1. Dark Prospect
  2. News

Dark Prospect News

Dark Prospect - Pre-Release Update



Hello everybody,

Another test session last week showed that it was becoming increasingly difficult for the RTS player to defeat the FPS player. A well-coordinated team could easily build a strong defense and was no longer defeatable.
So we had to think of a way to lure the FPS players out of their base. The result is generators that charge the pulse cannon. These generators are distributed on the map and can be destroyed by the RTS player. Any damage to the generators increases the charging time of the pulse cannon. Therefore, the FPS players have to repair the generators, which gives the RTS player the opportunity to ambush.

In addition, the stationary machine gun of the FPS players must now be reloaded and the slime of the RTS artillery now also damages all gadgets of the FPS players.
With these changes, we hope to make the game fairer and more exciting.





A small compilation of the test session on the night map:

https://youtu.be/0Yv_ihjxIwM

[h2]Changelog[/h2]
[h3]New Features[/h3]
  • FPS - Players now need to maintain generators which are loading the plasma cannon. The generators can be damaged by the RTS reducing the power output and result in longer load times for the plasma cannon
  • FPS - Machineguns now need reload
  • FPS - Building preview is now also red, if player does not have enough resources to built it.
  • RTS - Added Icon for RTS units if far away.
  • RTS - Slime can now damage machingun and autoturrets.

  • General - Added Advanced server settings, thus the game difficulty can be adapted in detail.
  • General - Added sound for destruction of FPS buildings.


[h3]Bug fixing:[/h3]
  • FPS - Trying to heal while getting unconscious, broke the whole FPS player.
  • FPS - FPS can get stuck on stairs.
  • FPS - FPS Machingun is not destroyed, if underlying floor is destroyed.
  • FPS - Buildings were not destroyed if supporting element was destroyed by fire.
  • RTS - Artillery and slug did not attack FPS Base.
  • RTS - RTS units got stuck around buildings.
  • RTS - Artillery and archer now always find an attack position, also if they cannot hit the target directly.
  • RTS - RTS Upgrades are now automatically applied to existing units.

  • General - Added max servername to host and display on server list.
  • General -Servername now displayed in lobby correct.



See you in the next update.

Dark Prospect - Pre-Release Update



Hello everybody,

Last week we were able to test Dark Prospect more intensively with some people.
Except for a few bugs, the test was very positive. The gameplay was both fun and demanding, and also the technology ran almost smoothly.
The rest of the week we focused on fixing the errors from the test session.

But we were also able to finish some new features like the extended basis for the FPS players.

You can find a compilation of the test session here:

https://youtu.be/WdaAyC9SeqM

And some impressions for the new fps basis. A laser cannon that must be defended as long as it is charging. Once fully loaded, it can be activated to destroy the RTS player's portal.





[h2]Changelog[/h2]
[h3]New Features[/h3]
  • FPS - Extended FPS defence point with display and engange button
  • FPS - Drop/Pickup All for ressource box.
  • RTS - Added timer and base health for RTS UI.

  • General - Added loading screen tips. Added RTS Tab screen
  • General - Slime, fire and other dmg zones can now also damage FPS buildings
  • General - Added Ready button to lobby.


[h3]Bug fixing:[/h3]
  • FPS - Quests for mist level
  • FPS - Fixed costs for repair buildings
  • FPS - revive failed if second player tried to revive
  • FPS - crosshair was not visible for server until all players joined.
  • RTS - Portals can be destroyed in build&defend mode.
  • RTS - FPS was unkillable, if revived

  • General - Cannot join session after server quitted former session.Join button is now disabled until joined or rejected.
  • General - Some menus were not working for server (RTS - Casting, FPS - Building)


See you in the next update.

Dark Prospect - Pre-Release Update



Hello everybody,

The last two weeks, the focus was clearly on improving the RTS parts. This includes some improvements under the hood, so that new features can be implemented more easily. Especially the improvement of units and spells which will temporarily improve the capabilities of units, will be presented in one of the next updates.

Work on a new map has also started. a dark, foggy forest that offers many opportunities for an ambush.

Here are some impressions



[h2]Changelog[/h2]
[h3]New Features[/h3]
  • RTS - Unit heal spell
  • RTS - Switch between bases with a hotkey
  • RTS - Camera zoom and interpolation improvement
  • FPS - Building damage is now visible
  • FPS - Added a "quest" log, e.g. activate all radios to request a scan for enemy bases
  • FPS - Improved flare light: flares are now moving slower to the ground and are brighter

  • General - Start working on a new level: a forest with a night setting
  • General - Added more keymappings for FPS/RTS

[h3]Bug fixing:[/h3]
  • FPS - the flashlight now follows the line of sight more closely
  • FPS - mounting a machinegun sometimes was not possible
  • FPS - spiderbot was not dropable
  • RTS - casting did not cost souls


See you in the next update.

Dark Prospect - Pre-Release Update



Hello everyone,

Dark Prospect has not yet been released, but we still want to inform you about the current state of development. Last year the focus was pretty much on the FPS part and the RTS AI. Since the beginning of the year, we have been focusing heavily on the RTS part for players and want to improve usability and tactical depth there.

With the last internal update, we added some basic features like formations and waypoints. So you can put together your squads before the attack and plan your attack better. The units are now making room for each other.




We have also expanded the overlord's capabilities. He can now cast a gas cloud that forces the FPS players to change their position. The overlord can also cast a fog, which helps to hide the change of position of units.



On the part of the FPS players, we have added a resource box through which players can exchange resources. This allows players to focus on different aspects of the game (building, defending, collecting resources). Also we added a quick chat with some basic commands, thus player can easily communicate.

[h2]Changelog[/h2]
  • Added Formation for RTS Units
  • Added RTS formation mode, defining how units act in a formation
  • RTS can now avoid each other to make units move through formations
  • RTS overlord can now spawn a mist
  • RTS atillery can now also attack a position and not only an enemy
  • RTS keymapping can now be set
  • Added RTS acknowledge for enemy selection
  • Added Ressource box for FPS, thus player can share Ressources
  • Added builtable Ammobox for FPS
  • Added Quickchat for FPS
  • Reworked RTS UI
  • Added Release Notes


See you in the next update.