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Update 1.0.2



Hello everyone,

Second update after 1.0 that includes new features and a lot of balancing:

Many of you have reported that the FPS AI does not seem to revive players. This was because it was focusing on killing all the nearby enemies first. Now, revival continues when more than 40% are already through the revive process. Also, they now play much more aggressively instead of passively keeping their distance from enemies, which makes them a much better companion.

In terms of RTS, there was a lot of concern that you can only spam TItans to win a match, so I have added a limit (50%) on the large units you can have at any one time, this includes Fats and Titans.
To mitigate the change, you can now buy an in-game upgrade to increase this limit to 75%.

Features:
  • RTS - Added perk -> more units with less health (without the need of a custom game)
  • RTS - Made portal waypoints better visible (through tree and underground etc.)

  • FPSAI - Should move backward, if enemies not walking towards them
  • FPSAI - Continues reviving when interrupted by a monster and already revived to more than 40%.

  • General - Extended perk tooltip
  • General - Added brightness setting
  • General - Added japenese localization
Balancing:
  • FPS - Changed loadout FPS weapons price to make multiple combinations possible
  • RTS - Titan / fat limit 50% of max units
  • RTS - Added new ingame upgrade to increase Big units cap to 75%
  • RTS - Rework prices for ingame upgrades

  • General - Increase custom game rewards to 40%
Bug fixes:
  • Fixed: FPS - Molotov close range does not explode
  • Fixed: General - Incorrect text in loadout after exchange
  • Fixed: General - Shadows with medium quality dissappear too early


Michael - Cashcowgames