Empire of Sin Version 1.01 Patch Notes - PC

Greetings, mobsters and crew! Today, on this day of our games release, we bring to you a swell ol' day one patch! It contains a number of great fixes and bugs squashed, and will be in the game at launch. Enjoy! :)
[h3]UI [/h3]
- Fixed issues around UI notifications overlapping other game UI - Fixed icon issues
- General UI polish
- Radial menu unclickable icon fixed
- Implemented additional tooltips
[h3]Tutorial [/h3]
- Fixed issues around skipping tutorial
- Tutorial polish
- Fixed tutorial disabled buttons that should be active
- Additional tutorial text
[h3]Combat [/h3]
- Fixed camera issues
- Improved combat AI
- Polished combat abilities
- Fixed issue with characters spawning off the nav mesh so not engaging
- Combat balance polish
- Throat slit execution fixed
- Fixed pooling blood issue
[h3]Art [/h3]
- Updated character flags
- Adjusted lighting in sitdowns
- Safehouse interior variants
- Animation polish
- Lip syncing polish
- Improved particles and lighting
- General fixes and polish
[h3]Miscellaneous[/h3]
- Fixed various VO bugs
- Updated localisation
- Implemented Paradox SDK for telemetry
- Fixed issue with sitdowns timing out
- Fixed issues with selling buildings
- Mission fixes
- Sound effects polish
- General audio polish
- Fixed issue with game saves delaying loading
- Softlocks fixed
- Faction AI polish
- Trophy/Achievement icon issue resolved - Optimisations implemented
- Gameplay balance
- General bug fixing


Frank Ragen has a face only a mother could love… if she were blind. Luckily, it doesn’t bother Frank too much. Having a mug that improves after being punched a couple of times is good for business. There’s no fight too big or too small for Frank, and personal stakes are low when he’s got nothing to lose. If someone needs a few strikes around the diamond, or a few heavy handed promises of what’s coming if bonds aren’t kept, Ragen’s the guy to call.
