in the game at launch. Enjoy! :)


[h3]UI [/h3]
- Fixed issues around UI notifications overlapping other game UI - Fixed icon issues
- General UI polish
- Radial menu unclickable icon fixed
- Implemented additional tooltips


[h3]Tutorial [/h3]
- Fixed issues around skipping tutorial
- Tutorial polish
- Fixed tutorial disabled buttons that should be active
- Additional tutorial text


[h3]Combat [/h3]
- Fixed camera issues
- Improved combat AI
- Polished combat abilities
- Fixed issue with characters spawning off the nav mesh so not engaging
- Combat balance polish
- Throat slit execution fixed
- Fixed pooling blood issue


[h3]Art [/h3]
- Updated character flags
- Adjusted lighting in sitdowns
- Safehouse interior variants
- Animation polish
- Lip syncing polish
- Improved particles and lighting
- General fixes and polish

[h3]Miscellaneous[/h3]
- Fixed various VO bugs
- Updated localisation
- Implemented Paradox SDK for telemetry
- Fixed issue with sitdowns timing out
- Fixed issues with selling buildings
- Mission fixes
- Sound effects polish
- General audio polish
- Fixed issue with game saves delaying loading
- Softlocks fixed
- Faction AI polish
- Trophy/Achievement icon issue resolved - Optimisations implemented
- Gameplay balance
- General bug fixing